This time we’re re-taking Aria’s off-the-grid secret lair on Omega – only it’s a little less hidden than we’d like.
Let’s Play Mass Effect 3: Part 15 – Do You Want To Live Forever?
This time we begin our assault on Omega Station with Aria T’Loak.
Film Review: Outrage
My video review covering Outrage is up.
Comic Review: Marvel Star Wars – Part 2
My Comic Review of the second part of Marvel’s initial Star Wars run went up on the blog yesterday.https://countzeroor.wordpress.com/2016/09/05/comic-review-marvel-star-wars-part-2/
Anime Review: Log Horizon (Seasons 1 & 2)
This time I’m taking a look at both seasons of Log Horizon.
Footage:
Log Horizon – Seasons 1 & 2
Produced by NHK
Distributed in the US by Crunchyroll & Sentai Filmworks (Streaming) and licensed for R1 DVD and Blu-Ray Release by Sentai Filmworks
Footage used under fair use for purposes of critcism.
Music:
“Little Lily Swing” – Tri-Tachyon
Used under a Creative Commons License
Member of The Console Xplosion Network: http://www.theconsolexplosion.com/
Watch my Live-Streams on http://twitch.tv/countzeroor/
Comic Review: Marvel Star Wars – Part 1
My prose coverage of the Star Wars Legends continuity continues on the blog: https://countzeroor.wordpress.com/2016/08/29/comic-review-marvel-star-wars-part-1/
Film Review – Videodrome
My prose review of Videodrome is up on the blog:https://countzeroor.wordpress.com/2016/08/28/film-review-videodrome/
Editorial: 2 Months After #WTFU
Two months after my #WTFU Video, I give my thoughts on recent (as of 4/30/2016) developments on the YouTube-Fair Use front, and further actions to be taken to improve the state of Fair Use online. Read more
Editorial – #WTFU
This time I’m striking when the iron is hot, and talking about my dealings with YouTube, ContentID, and what can be done to fix things – and what you can do to help. Yes, you. Read more
Video Game Review – Max Payne 3
At long last, I’m giving my thoughts on Max Payne 3
New Fanzine Issue is up
The new issue of my fanzine is up on eFanzines.com – and you can read it here.
A bunch of random thoughts related to discussion coming up around the closure of Irrational Games
What bugs me about people who rip into the stories of games which try to tell good, interesting stories but fail (at least in the eyes of the people doing the ripping), like, for example, Bioshock Infinite, is that the language used to mock the games often comes in the form of saying “Games can’t tell good stories, why should you try?”
Not that they’re saying games can’t be art – they know that games can be art, and often the people saying these things want more games to be art. However, dismissing the narrative of the Bioshock games as being too simplistic or too trite or playing with the players heartstrings too much is a bit like making fun of little league baseball players because they’re not hitting home runs like the pros. They may get there someday, they may not – but what good can mocking them for trying do?
If you really, really want better video game stories, then signal out the people who do what you want to see for praise, and if someone does something wrong, don’t just mock their decisions, talk about why it didn’t work for you.
I can’t code well enough to work on a AAA, but I can tell when a story works, and when it doesn’t and if it doesn’t work I can tell why. Hell, depending on why the story doesn’t work, I can tell you what it would take to fix it.
Shifting the topic somewhat – games like EVE Online and DayZ aren’t “fixing” game stories, or “telling” better game stories. People are using those games to tell interesting stories, sure, but describing them as the future of game storytelling (as I got the impression Patrick Klepek? was kind of alluding to in his discussion of the Irrational Games closure with Alex Navarro), is at best erroneous. EVE Online and DayZ aren’t telling game stories to or with players – they’re giving them handycams and a box of props. At best the cameras will get used to make some interesting stories, sure. However, the difference is that EVE Online and DayZ have the added “feature” of facilitating a kind of electronic “happy slapping” that games like Dragon Age, Bioshock, Final Fantasy, The Elder Scrolls or other more single player, narrative driven games can’t really do.
There’s certainly a place for Minecraft and DayZ, and I don’t begrudge the people who enjoy those games the fact that they like them. However, I really don’t want the future of video games to be more games like that.
