So, for the moment I’ve run out of EGM issues to recap – at least moving towards the present day. There are still some gaps in the backlog that need to be filled, and do intend to fill those once I get the issues. In the meantime though, I’m going to take a moment to look back at the history of EGM, and a look at my recaps. Read more
Quality Control – Cybernator
For this game I played through the first level.
The Premise
In the future, Earth is torn by a massive global war over limited natural resources. Jake Brain is a mecha pilot for the United Pacific States Marine Corps, and together with the crew of the Mech Carrier Versis, they do battle with the forces of the evil Axis for the safety of Earth. Read more
Where I Read – Nintendo Power #45

Cybernator Guide
Konami has a new mecha action game, and this is the guide for it. We get a map for the first stage, as well as notes and boss strategies for stages 2, 3, and four. Reading this, and seeing the plot summary – this feels like a Gundam game based on the original series. It’s probably not a Gundam game, but I suspect the plot similarities are deliberate for Japanese audiences. Read more
Where I Read – Electronic Gaming Monthly #122
It’s appropriate then that this issue’s cover story is the launch of the Sega Dreamcast, which is somewhat widely accepted as the last console to be considered “retro”. Now, eventually I suspect the retro game community to accept the GameCube and Xbox as being retro systems, but for now, the Dreamcast is the last retro console. Considering that this is the first console launch of the “next” generation, the EGM staff is understandably pumped. Read more
Quality Control – Mickey’s Magical Quest
Where I Read – Nintendo Power #44
Where I Read – Electronic Gaming Monthly #121
Video Game Review – 50 Cent: Blood on the Sand (PS3)
Awhile back I played and reviewed (somewhere else – I can’t find the precise review) 50 Cent: Bulletproof. The game was the first game featuring rapper 50 Cent. It wasn’t a good game, but it wasn’t absolute crap either. It was just incredibly mediocre. However, it sold incredibly well. So, I wasn’t surprised when the game got a sequel, but I wasn’t particularly expecting quality in any form, so I just ignored the game. However, then I started hearing murmurings from game journalists whose opinions I trust about action shooters. I was hearing things about how this also was not a bad game. To the contrary, the word was that it was actually kind of good. So, I added the game to my GameFly queue, and now I finally got it, and beat it – which means it’s time for me to give my opinion on it. Read more
Quality Control – Road Runner’s Death Valley Rally
Now, while I did not beat this game, I did get considerably further than I could with Super Star Wars.
The Premise:
In a series of levels each designed to be their own Wile E. Coyote & Road Runner Cartoon, you, controlling the Road Runner, dash through the stages trying to reach the finish line of each stage. Read more
Where I Read – Nintendo Power #43
Batman Returns Guide
So, this is more of a brawler than a Ninja Gaiden style action-platformer. Oddly enough, we get maps of the whole game. It’s kind of odd – you really don’t need maps for brawlers. Boss strategies, certainly and maybe specific notes for levels, but not maps. Maps are considerably more useful for platformers. Read more
Where I Read – Electronic Gaming Monthly #42
Quality Control – Super Star Wars (SNES)
I’m sorry, but I have to admit that I wasn’t able to get past the first level of this one. The game sends a never-ending string of enemies at you in the first level, and I wasn’t particularly able to figure out a pattern for the first boss, so I wasn’t able to get past it – at least not within my self assigned deadline. This is not a game I would have been happy to spend money on. Pass on this game unless you don’t have any problems regularly running into a brick wall.
No, seriously – if you’re looking for a run-and-gun (as that’s all this game really is), hunt down a SNK or Metal Slug collection instead. If you want a Star Wars game, pick up one of the Jedi Knight games, or Republic Commando, or Knights of the Old Republic. There are much better Star Wars games out there.
Where I Read – Nintendo Power #42
Joe & Mac Guide
The first major cave man platformer has come out for the NES, and the art on this preview fails anatomy pretty badly. We get maps of the first 4 levels of the game, as well as notes for fighting the various bosses.
