We continue the hunt for (*sigh*) Abattoir with the the continuation of this storyline.
Written by Doug Moench
Pencils by Mike Manley
Inks by Joe Rubenstein
Colors by Adrienne Roy
Lettering by Ken Bruzenak
Edited by Jordan B. Gorfinkel & Dennis O’Neil
AzBat patrols the city and broots while recapping Abattoir’s escape, before we go to Graham’s father, who is in prison in Blackgate, speaking to his lawyer about putting a contract on Abattoir – not because he’s worried about his son, but because he’s worried about the trust that his son is trustee of.
Elsewhere, in a Gotham tough guy bar, Ballistic goes in, hands the bartender his business card, and says he’s up for some contract work. Elsewhere, 3 knuckle-headed former musicians turned leg-breakers (with mannerisms like the Three, and a leader who is inspired, visually, by Iggy Pop), are learning about the open contract, and these 3 “Stooges”, if you will, decide to go after the contract.
Back with Ballistic – he gets a call about the contract, while AzBat shakes down the associates of Abattoir’s known associates – all while we have vignettes as to what Commissioner Gordon, Bruce & Alfred, and Tim are up to.
Ultimately, AzBat, the Stooges, and Ballistic track Abattoir’s associates to a fence as the issue ends.
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