This time we need to get our sneak on.
Also, I hope you all are having a merry Christmas – except for Kid X-Mas. That guy’s a dick.
This time we need to get our sneak on.
Also, I hope you all are having a merry Christmas – except for Kid X-Mas. That guy’s a dick.
This time we get to fight a big stompy robot!
This time we make our way through the game’s second sewer level.
This time we return to Tommy’s bar, only to get caught in another fight.
The Remember Me Let’s Play continues, with proof why you shouldn’t play video games with a cat on your shoulder.
This time we continue to make our way through the slums.
So, I forgot to post part 8 of my Let’s Play of Remember Me yesterday, so I’m going to make up for that today.
And now here’s part 9.
After a long absence, the Nintendo Power Retrospectives return, with part 22.
This time we get to the actual data-steal.
In part 6 we get to meet Nilin’s biggest fan.
This time we get to see how the other 1% lives.
Today we get to check out Remember Me’s memory re-mix system.
In this episode, we get our first look at one of the S-Pressins.
Well, we learned about the core of the game’s setting last time. Now let’s learn how to fight.
This week I’m starting a Let’s Play of Remember Me, a 2013 title from Capcom with some Transhumanist Cyberpunk themes.
I’m re-watching Akira again, for the first time after having seen the first part of Megazone 23. It’s interesting to compare Megazone 23 Part 1 and Akira. Both came out within 3 years of each other – Megazone 23 in 1985, the year I was born, and Akira in 1988. Both have similar leads – biker punks who get in over their heads with sinister government conspiracies. Both series have hawkish military figures who overthrow the elected government in a coup, and both figures are certainly antagonists. However, it’s interesting to see how in Megazone 23, the military figures are clearly evil, while in Akira, the Colonel’s actions are given a stronger justification.
This is kind of a spoiler for Megazone 23, so don’t read further if you’re worried about having the story spoiled:
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I’ve been swamped with schoolwork lately, but I do want to give this quick update: I have a fanzine up on eFanzines.com, which you can read here.
This is a quarterly fanzine, so the next issue should come out in January.
Merry Christmas. Today I’m talking about how the metaphor of the uncanny valley can be applied to narrative and gameplay in video games.
Leigh Alexander’s review that inspired this whole train of thought: http://www.gamasutra.com/view/news/200648/Opinion_The_tragedy_of_Grand_Theft_Auto_V.php
This week I’m taking a look at the Canadian Science Fiction newsmagzine series Prisoners of Gravity.
This time we’re covering the strategy guide issue for Super Mario Bros 3.
This week I’m reviewing a whole slew of books at once, with a look at James Blish’s collected adaptations of Star Trek episodes.
This episode we’re hitting Nintendo Power #11, with an unfortunately mediocre lineup, in spite of the cover.
Games Reviewed:
Recently, on my YouTube channel, I completed a Halo 4 let’s play. I’m posting the whole playlist here for your convenience and viewing pleasure. Enjoy!
My latest review is up, as I give my thoughts on John Scalzi’s Hugo Award nominated book, “Redshirts
The short version – it wasn’t my cup of tea.