
The premise of the game is kind of interesting. Future Earth is under attack by an alien threat, and you, as the pilot of the mecha Battle Unit Zeoth, must go forth and defeat the the alien invaders for the safety of earth. Read more

The premise of the game is kind of interesting. Future Earth is under attack by an alien threat, and you, as the pilot of the mecha Battle Unit Zeoth, must go forth and defeat the the alien invaders for the safety of earth. Read more
Letters: This issue we have an art heavy letters section. Specifically we have a bunch of Mega Man III fan art.
Vice: Project Doom Guide: We get a run-down of the weapons in the game, though they describe vice squad’s signature weapon as a whip, though it looked more like sword in the game. We also get screen shots of the cut-scenes, and gameplay notes of the levels 1 through 9. Scores: Graphics & Sound 4.3, Play Control 4, Challenge & Excitement 4.3, Theme & Fun 3.8.
Howard & Nester: This issue, Howard & Nester are playing Monopoly, and Nester ends up going to jail, and has try to get a Get Out Of Jail Free card. Read more
Editorial: The European Computer Trade Show has come and gone, and EGM has left with the award for best US game magazine, a reward that is well deserved in my opinion. Of the game magazines I’ve recapped thus far, EGM has been the better of the three. Now, once I finish EGM, GamePro, or Nintendo Power, I’ll have to move on to something else, and that could change things up some, but anyway, let’s move on.
Letters: We get a letter asking about the US release of Final Fantasy V, and apparently, according to their sources in Square, it will be getting a release outside of the Final Fantasy name, with Final Fantasy VI getting the US release as Final Fantasy III. Though, ultimately, Final Fantasy V doesn’t get released in the US as anything other than Final Fantasy V, and gets its first legitimate release as part of the Final Fantasy Anthology for the Playstation. Also, unfortunately the Duo is basically now dead. They’re not selling new systems anymore, and only selling new games in mail-order. If you can’t increase your install base, you’ve stagnated your market share. You’re dead, Jim. We have requests for more RPGs for the Neo-Geo and more RAM for the Genesis (to which I say, to quote Shane Bettenhausen, “It’s nice to want things.”) Read more
Letters: Not much this issue. We get letters about playing as the bosses in the SNES version of Street Fighter II, people applauding the Sega CD, and people complaining about the grainy video on the Sega CD.
Hot at the Arcades: We have a Looney Tunes arcade game that didn’t get a home release, and Creature From The Black Lagoon licenced pinball table.
The Cutting Edge: This issue we have coverage of the VVS. It’s a TV, in a pair of glasses! Yeah… they’re still working on this and it’s still clunky as hell. Read more
The Premise: As a lone knight, you must go forward and defeat an evil sorcerer who is enslaving the land with his evil minions.
The Good: The combat has a bit of depth to it, in terms you, and your enemies, have high, medium, and low attacks they can use, and you have ways of defending against them, sort of.
The Bad: The levels are very generic. Aside from some basic jumping, you walk forward, and kill everything in your way. Think of the gameplay as Altered Beast, only without the transformations, or the fireballs, and generally more bland and generic.
The Ugly: As I mentioned, supposedly, you can high-block the high attacks, middle block the middle attacks, and low block the low attacks. I can pull off the low block, but I couldn’t pull off any other other blocks. I could pull off all 3 levels of attacks, but the AI reactions were cheap enough that for the mid-bosses, I just couldn’t hit them, no matter how much I tried. The game is just cheap in all the bad ways.
The Verdict: Avoid this game. There had to have been a better game that could have taken this game’s slot in Nintendo Power. I’m not even going to put referral links for this game in this review. That’s how unimpressed I am.
Letters: Operation Desert Shield is underway, and our Servicemen in Saudi Arabia love the Game Boy. We have a full page of letters from Servicemen who brought their Game Boy and are playing the crap out of it. I wonder how many Servicemen in Iraq now and in Afganistan brought their DSes and PSPs. Though, I suspect that you could probably bring more PSP games because of their size, but you could possibly lose them more easily for the same reason.
