Video Game Review: Binary Domain

Now that I’ve beaten Binary Domain, now is as good a time as any to give my thoughts on the game.

Binary Domain, at the time of its release, felt like a game that was deliberately designed to be a Japanese response to cover-based shooters like Gears of War, to show that Japanese game developers could compete with Western Triple-A developers on their own turf. Having played the game now, with a distance in time from my original impressions, I can say with a degree of certainty that particular perspective isn’t that far off.

Where Binary Domain really differs from Gears is that Gears puts a lot of focus on its visual esthetic. Epic put a lot of work into what they described as the game’s “ruined beauty” style – the idea that the game’s world was very visually beautiful, before everything went bad, but without too much worldbuilding as to why things went bad in the first game. Instead, Binary Domain puts more focus on the narrative worldbuilding and storytelling instead of visual worldbuilding.

The plot is based around the idea that the future humanity has developed semi-sentient AI, and the nations of the world have signed the New Geneva Convention to prevent research into truly sentient AI. When a group of synthetic humans who don’t know they’re synthetic (like the Final Five Cylons on New Battlestar Galactica), known as “Hollow Children” are discovered, the US government blames the isolationist Japanese government in general, and an industrialist named Yoji Amada in particular for their development. A group of  anti-robot hit teams called “Rust Crews” are sent to infiltrate Japan to find Amada, confirm the development of the Hollow Children, and bring him to justice.

On paper, this is an interesting narrative concept, as New Battlestar Galactica (nBSG) demonstrated. However, the game doesn’t quite take the time to do anything with it. The story has a few moments where it uses the concept fairly well – taking the idea that Amada is able to take control of any Hollow Child at any time, without the original being able to do anything to stop it – showing that the Hollow Children are a threat. However, however, the game’s main narrative drops its big story bomb very late in the game, and then absolutely proceeds to do anything with it in this game. It introduces the idea that the Hollow Children can have kids, and that they would be a sort of human-robot hybrid, stronger, faster, more resilient than normal humans – and that one of the members of your team is one of these hybrids.

This comes up extremely late in the game, and the reaction from most of the members of your squad is incredibly racist. Further, the governments of the world come to the conclusion that all of these hybrids must be hunted down and killed – in spite of the fact that these hybrids cannot be controlled by Amada. The repercussions of this decision are not explored or discussed, and outside of our immediate squad, we see no dissenting voices. This feels like something that was meant to setup a sequel that never actually got made.

As far as the game itself goes – it’s a fairly conventional cover-based shooter – with a few notes that make it different from Gears – some for the better, and some for the worst. Unlike Gears, killing enemies generates currency, which you can use to buy upgrades for your gun. By the end of the game you can get some very precise shots off with your gun, with some heavy damage, and lots of ammunition in the weapon, along with more power for the weapon’s alt-fire and more ammunition for that. Compared to the fact that your standard lancer in Gears pretty much operates the same way at the end of the game that it did at the start, that’s a rather nice shift.

Additionally, the game provides a lot of options for you to command your squad. While you can’t command your squad members to take cover behind particular points or to attack particular targets, it’s a good first execution. Related to this – in theory you can give your squad orders using a connected microphone and voice commands. However, as I was playing the game for a LP (which readers of my blog might have noticed), I was not able to experiment with this, so I can’t tell you how well it worked.

Binary Domain also uses a “trust” mechanic, where you build trust with your squad mates based on your responses to dialog prompts and your actions in combat. Being a prat with squadmate Big Bo will build your trust with him but may reduce your trust with female squad members, but mowing down a whole bunch of attacking robots in short order will give a massive boost to your whole squad. Accidentally attacking or firing on your squad members, however, reduces your trust. This is an issue, because your squadmates lack the sense of self-preservation to avoid stepping into the path of a firing weapon.

High trust may determine what ending you get, and apparently determines if your squadmates will follow your commands. I never got low enough trust to have squadmates who wouldn’t come to my aid, but I also didn’t actively attempt to reduce my squadmates trust either. There are a couple hinge points in the final boss fight that vary based on your trust level with a couple characters, but aside from one I had to find out what those were after the fact.