Crash & The Boys Street Challenge Guide
This is, essentially, a Track & Field game with a River City Ransom skin. We have Hammer Throw Golf, Water Slaughter (a swimming event, where both competitors can fight underwater if they so choose, and they do choose), Skyline Scramble (pole vault between the roofs of buildings), and Judo (straight-up fight). Read more
Where I Read – Electronic Gaming Monthly #41
In the letters column we get several letters about whether or not there is a boss code for standard Street Fighter II. Capcom says there isn’t, but Capcom also says that there isn’t a character vs. same color character code either, and they’re running that code this issue. That said, I don’t see why you’d want to both be playing characters of the same color, because then it’d be harder to tell which character is yours. We also have a letter hoping for more Star Wars games, and another letter from a reader who figured out, entirely on his own, why the names for Vega, Balrog, and M. Bison were switched around in the American version of Street Fighter II, and he wants to check to see if he was right (he was). Read more
Quality Control – Axelay
When it comes to reviewing the also-rans in Nintendo Power, the reasons for picking that game as a Quality Control title are different from the reasons why I’d pick a game that was featured prominently in the magazine (say, with a guide). With the games that get a guide, I’m looking for a game that’s generally not a classic, and attempting to see if it was worth the consumer’s time. The assumption behind this is that the customer is more likely to buy a game that gets a guide over one that doesn’t. When I’m picking an also-ran, I’m looking for a game that the consumer would likely overlook because of the lack of a guide, but would be worth picking up. A diamond in the rough, if you will. Read more
Where I Read – Nintendo Power #41
Adventure Island 3 Guide
Master Higgins is back. We don’t get complete maps of each area, but we get maps of at least half the levels in the first two areas, as well as strategies for beating the final boss (which is part of the important part, as well as notes on Stage 3 through Stage 8. Read more
Where I Read – Electronic Gaming Monthly #120
Our editorial column for this issue reflects on another of the string of school shootings the nation was contending with in 1998 and 1999, and the worst of the shootings at that – the school shooting at Columbine High School in Littleton, Colorado. On the one hand, while this was the worst of all the school shootings, to my knowledge any school shootings after that point either didn’t get any media attention, or they didn’t happen. However, this shooting, being the biggest, and because the shooters listened to heavy metal music and developed custom levels for Doom, brought the anti-video game hysteria to a pitch above that caused by the Night Trap hysteria, and wouldn’t be seen again until the Hot Coffee controversy. Thanks to some poorly informed and in poor taste remarks from Littleton’s sheriff that were jumped upon by the New York Times Magazine, it even threatened to resurrect the anti-D&D hysteria, that had died when Patricia Pulling had been discredited. Read more
Quality Control – Soul Blazer (SNES)
When I was recapping issues of Nintendo Power prior to the release of the SNES, I did a Quality Control review of Willow for the NES, a game which took the action RPG elements of the Legend of Zelda, and combined them with a level & EXP system, like the Y’s games. I thought it was pretty decent. Now that Nintendo Power has brought us to the 16-bit generation, and presented a 16-bit Zelda-alike, I figure it’s time to revisit the genre to see how it’s progressed in this generation. Read more
Where I Read – Nintendo Power #40
Felix the Cat Guide
We also get complete maps of the first 3 stages, as well as power-up notes and notes on stages 4 through 6.
Prince of Persia Guide
Jordan Mechner’s classic acrobatic game has come out on the NES. For those unfamiliar with the game, are the unnamed prince. You have one hour to rescue the Princess from the evil grand Vizier before he either forces her to marry him or kills her. We get maps of levels 4 through 14 and the end of the game. Read more
Where I Read – Electronic Gaming Monthly #110
The editorial column for this issue is by John Davidson, and addresses the semi-maturing of games, in terms of the sexuality of characters, though not necessarily the maturity of the stories or the character designs. Well, there are some ways to go until we reach some of the more mature stories we have now, in terms of Mass Effect and Dragon Age (particularly their treatment of GLBT characters), but the game industry has to get the Moral Majority to a point that you can show two men kissing in Dragon Age without having congressional hearings. Read more
Quality Control – Casino Kid 2
Normally, for my Quality Control picks, I don’t like to pick sequels to stuff I haven’t played. For Casino Kid 2, I decided to make an exception, as from a storyline standpoint, I’m not missing anything. Plus, as I’ve been playing a few Texas Hold ‘Em Poker games, recently, so I’d like to see what a NES gambling game is like.
The Premise:
Casino Kid, the protagonist of the last game, has beaten all the best gamblers in the United States. However, the world remains. Now he must travel the globe, beating some of the best gamblers on Earth at the Roulette wheel, at Blackjack, and at Poker, before facing the King of Gambling at all three games. Read more
Where I Read – Nintendo Power #39
Gargoyle’s Quest Guide
So, the spinoff to Ghouls & Ghosts has gotten a sequel. Ghouls & Ghosts, technically, has not. We get maps of the overworld map as well as some of the significant levels (including the training level – yes, there’s a training level to help you get the hang of the controls, which is rather progressive for the time). We also get maps of the areas leading up to the first castle. Read more
Where I Read – Electronic Gaming Monthly Issue 113
Our editorial from John Davidson for this issue is on some of the spectacular games they’ve gotten to play at EGM recently. Aside from Zelda, they’ve also gotten to play more of Metal Gear Solid, and they’ve gotten to play Virtua Fighter 3 on the Dreamcast. Read more