Power Blade Guide: The game is out, though the look has been re-worked to make the protagonist a bit more of a Ahnuld/Stallone Musclehead. We get a list of the moves and power-ups for the game, and we get maps of the all 7 sectors of the game. Scores: Graphics & Sound – 3.7, Play Control – 4, Challenge & Excitement – 4.2, Theme & Fun – 4. Read more
Editorial: This month’s editorial by Ed Semrad is around, basically, the growing pains over the upcoming rating system for video games, with Sega and Nintendo fighting over whose system they would use. Sega’s is modeled after the ESRB’s ratings and would have both system’s games come out evenly. Nintendo’s appears to be designed in a more convoluted fashion, and would make just about every single game on the Genesis look awful. Ed describes this as being over “the most trivial of things” which, due to 20/20 hindsight, and California’s law over the rating system going to the Supreme Court, and Left 4 Dead 2 being banned in Australia, I’m having a bit of a chuckle at that phrase. To be fair though, Ed probbly couldn’t see this coming. Though, considering the outrage over Night Trap and Mortal Kombat, he probably should have seen this coming. We all should have seen this coming. Read more
Letters: We get a letter about the SFX Chip, and what it does (it lets the system create crude 3D polygonal shapes), what the expansion port on the bottom of the SNES if for (nothing), whether we’ll get a NES converter for the SNES (Innovation’s working on one, but Nintendo cracks down on them like a ton of bricks).
LamePro: We have the debut of GamePro’s god-freaking aweful April Fool’s section. EGM comes up with with a made-up cheat in the magazine, complete with screen shots as evidence, and asks you, the reader to find it (thus requiring some thought). GamePro, on the other hand, does a lame, fake magazine, with pathetic made-up parodies of existing games. Read more
Well, I’m going to go back to the text reviews for the time being, as the audio reviews don’t carry over well to Facebook (as my reviews are also syndicated there. Plus, frankly, I’m just not getting a lot of listeners for them. If you do want the audio reviews back, please let me know, and I’ll start doing them again in the future.
Anyway, my game for review this week is the mecha action game Metal Storm for the NES, from Irem (the people who brought you R-Type). Let’s see how it turns out.
The Premise: An alien intelligence has taken over the research station on Titan. You, in the M-308 Gunner Mobile Suit must infiltrate the facility, get through its defenses, and destroy the base before it can destroy Earth! Read more
Letters: We have a letter from a kid who managed to be a Nintendo Game Counselor for a day thanks to a letter he wrote to the Mickey Mouse Club. So, I guess something good came out of the Mickey Mouse Club (instead of just Brittney Spears and Justin Timberlake). We also have the Nintendo Rap… which I’m just going to tip toe on by.
Metal Storm Guide: We get some notes off the bat about the “reverse gravity” system and some of the weapons and power-ups in the game. We then get some maps of the first 6 levels. On the bright side, the game has a password system (which, frankly, a lot of games on here don’t have). Apparently stage 2, by the way, there have unlimited vertical scrolling on the levels (with the maps wrapping). That could make it easy to get lost in the levels without the map. Anyway, the general visual theme of the levels is pretty industrial, with not a lot of visual variation to it, at least in the the levels we get pictures of. Ratings: Graphics & Sound 3.8, Play Control 3.7, Challenge and Lasting Interest 3.7, Theme & Fun 3.7. Read more
Editorial: Christmas 1993 is coming up. So, there are so many consoles out, how do you decide? Basically they do a run-down of all the consoles on the market, and pick them all apart except for the SNES and Genesis. Not much else other than this.
Letters: Well, we get people not happy with Major Mike being off to the side for his reviews. We also get more letters about Project Reality (which the EGM staff dismisses as vaporware), Nintendo has a new top-loading version of the NES, which they also poo-poo. Personally, I like the Top Loading chassis, as that way I don’t have to worry about the pins getting bent as much. We also get a letter from a producer at Sunsoft covering issues with the World Heroes games, with the original letter being 3 pages long, and they had to shorten. I wonder what happened to the original letter. If Ed Semrad or Steve Harris reads this (as he was still the EGM publisher at the time), and they know what happened to the original letter, and want to do a full rebuttal to all the points in the letter that aren’t in their response here, please let me know. In the course of their response, they do take a moment to slip a shot in at GamePro and their frequency of Perfect Scores (across the board 5s), which I can’t argue with in the slightest (nor the lack of criticism in their critical reviews). As far as their criticism that the scores were two low, they refer them to Famicom Tsushin’s score, which is an overall 24 (7, 5, 6, 6), which is lower then their score. Read more
Mail: We get questions on Pro Action Replay in Street Fighter II Turbo, and why Turbo Technologies is being so slow in releasing titles for the Duo. They get into this on the Retronauts episode on the TurboGrafx, but basically, the problem is that TTI US has to go through a lengthly negotiation process with NEC and Hudson in Japan before localizing it, making it difficult to port games over. This kind of explains why the TurboGrafx and later the Turbo Duo basically were the Shump and WorkingDesigns RPG system, with the addition of LaserActive games like Mad Dog McCree once they got a CD-ROM drive in the system. Yeah, there’s Bonk too – but it bears mentioning that the TurboGrafx systems just didn’t have the same degree of 3rd party support (at least in the US than the Genesis and SNES had. We also get complaints about games costing $50 to $60 bucks in the US, and more in the UK. Get used to it. It’s going to cost that much until at least the present. Cartridge games are, frankly, expensive to manufacture, and the cost of making disk games hasn’t gone down much either (plus the hardware itself is expensive to make). Plus, in the UK, you’ve also got the VAT. Read more
Letters: We get more letters about invincible NES Control Decks and Game Boys. We also have a woman with a pet racoon that she named Tanooki. For the record – Exotic Pets Are Bad!