Otherwise, the characters are fairly bland. Big Bo is your bro-tastic Black friend who is large, boisterous, and kinda racist and misogynistic. Charlie is the overly professional Brit. Dan is your protagonist who has a reputation as “The Survivor”, and who tends to be put-offishly bro-tastic. Rachel is also British and Professional (though not as overly professional as Charlie). Faye is the designated love-interest and is Chinese (and is frequently shown from the view of the male gaze).

Binary Domain is interesting as a historical curiosity. Some of the narrative ideas are interesting but not executed on. The characters are handled poorly, the game mechanics are fairly standard, and while a few of the level environments are interesting, a lot of them are fairly generic, and the enemies often blur together outside of a few environments. I did enjoy playing the game, but I’m also glad that I rented the game.

The game is currently running around $15 on Amazon right now, which is probably the right price for it, considering the amount of enjoyment I got out of it.

Legends of the Force: Episode XVI – Dark Apprentice

We return to the Jedi Academy trilogy to see how Luke starts to train his students. Spoilers: Not everything goes well.

Opening Credits: Star Wars Theme from Super Star Wars on the SNES.
Closing Credits: Chiptune Cantina Band from Chiptune Inc. – https://www.youtube.com/channel/UCvJtiGFudFlvYMfjiU1NKJg

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Anime Review: Demon City Shinjuku

Probably the first anime I ever saw any of as a kid was Demon City Shinjuku. I saw the opening sequence of the anime on the Sci-Fi channel on Saturday mornings. The opening of the anime was exciting, and the conclusion of that opening (with the protagonist’s father failing and Shinjuku being transformed into the titular Demon City) hooked me in.

And then my parents got up and I had to turn the TV off because my dad didn’t like the TV on early in the morning.

I wasn’t able to watch the film again, and with it see the whole story, until I was in high school, and I was able to get the film from the library. Since then I’ve watched the film a few times, and while I still view the film with a degree of nostalgia, I’ve developed a bit of distance from that original viewing, so I have a degree of emotional distance from the film, and can see some of the flaws that I overlooked before.

Demon City Shinjuku is a film that makes a lot of assumptions, and expects you to just roll with them. There’s a Global President who has managed to craft a lasting peace agreement in the Middle East, because why not? He comes to Japan with his daughter by space shuttle because why not? Further, the force responsible for Shinjuku’s transformation, the sorcerer Rebi Ra, targets the Global President for attack, in spite of him not planning to launch a spiritual attack against Rebi Ra, because why not?

None of those points, among numerous others are explained. While the film is based on a novel by Hideyuki Kikuchi, creator of Vampire Hunter D, the first book is effectively a stand-alone story (though there are later sequels), so there’s prior reading you can bring with you into the story, to help explain things. It’s a story that asks you to take everything at face value, while leaving an undercurrent of mystery underneath everything, with no promise that the questions asked by those mysteries will be answered.

That said, the film is a visual feast. This is one of the films directed by Yoshiaki Kawajiri (who would go on to direct adaptations of some of Kikuchi’s other work), and Kawajiri has a profound sense of visual style. His action is incredibly fluid and dynamic, without causing the viewer to lose track of the scene. Kawajiri is undoubtedly one of the best directors of action in anime (and sword fights in particular), and this film is a great example of why he’s earned that reputation.

That said, because this film is an OVA from the ’90s, it does run into the problem that it feels visually restrained. By which I mean it was made with a 4:3 TV aspect ratio in mind, so we get numerous sequences where as a view I want to see a little more beyond the edge of the screen, but we don’t get that. It makes me wish, somewhat, that this film had gotten a remake that could take advantage of the fact that everyone has widescreen TV sets these days.

Also, the film has many of the other problems that adaptations of Kikuchi’s work have with female characters. Women are generally written as either predators or passive. Even if they’re somewhat active characters, they’re still weak and vulnerable in the face of larger threats in the way that male characters aren’t – and such is the case here.

I still liked the film, but I simply cannot recommend the film without reservation. Demon City Shinjuku isn’t as openly hostile as, say, Ninja Scroll is. However, it’s still harsh and oppressive, and the way that the film’s female lead is written is rather eye-roll inducing. However, I think it’s more newbie friendly than Ninja Scroll is.

