It’s time to restore the Dragonlance.
Read moreDragonlance: Shadow of the Dragon Queen Part 19: Reconsecrated


I have an announcement for my next campaign after Shadows of the Dragon Queen: “Shadows Without Number”
‘Solecism’ by Scott Buckley – released under CC-BY 4.0. www.scottbuckley.com.au
Please support my Patreon: http://www.patreon.com/countzeroor
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Check out my Let’s Plays at https://www.youtube.com/@CountZeroOrPlays
We start the penultimate chapter of the adventure.
Read moreAs mentioned in my last Actual Play post, we have two chapters remaining in Shadows of the Dragon Queen, and one of those is going to go fairly quickly. This means it’s time to start thinking about what the next game will be and taking it over with my group. Well, we have decided on our next campaign.
Read moreThe campaign moves on to chapter 5, and a hex-crawl (which I tweaked to a Point Crawl).
‘Solecism’ by Scott Buckley – released under CC-BY 4.0. www.scottbuckley.com.au
Please support my Patreon: http://www.patreon.com/countzeroor
Buy me a coffee at Ko-Fi: https://ko-fi.com/countzero
Watch my Live-Streams on http://twitch.tv/countzeroor
Check out my Let’s Plays at https://www.youtube.com/@CountZeroOrPlays
I’ve started the process of preparing for my next campaign, and pitching various games to my group, which has got me thinking about what makes an RPG easier for me to prep for and easier for me to sell my players on.
‘Solecism’ by Scott Buckley – released under CC-BY 4.0. www.scottbuckley.com.au
Please support my Patreon: http://www.patreon.com/countzeroor
Buy me a coffee at Ko-Fi: https://ko-fi.com/countzero
Watch my Live-Streams on http://twitch.tv/countzeroor
Check out my Let’s Plays at https://www.youtube.com/@CountZeroOrPlays
This time, we finish up the chapter.
Read moreThose who have been reading along with my Actual Play of Dragonlance: Shadows of the Dragon Queen, and who are familiar with the adventure itself, may have noticed that I’m past the halfway point of the adventure. Which means that I, as the GM, need to start thinking about what comes next. This has, in turn, had me looking over some of the game books that are in my collection and coming to some serious thoughts on what things a tabletop RPG needs to help with onboarding – based on what I think would help my players consider some of the more niche games in my collection.
Read moreThis time, we love it when a plan comes together.
Read moreThis time we meet up with another group of locals in the Wastes.
Read moreThis week I get back to some Tabletop RPG history and take a look at an oral history/hagiography of Gary Gygax, billed as a history of D&D.
When We Were Wizards Podcast: https://open.spotify.com/show/7pcZ1tc0riPb1IarAXnIqS
‘Solecism’ by Scott Buckley – released under CC-BY 4.0. www.scottbuckley.com.au
Please support my Patreon: http://www.patreon.com/countzeroor
Buy me a coffee at Ko-Fi: https://ko-fi.com/countzero
Watch my Live-Streams on http://twitch.tv/countzeroor
Check out my Let’s Plays at https://www.youtube.com/@CountZeroOrPlays
I’ve completed my first year of running a tabletop RPG campaign online using Foundry as a VTT. It’s time to talk about some of the things I’ve learned over the past year.
We get the most intensive dungeon we’ve explored so far in the campaign.
Read moreWe explore our first 2 areas of the Northern Wastes.
Read moreWe kick off chapter 5 with a very role-play-heavy session.
Read moreI cover chapter 4 of the adventure, including a few of the difficulties of our first dungeon exploration.
With the crowdfunding campaign for an English Language release of Sword World 2.5, I get into why Japanese Tabletop RPGs (or JTRPGs) might be the thing that’s just right for your tabletop group.
We’ve reached the end of Chapter 4.
Read moreWe’re approaching the end of the chapter, and the pace is picking up.
Read moreThis session was tied up with one big adventure and fight, but it was one hell of a fight.
Read moreParadox Interactive is bringing back White Wolf Games again – let’s talk about why there is an “again”.
Another moderately short session, but things will be picking up soon.
Read moreThis was a slightly shorter session this time, as we’re in more of a general development section of the chapter.
Read moreWe had a bit of a more role-play heavy chapter this time, somewhat related to some technical difficulties.
Read more