One last thing – if Ken Levine’s plan is to make games like The Way Z with his smaller, leaner team, I find the fact that Shawn Elliot lost his job at Irrational Games because of this slightly ironic – at least to me. You see, back when Shawn was on the Games for Windows podcast, he liked to talk about how he enjoyed griefing people in video games. In particular, one incident that has permanently stuck out in my mind is one where he, and another host of the podcast discovered a Grand Theft Auto IV Multiplayer Role-Playing server.
Shawn and his friend found this example of emergent gameplay in a sandbox environment utterly hilarious, and decided to stomp all over everyone’s sandbox. They logged in, and went on a rampage until they were kicked. Then they posted on twitter about this, and got a whole bunch more people to go into the server and continue rampaging until, ultimately, the server was shut down. Mr. Elliot considered this a wonderful success. That even probably happened about 5-6 years ago, but I haven’t forgotten it, and it’s forever colored my impression of Mr. Elliot. And thus, while I feel bad for the other 184 other employees of Irrational Games who have lost their jobs because of the new creative direction that Ken Levine has decided to go in, I don’t feel bad for Shawn Elliot.
With Shawn Elliot, at least, the bully has gotten his just desserts.
A long awaited update
I’ve been swamped with schoolwork lately, but I do want to give this quick update: I have a fanzine up on eFanzines.com, which you can read here.
This is a quarterly fanzine, so the next issue should come out in January.
Editorial – Harlan Ellison’s Lawsuit
This week, I’m going a little more topical with my videos and discussing a current event – Harlan Ellison‘s attempt to stop the release of the film In Time.
Related articles
- Sci-Fi Author Harlan Ellison Claims ‘In Time’ is Ripping Him Off, Sues to Stop The Film’s Release (moviefone.com)
- Film: Newswire: Harlan Ellison suing makers of In Time, as any Harlan Ellison would (avclub.com)
- Harlan Ellison Suing New Regency, Claims ‘In Time’ Rips Off His Short Story (slashfilm.com)
- On the Books Sept. 16: Harlan Ellison sues to stop ‘In Time’ starring Justin Timberlake, scratch-and-sniff NYC guide forthcoming (shelf-life.ew.com)
- I Blame Harlan Ellison (alldaycomics.com)
- Harlan Ellison sues yet another science fiction movie for copyright infringement [Movies] (io9.com)
Fundraising Campaign for the Show
As you’ve probably noticed, the video quality for my episodes isn’t great. I’d like to fix that and I need your help to do it. So, I’ve started a fundraising campaign on IndieGoGo to raise the money for new cameras, microphones and other stuff.
Brown Vs. EMA Verdict, Comment to Sen. Yee
Now that we’ve gotten a verdict in the Supreme Court case of Brown (nee Schwarzenegger) vs. EMA, I’m going to give my thoughts on this very happy occasion, and a response to comments made by Senator Leland Yee.
Who Is This Count Zero Person Anyway?
So, I’ve been blogging on this site for several years, and have never done a proper introductory post. Perhaps now it’s time to fix that.
My Electronic Gaming Monthly Retrospective
So, for the moment I’ve run out of EGM issues to recap – at least moving towards the present day. There are still some gaps in the backlog that need to be filled, and do intend to fill those once I get the issues. In the meantime though, I’m going to take a moment to look back at the history of EGM, and a look at my recaps. Read more
Commentary on Frontline: News War
So, I don’t have one of my standard reviews for you this time. I’ve watched another Frontline documentary series, titled “News War” which covers the state of American Journalism… only with the last installment, it kind of changes tack with an episode of Frontline: World which aims to put things in perspective with the state of foreign journalism. This is fine and all, but I wrote a bunch of great stuff in my physical journal while I was watching the first four installments that I don’t want to totally change my tack. Yeah, being flexible is good, but I had some commentary to make, and the discussion of the episode on foreign doesn’t necessarily reflect it. Further, to a certain degree, the episode has been rendered somewhat obsolete based on how citizen journalism in the Middle East (specifically, Iran) changed how the media in general (not just American media) handles the news. So, moving on…
The Premise: The state of American Journalism is in what can lightly be described a crisis. More and more newspapers are laying off reporters, the Bush Administration was manipulating the media like a puppeteer to justify the War in Iraq, and when the media didn’t dance to their tune the Administration retaliated directly, through legal action (or threat of legal action), and through castigation by through right-wing pundits like those on Fox News. This documentary tries to figure out how things got this way, and possibly how to fix things. Read more
Interview with Ralph Baer at Retromags
Normally, I don’t do much in terms of blog posting on my weekends, instead preferring to take the time to kick back, relax, and get some serious gaming done (as opposed to gaming for work). However, I came across this little update on Retromags.com. It’s an interview with Ralph Baer, who worked on the development of the Magnavox Odyssey and Simon. You can find the article here, and I encourage all of you to give it a read and enjoy it.
