This time we’ve found Leviathan, so it’s time to pay it a visit.
This time we’ve found Leviathan, so it’s time to pay it a visit.
This time we’re covering issue # 48 of Nintendo Power for May of 1993 Read more
This time we continue our hunt for Leviathan on a remote Xeno Archeological dig site.
Shoot-em-ups are one of those genres that I’m okay at. I’m never going to feel confident enough in my skills to play a bullet hell shooter, but I appreciate the design of those games and the skill that goes into them. Thus, a game like Gradius Collection for the PSP is a game that caught my attention. Read more
This is a bit of an aside from my read-through of the Expanded Universe. In addition to reading Truce at Bakura, I’ve also been watching Star Wars Rebels. Having just completed season 1, I wanted to give my thoughts. Read more
This time we’re hard on the trail of the Leviathan of Dis. The Moby Dick reference counts – there was a SF version of Moby Dick.
This time I’m taking a look at the latest installment of the John Wick series. Read more
We get a lead on what we need to complete our superweapon.
Most fantasy novels that I’ve read work, generally, in the context of an existing society of our world. Tolkien took his cues from Nordic mythology and the Eddas. C.S. Lewis took a mixture of elements from various Mediterranean cultures and his own Christian views. Japanese period fantasy (as seen in anime, manga, live-action cinema, and books like the Kouga Ninja Scrolls) take cues from stories about youkai and oni, along with legends about the history of the Japanese Imperial family and the deities from which they draw lineage.
So, when reading The Cloud Roads, I was rather surprised to see very few connections to any real existing human cultures. However, the book also managed to execute on this without leaving me completely lost. Read more
Gen Urobuchi has gotten a tremendous reputation as a writer of animation, particularly through his deconstruction of the magical girl genre with Puella Magi Madoka Magica. In 2011, he did something slightly different, by doing a novel prequel to the hit visual novel Fate/Stay Night, covering the events of the previous Holy Grail War, which set the events of the original game and anime in motion. The show shifted animation studios from Deen, to Ufotable, who had only a handful of shows under their name at that time – though the animators had years of experience from TMS. Read more
This time we make a whole *ton* of deliveries.
This time we cover the last novels published contemporaneous with the original trilogy. Read more
This time we liberate Rannoch from the Reapers.
I’ve previously played two Hatsune Miku rhythm games, one on the PS3, and one on the Nintendo 3DS. I generally enjoyed them, though I found the gameplay controls a little rough. In particular, in the 3DS version, bouncing between the two screens was difficult at higher difficulties, and on the PS3 version, the size of the screen ended up working against the game. For my next outing against a Miku game on a Sony platform, with the latest title – Hatsune Miku Project Diva X – I decided to take on the Vita version of the game. Read more
2015’s revival of Ushio and Tora by Studio MAPPA is not the first revival of an older anime and manga series in the 21st century. In 2008, JC Staff revived the classic fantasy anime series Slayers, with a fourth season after an almost decade gap. The series was was released as a split-cour show, with the first 12-episode cour being subtitled “Revolution”, and the second “Evolution-R”. When the show originally was announced, the big question that fans had was would this show come back with a Dragon Slave sized blast, or would it fizzle like a wet firework? Read more
This episode gets a little maudlin as some party members pay their respects to fallen family.
I’m continuing my reviews of the books in the Legend of the Galactic Heroes series with the second title, Ambition. Read more
We deal with a little bit of business before we return to the main story missions.
Among the fighting games released last year, one that crept under the radar, but drew the attention of some of those in the fighting game scene was Nitroplus Blasterz: Heroines Infinite Duel. This was the latest of a number of various fighting games based on dating sims and visual novels, starting from Melty Blood in 2002 (based on Tsukihime), and moving on through Fate/Unlimited Codes in 2008 (based on Fate/Stay Night – the anime series of which I’ve previously reviewed). In 2013, we got Aquapazza Dream Match, a fighting game based on the various visual novels created by development studio Aquaplus. Now, while Melty Blood and Fate were based on visual novels with their share of action, Aquaplus’ bibliography (for lack of a better term), was built around less action focused work, such as Comic Party (which I’ve discussed in issue #10 of my Fanzine). So, the question becomes, how well do dating sims adapt to fighting games? Read more
Before we return to Star Wars novels, we have one more comic series to take on, one which goes to the furthest reaches of the Star Wars universe – the Tales of the Jedi. Read more
After saving the Normandy from being captured by our evil Doppleganger, it’s time to blow off some steam.
This time we’re covering issue # 47 of Nintendo Power for April of 1993 Read more
This time we’re taking our ship back.
The 2016 Ghostbusters film ended up being a hurricane of controversy – depending on where you were on the internet, if you liked the film you were a horrible SJW out to shove your political correct values down everyone’s throat. However, once the film came out, the ultimate verdict on the film pretty much ran the gamut – that you either loved it, hated it, or thought it was decent, but not worth seeing in theaters, with perhaps the character of Hoffman being an even more divisive character. Read more