Teenage Mutant Ninja Turtles II – The Arcade Game Guide: I’m surprised this wasn’t on the cover, considering that at this point, Turtlemania is running wild, brother! Anyway, we get some small screen shots comparing the NES and Arcade versions of the game. Basically, the sprites on the arcade version look a little bigger, and you’ve got 4-player multi-player. We get maps of some of the early areas of the game, including notes on what enemies come out when and, just as helpfully, how many there are for single player and multi-player (as, in two-player you get more enemies than in single-player). Also, we get the number of hit-points for the bosses, and again, the bosses (well, some of them) have more HP in two-player than in single-player. Anyway, we get maps of the first 7 stages. We also get some two-player strategies, including the basic stuff, like “Who uses the health power-up”, and slightly more advanced stuff, like “Which Turtles go well togeather.” We also get the 10 turtle cheat for the game. Score: Graphics & Sound – 3.9, Play Control – 4.1, Challenge & Entertainment – 4.3, Theme & Fun – 4.0. Read more
Editorial: Ed Semrad gives his thoughts on Winter CES, and he’s going to be a little outspoken here – you see, his game of the show isn’t Starfox, which was a cover story the previous issue, it’s Slipheed for the Sega CD. Read more
Letters: We have questions about getting the Sci-Fi channel on your local cable provider, and a bunch of other Street Fighter II questions, some of them involving illegal bootlegs of the game.
Cutting Edge: This issue they’re taking a step into the realm of PC Gaming, with talking about using a CD-ROM Drive on your PC. Now there’s a nostalga hit for you – I remember when games took boatloads of floppy disks to install. Yeah, I hated that and I love how CDs and now DVDs help limit the amount of disk swapping. Oh, and if someone says they liked swapping 10+ floppy disks during installation, punch him (and he will be male) in the crotch. Anyway, to be more specific, this is a hack that allows you to hook up your TurboDuo to your PC. This is probably not legit, at least as far as Turbo Technologies is concerned, but it is kind of cool. Speaking of TTI, they’re working on a 32-bit system, which isn’t much of a surprise, and Sega’s working on one too. Oh, and Camerica is putting it’s “Aladdin System” aka the Game Genie. Read more
Well, my review is done for Deja Vu for the NES. How good (or bad) of an adventure game is it? Well, you’ll have to listen to the review to find out.
The game was originally released for the Macintosh, but the version I’m reviewing is the NES version, which is only available on eBay. There was also a port of the first and second game in the series for the Game Boy Color, but if you thought the game was pixel bitching bad before, it’ll be even worse on the GBC’s small screen, so I just reccomend you skip that version of the game entirely.
Letters: The Woz Loves Tetris. No, seriously. Steve Wozniak has written a letter saying how much he enjoys playing Tetris, complete with a photograph of his high score. Also, our servicemen in Iraq for Desert Shield love their Game Boys too, which make sense because they can take a bigger beating than a Rolex and Samsonite luggage combined. Read more
Editorial: The price point of the N64 (still known as Project Reality) has been announced, and it’s going to cost $240. This leads to Ed’s editorial about how, basically, video game systems are expensive toys, and at this point in it’s history, I wouldn’t dispute that. I’d say the point where video game systems started to jump the gap from a “toy” to as much of a part of your home theater system as your stereo was, possibly, with the PS2, and it’s ability to play DVDs. Considering at the time the DVD format was pretty new, this helped get a lot of DVD players in people’s homes, in the same sort of way the PS3 helped get people Blu-Ray players. Read more
Editorial: We have content! The TurboDuo’s coming out, as is the SegaCD, and they’re going head-to-head. The Duo’s got a somewhat more substancial library of games, but the Sega CD has Sega’s slick marketing machine (can you say “Sega does what Nintendon’t”?) behind it. Read more
Alright, I’ve played (though not beaten – it’s a really long game and I’ve only got 1 day to play it, sort of) Gauntlet II. Again, I’m reviewing the PlayStation Network version of the game, as that version is significantly more accessible than the NES version, and if you buy PSN version the developers actually get money and a random warm and fuzzy sensation, as opposed to just the random warm and fuzzy sensation they get for when someone buys the NES version on eBay (which, while pleasant, doesn’t pay the rent on their offices).