Quick update about posting schedule
As you who have been reading my blog for some time have probably been aware, I normally do my EGM updates on Sunday, Nintendo Power Recap on Monday, a Quality Control for the Nintendo Power issue on Tuesday, a Gamepro Recap on Wednesday, and then possibly another Quality Control on Friday.
I’m going to bump this back a day, to give myself a bit more of a weekend, and a more standard working schedule. You’ll still be getting my updates, I’ll just pushing things back a little bit for a more reasonable schedule.
The Handly Case – This Is How Liberty Dies (or is at least Badly Wounded)
One of the news stories I’ve been following recently is The Handly Case, which is an obcenity case in Iowa – the state which was sufficently progressive enough to legalize gay marrage (an act I support), involving Christopher Handley for posessing recieving child porn – in the form of a Hentai (porn) Manga (or Japanese comic book) containing sex involving people who are underage.
I’m not going to defend Lolicon here. For starters, Lolicon isn’t my thing – and in any case, if the material was prosecuted as being obcene for an entirely different reason (bondage material) that still wasn’t my thing, it’d be hard to defend it – because it’s hard to defend a kink that’s not yours, especially to a someone who doesn’t have that kink (and besides, if they already have that kink, you don’t need to defend it to them). I’m going to refrain at this time from going into my kinks anyway because they’re irrelevant (and if you really care what they are, you can post a comment and ask – this doesn’t mean that I’ll answer, but I’m not getting into them in this blog post).
I’m also not going to get into the free speech reasons why this case is bad, because, frankly, Neil Gaiman did it better than I possibly good. I strongly encourage you to Neil’s post, because it’s excellently well written, and explains why you can’t slack off in the defense of free speech – because unfortunately, if you let icky speech be outright banned in a particular medium (video games, comics, film, etc.) it becomes easier to ban speech you support. This doesn’t mean you can’t marginalize certain types of icky speech (hate speech, NAMBLA), but banning icky speech outright bad (note: I’m not defending actual photographed and filmed child porn as icky speech – a crime must be committed in its creation, thus making it by its nature illegal – though I find the prosecution over sexting absurd, but I’m digressing – just read Gaiman’s essay.) Read more
On Vacation – Sort Of
So, today I will leaving on my grand vacation. From today, Thursday, May 14th to the following Thursday, I will either be in Hawaii or on my way to/from Hawaii. Fear not, dear readers, for I have scheduled content to come up on the site on the course of my vacation, so you needn’t worry about 7 days of dead air. There may still be dead air on Saturday, but my Where I Read posts and my Quality Control posts will continue apace. Once I get back, and once I have some digital pictures I can put up, I’ll try to get a post togeather with an accounting of my vacation or something.
Fighting For A Skate Park Part II – Electric Boogaloo

So, I previouly wrote a letter to the Spokesman, arguing against those who would reject skateboarders out of hand, and argued in favor of a new skate park. Aparrently I was not the only one who felt this way, as last week Monday some of Wilsonville’s skateboarders and their families came to the city council meeting to argue in favor of a skate park. I can’t give any specific information on what was covered, as video of City Council meetings are only available through their cable access channel, which, as is the nature of the beast, you can only have access to if you have a cable subscription, and the Work Session isn’t covered. Consequently, if you don’t have a cable subscription (or instead have Satellite or FIOS TV), then you can’t watch the meeting if you weren’t able to attend. No, there isn’t any streaming video available.
Isn’t transparency in government great?
Fortunately, the Wilsonville Spokesman did an article about the meeting, so I was able to find out some of what was discussed, and the discussion at the council meeting lead to a seperate meeting with council members Stephen Hurst and Michelle Ripple, as well as representatives of the parks department to discuss what actions skateboarders and their families (and me) can do to get a skate park together. I managed to get enough notice on this one (8 hours notice – from the article in the Spokesman) to attend this one.