Demon City Shinjuku was license-rescued by Discotek Media a few years ago and is currently available from RightStuf and Amazon. Amazon and Rightstuf also have the novel as well, in a physical edition, and Amazon has it through the Kindle store.

Film Review: Viva Amiga!

If the The 8-Bit Generation was a documentary that had the unpleasant habit of painting over the truth of Jack Tramiel’s run on Commodore in an appeal to fans of the Commodore 64, Viva Amiga is a documentary that makes a much more sincere attempt to appeal to fans of the Commodore Amiga, in terms of their love for the system. However, due to a runtime that goes over just one hour, it’s attempt to serve two masters – telling the story of the Amiga itself along with the story of the devotees who adopted the system and who are keeping it alive to this day – leaves the film under-serving both.

I understand that this is a documentary that was funded on Kickstarter, and you can only make as much documentary as you have money for. However, it tries to serve two masters and serves neither well. There are really interesting portions of the documentary with great development stories. There’s the story of how the Amiga almost didn’t come out, and they took out a loan from Atari – then headed by Jack Tramiel, with the Amiga Hardware and OS as collateral – and they got bought-out by Commodore at the last minute, with the CEO of Commodore personally delivering the loan payment to Tramiel just to twist the knife a little bit more (perhaps explaining why The 8-Bit Generation chose to downplay the Amiga, considering the film’s view on Jack Tramiel).

Further, the documentary bounces all over on the user side of things. There’s a few seconds discussion of modern Amiga user groups, and a few seconds of discussion of how it was used in video production back in the ’90s (with 2 seconds of footage from Babylon 5), and a couple minutes of discussion of use of the Amiga in electronic music, giving the implication that there’s room for, if not a much larger documentary, then at least more time in this documentary on the modern Amiga user scene – especially considering that part of the point of the film is that there is a modern Amiga user scene,  and that the platform is still a living, breathing viable platform.

It feels like there was enough material here a 90 to 120 minute documentary, but for various reasons, possibly in part due to the amount of Kickstarter funds brought in, there was only enough room for the hour that we got. It’s a bummer, and, honestly, I wouldn’t mind seeing a Viva Amiga 2.

Viva Amiga is available on DVD and Digital from Amazon.com.

Anime (Video) Review: Mobile Suit Gundam ZZ

This week I’m taking a look at a Gundam series that I think is a little underrated.

Footage Property of Sunrise and Namco-Bandai

Gundam ZZ is available for legal streaming on the Gundam Official Channel
Gundam ZZ is also available on DVD or Blu-Ray from these referral links:
Collection 1 DVD: Amazon
Collection 1 Blu-Ray: Amazon
Collection 2 DVD: Amazon
Collection 2 Blu-Ray: Amazon, Crunchyroll

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Film Review: The 8-Bit Generation

I like retro computing – I grew up on Apple II computers at my school and an Atari 800 computer at home, with a Commodore 84 & Atari ST at the houses of relatives so in addition to watching YouTube channels dedicated to old computers and games like PixelMusement and Lazy Game Reviews, I also love documentaries about the history of computing like Triumph of the Nerds and Revolution OS (which I think I reviewed on a previous blog, but which I am currently unable to find). When I found about about this particular documentary on the history of Commodore, I was very interested in checking it out.

The 8-Bit Generation focuses almost exclusively on Commodore computers, with a perspective from within the company, and in particular from the view of Jack Tramiel and his boosters within Commodore. From the view of this documentary, with Jack at the helm, Commodore can do no wrong, and their opponents could do no right. Apple never gained any real market share while Commodore dominated the market (Wrong – the Apple IIe was solid rival for Commodore), Atari had no 3rd party publishers and actively fought them for the PC (Wrong – their main opposition to 3rd party publishers was on the video game console front, they had plenty of 3rd party developers and publishers for PC), and once Jack was ousted from Commodore, they never accomplished anything ever again (Wrong – The Amiga says “Hi!”). Particularly damning is the claim that Atari didn’t get VisiCalc until a year after Commodore did, which is clearly false.