Your Friend the Multi-Tap: We get a run down of the wireless NES Satellite and the wired Four Score, as well as some discussion of multi-tap ethics, and things that can be done to make things run smoothly, such as color coding the player inputs and the controllers (red controller is always P1, etc.) Very useful stuff instead of having to pause the game and having to follow the cable to the system, at least until the PS3 and X-Box 360, where they were kind enough to give you a visual aid on your controller. Anyway, this is really useful device, some of which is obvious enough to have occured to someone else, but not to me.
NES Play Action Football: As I’ve mentioned previously, I’ve played the crap out of this game as a kid. However, I never owned a multi-tap so I couldn’t play it 4 player. For that matter, I never played it 2-player either. We get a run-down of the various teams and their playbooks, as well as some notes on the various types of plays and advice for succeeding with each team. Read more
Editorial: Our editorial this week comes from Ed Semrad, and covers Review Scores, and basically re-iterating that they stand behind their review scores, even though various publishers won’t necessarily be happy with them, and that they will say what they think in their editorials, even if game publishers and developers won’t like it, instead of re-iterating the table of contents (take that GamePro).
Letters: So, the first question of the issue is “Is Street Fighter 2 coming out for the Genesis?” Well, if someone ripped the cover off your copy of this issue, yes. We also get letters saying how awesome Starfox is. Oh, and apparently their April Fool’s day joke the issue prior was a mock schedule for Atari Jaguar games (including Virtua Pong and Yar’s Revenge 2). We also get more letters in response to Phil Mushnick’s letter (this would be the Rupert Murdoch-owned NY Post’s Phil Mushnick) in the April issue. I still haven’t found the April issue, so I don’t know what he said, so I can’t re-but it on my own. However, apparently Muschnick’s main targets appear to be EA and the Madden games, and also appear to be from the perspective of someone who had never played a video game before (particularly considering the responses we get this issue all reiterate that last point). Anyway, Muschnik’s letter made the “Psycho Letter of the Month” column (which I usually don’t cover). Anyway, one of the other points that I’m picking up second hand from this column is that Muschnik feels that the Madden games encourage kids to be violent in sports – considering the enouragement given in terms of “sick hit” football videos that I recall from Middle School and High School (including ones featuring prominant ESPN broadcasters who, let’s just say, thought they were “Awesome Baby”) I’d say that it’s not Madden’s fault, or EA’s fault, but the sports media’s fault – which Muschnik is part of. Oh, and we get another letter about the changes between the Japanese Ranma 1/2 game and the US Street Combat game, a question about mature content in Japanese games being carried over to the US (particularly nudity), and the RPG Dark Wizard for the Sega CD, which is apparently supposed to come out July ’93. Read more
Editorial: It’s the end of another year, which means it’s time for another year in review column. Everything’s generally favorable, which is to be expected, because this isn’t exactly a golden age for gaming, but is a pretty awesome time to be a gamer.
Mail: The first question is “Are the Turbo Duo and Turbo CD compatible?” The answer is yes, but in the most round-about way I’ve seen. So, I’m going to clarify this for you. All prior Turbo Grafx games, both CD Rom and Chip games will play on the Duo. Games made for the Duo/Super CD-Rom will require an special upgrade chip called the super system card to play on the older TG-16. There. I did in two sentences what it took the GamePro editors two paragraphs to do. Who ‘da man? We also have requests for them to switch to perfect binding instead of staple binding. Well, while Perfect Binding makes it more difficult to scan, it makes it much easier to find the issue you want on your shelf. Yes, it doesn’t lie flat on your desk, so it’s not a good gameplay reference, but that only really matters if you’re putting maps in the magazine like EGM or Nintendo Power. GamePro doesn’t do that – you have no excuse. Read more