Shadowrun: Hong Kong – Video Game Review

The first two parts of what I’d call the “Shadowrun Returns Trilogy” – Shadowrun: Dead Man’s Switch, and Shadowrun: Dragonfall, showed steady improvement over their earlier installments, reaching a zenith in Shadowrun: Hong Kong. Dead Man’s Switch re-introduced the game mechanics and the world of Shadowrun to video games after decades of absence, along with telling a story that adapted parts of the setting that hadn’t been adapted before.

Dragonfall, for the first time, took Shadowrun, in video game form, out of Seattle – and in the process gave some fanservice to the game’s very vocal German fan base. It also demonstrated elements of the evolution of PC RPGs that the first game lacked – regular party members each with their motivations and story, along with quests specific to those characters that helped to progress their story. However, both games had some mechanical hiccups that made them frustrating to play.

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Age of X-Man: Comic Review

One of the first X-men comics I read was a collection of the first few issues of Age of Apocalypse, back when I was in middle school. While I have still yet to read the entire story, the bits I’ve read left something of an impression on me. When the Age of X-Man event began, I was interested in seeing X-Men writers take on a dystopia that’s different from many of the standard “Pile of Skulls” X-Men dystopia.

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