It’s really rather disappointing. While the documentary has interviews with Tramiel himself, I get the strong impression that the reason the director was able to get these interviews in the first place because they were already a booster of Tramiel.  The majority of the interview footage comes from Commodore employees and Tramiel supporters, with the only exceptions from that being a brief interview with Howard Scott Warshaw about Atari Corporate culture (which appears to lean towards the 2600 and the home games division), and an tragically even more brief interview with Steve Wozniak.

For a documentary that bears the title of The 8-Bit Generation, and which does give a fair amount of time on the MOS Technologies 6510 processor architecture, it is a very strong disappointment that the film wears its slant on its sleeve, and I think it’s very much to the detriment of the film. I’d really have enjoyed a more even-handed take on the various systems from this computer generation, with a serious take given on, for example, the TRS-80 and the TI-99. Instead, we get a pep rally for the Commodore 64, with some flagrant mis-truths. I wanted to like this documentary, but I cannot recommend it in the slightest.

If you do decide to get this documentary in spite of my recommendation to the contrary, it is available from Amazon.com.

Anime Review: Dancouga (1985)

Dancouga (with the alternate full English titles of either Super Beast Machine God Dancouga or God Bless The Machine Dancouga – depending on who you ask) is a hybrid Super Robot/Real Robot anime, taking the serious tone of the Real Robot anime of the mid-to-late 80s, and combining it (har har) with a Super Robot anime of the Combiner variety.

The premise takes elements from some of the iconic premises for both sub-genres. Earth is attacked by alien invaders whose weapons outmatch those of humanity, lead by an evil Overlord and commanded by their Four Generals (Super Robot). The invaders steamroll Earth’s defenses and crush humanity before them, leaving Humanity fighting a guerilla war with whatever high-tech weapons they can get (Real Robot). Humanity’s secret weapon is a team of hot-blooded young pilots piloting a team of mecha that transform into beast machines, and then humanoid robots, and also into a larger humanoid robot – the titular Dancouga (Super Robot). However, there is a connection between one of the pilots of Dancouga and the Four Generals – one of the Four Generals is a Human traitor who is the fiancee of one of the Dancouga pilots (Real Robot).

Now, just mashing a bunch of concepts together will certainly get your foot in the door, but ultimately it comes to the execution to determine if the show is any good, and Dancouga is a mixed bag. Most of the the main characters – the Dancouga pilots, are archetypal. The show’s normative lead, Shinobu Fujiwara, is the Hot Blooded Impulsive Pilot, Masato Shikibu is the Jokester Youngster, and Ryo Shiba is The Spiritual Guy.

On the other hand, the team’s female member, Sara Yuki, has much more narrative depth. Her fiancee was the Human traitor who joined the Four Generals, which makes her role in the story much more personal, than just wanting to save the world. Most of the other characters – aside from their connections to the team – don’t have as much of an outside motivation. They want to save the world from the Alien Zorbados invaders because that’s their job. On top of this, Yuki often demonstrates a wider emotional range than her fellow pilots, and more proficiency than her fellow pilots (even beating opponents in martial arts combat that Ryo fail at). I get the feeling that while Shinobu Fujiwara is the Normative protagonist, from a narrative standpoint, Sara Yuki is the de-facto protagonist.

Unfortunately, there are a whole bunch of stumbles through the production. As with many other contemporaneous anime series, characters of color are very, very poorly written. Some of the Hispanic characters have very stereotypical names, and a depiction of some African American characters in Harlem later in the series could just as easily be taken from a minstrel show, with the clothing updated to the mid-’80s. Additionally, the quality of the animation is across the map – with some vehicle explosions being very well done, while a larger (and more narratively important) fight scene ending up very disappointing.

Finally, the pacing is rather poor. The titular Dancouga is not formed until the series 25th episode, which implies that they were shooting for a 52 episode runtime, but as with Mobile Suit Gundam, the series has a 35 episode length, which leads me to suspect that they got canceled early. The ending of the show goes along with this, giving a “Watch the OVA/Movie” ending, which is especially disappointing since, as of this writing, the Dancouga OVAs currently aren’t included on Discotek Media’s release of the TV series.

Speaking of which, the show has gotten a DVD release from Discotek Media and is available from Amazon.com & RightStuf. The story doesn’t get concluded until the OVA, but that hasn’t been licensed yet – hopefully Discotek will get the rights so we can get the end of this story, but I can’t otherwise recommend it.

