We get rid of the virus and save the colony’s central axis.
Read moreLet’s Play Zone of the Enders HD: 10 – Anti-Virus


We continue to the spaceport, only to be hit by a virus.
Read moreLast year, I played through and reviewed Marvel’s Spider-Man for the PlayStation 4. It was a fun game that played very well, but had some narrative issues – some of which were iffy at the time of the game’s initial release, and had aged even worse by the time George Floyd had been murdered by a police officer. So, we now have a new expansion for the game, focusing on Miles Morales, who had developed his powers at the end of the last game, and centering him in the story. The question is, can it also address some of the main game’s narrative hiccups?
Read moreWe take control of a pilotless Frame and send it against the other emitter.
Read moreAfter a fetch quest, we get the tool we need to take down the other Emitter.
Read moreWe’ve reached the end of Nintendo Power’s 8th year, so it’s time for the also-rans for that year.
Read moreLeo and Jahuty take down the first of the radiation emitters.
Read moreWe get a “sniper rifle” to help when our normal weapons won’t punch through a force field.
Read moreJahuty sends us hunting for parts for the orbital frame.
Read moreLeo heads back to his home district to find it under attack.
Read moreLeo gets into a little combat, before we go through the tutorial.
Read moreWe watch the opening cutscene (albeit with no audio for this stream), and read the documentation.
Read moreNormally, I do a review of the video games that I’ve beaten once I beat them, on top of whatever I’m doing for Nintendo Power Retrospectives or other works. Cyberpunk 2077 puts me in a weird spot, because due to how spectacularly high-profile it was and how high profile its failings were, it’s a game that has been picked apart by hordes of other critics, like starlings attacking a freshly restocked suet bird feeder. So, on the one hand, what do I say that other people haven’t said while picking this game apart? On the other, it would be somewhat negligent if I didn’t say anything. So, here goes.
Read moreWe’re continuing with NextGen Magazine and are finally getting caught up with where we are in Nintendo Power Magazine.
Read moreWe’re coming to the end of the SNES’s lifespan, so I give some thoughts looking back at the console’s life, what it introduced, and the impact it had on video games – and how that may have helped lead to the exodus to the PS1.
Read moreWe watch the ending cutscene, and I give my final thoughts on the game.
Read moreWe have our final boss fight with the Dark God Bu’Shin.
Read moreWe make our way to the final boss fight, and the party readies themselves for the battle to come.
Read moreWe head to the portal to Dimension World, picking up some more gear along the way.
Read moreI have finally, after much waiting, obtained a PS5. With that, among other things, comes Astro’s Playroom, a platformer designed to showcase the features of the Dual-Sense Controller.
Read moreThe Dark Bishop sacrifices himself to his god, and the party withdraws to town in order to regroup before heading to the last area of the game.
Read moreWe finally get to the boss fight we’ve been waiting for – our third match with The Reaper.
Read moreWe fit a couple more dialog triggers in leading up to the next boss fight, before we hit another wall and have to retreat.
Read moreI screw up some button inputs and have to cut my run short.
Read more