6 Tabletop RPGs for Anime Fans

It’s time for another RPG Roundup video. This time I’m making my recommendations based on Anime series!

Whycalibur’s Log Horizon Actual Play

RPGs Recommended:
13th Age: Amazon, DriveThruRPG
Maid: Amazon, DriveThruRPG
Champions: Amazon, DriveThruRPG
Icons: Amazon, DriveThruRPG
Mutants & Masterminds: Amazon, DriveThruRPG
Wild World Wrestling: DriveThruRPG

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Footage Credits:

  • Sailor Moon – Toei
  • Serial Experiments Lain – Pioneer
  • Neon Genesis Evangelion – Gainax/Studio Khara
  • Armored Trooper VOTOMS – Sunrise
  • Bubblegum Crisis – Pioneer
  • Log Horizon (Season 1) – Satelite
  • Hayate the Combat Butler – Manglobe
  • Tiger & Bunny – Sunrise
  • Goseiger – Bandai
  • Tiger Mask W – Toei

Book Review: Paperbacks from Hell

In the ’70s, and ’80s, there was a massive boom in horror cinema in various stripes, from the US and Italy, combined with the general boom in Exploitation films. This boom wasn’t just limited to film. This period also saw a dramatic increase in the amount of horror novels published in the US – with highly successful novels like The ExorcistRosemary’s Baby, and The Amityville Horror, and Jaws (all of which were later adapted to the screen), leading to an accompanying rise in horror novels.

Paperbacks from Hell goes into this boom and basically breaks down the slew of horror novels into manageable chunks. Not by year, but by sub-genre, getting into what gave each subgenre its appeal. White Flight from the cities and the success of The Amityville Horror helped boost the popularity of haunted house stories, and so on.

The tone of the work is somewhat irreverent – recognizing that when you have so many hundreds upon hundreds of horror novels in myriad sub-genres can lead to a very high level of crap, and a lot of formulaic writing. It makes for a book that I’d almost describe as what you’d get if Brad Jones wrote a guide to Exploitation film.

The book also pulls no punches when it comes to criticism. Author Grady Hendrix makes it clear that some of these genres in particular, especially those who put the horror in an urban setting, are basically written to play on conservative fears. Hendrix does a good job of calling attention to a great deal of the misogyny that with those books, along to other bits of bigotry (especially when it comes to the writing of people of color and gay characters). In turn, the horror books based around rural are also based about more progressive observations – the coal town making a deal with the devil to reopen the mine and bring the jobs back (but in turn opening a portal to hell).

While some of the big names, like Stephen King, Peter Straub, Clive Barker, Anne Rice, and Poppy Z. Brite are certainly mentioned – their work helped keep the boom going, and their fiction has been able to endure long after the paperback boom has ended – he puts a lot of focus on other, lesser known horror authors. By no means are they all good, but they are all certainly interesting, either in terms of the particular fears they called on to fuel their work, or their own personal careers.

The book is also interspersed with a wide variety of color images of the covers of these various books, which on its own makes for engrossing viewing. As the books in these various genres go more and more over the top in an attempt to one-up both the last installment, and their competitors , so the covers get more and more hilariously macabre, going from creepy, to gross, to bizarrely absurd.

If nothing else, as I read this book, I found myself wishing there was a Youtube show, like The Cinema Snob, which approached these genre with the same degree of irreverent humor as he does in that show. I’ve already got a bunch on my plate already, otherwise I’d be willing to take up that torch myself. Still, there is definitely a space in internet horror fandom for someone to take it up instead.

Paperbacks from Hell is available from Amazon.com in paperback and Kindle editions. There’s also an audiobook forthcoming. However, due to just how absolutely important the art is to this book, in terms of showing how these books were presented to the public, I cannot recommend the audiobook when it comes out, and I’m hesitant to recommend the Kindle edition as well. The Paperback edition is the best way to go, with the covers of the various books presented clearly in vivid color.

If Hendrix was to edit a coffee table book compiling their favorites of the covers from this period, I would also give that a clear recommendation, as the covers for these books are intense, over the top, and truly have to be seen to be believed.