Only the town of Oream lies before the enemy stronghold.
Read moreLet’s Play Tactics Ogre PSP: Part 360 – Taking Oeram I


We finally cross the river to mop-up any remaining resistance.
Read moreWe continue our plan to lure the enemy to us.
Read moreWe begin our advance by fording a river (or rather, getting them to ford it first).
Read moreWe finish off these bandits (again).
Read moreWe slowly turn this fight around.
Read moreOur low-level characters (unsurprisingly) aren’t doing well.
Read moreI decide to move forward with the story – but have to deal with a random encounter first.
Read moreIt’s time to take a look at Bitmap Books companion volume to the CRPG Book – the JRPG Book.
Read moreWe finally clear out this side of the fork.
Read moreOur next map has a big pit with a whole bunch of Mold in the middle.
Read moreWe have a map with a sudden drop at the starting area.
Read moreWe finish off this battle and move on with the grind.
Read moreWe continue this two-front battle.
Read moreWe go over the other route to continue grinding.
Read moreA while back I reviewed The CRPG Book, a book from Bitmap Books covering the history of Computer RPGs through various eras of titles in the medium, with write-ups from various authors. The book has since received a follow-up, The JRPG Book, written by Kurt Kalata with contributions by other authors. I’ve finished reading that, so it’s time to give my thoughts on the book.
Read moreWe have a map that loops around in a semi-corkscrew.
Read moreWe have a fight with a whole bunch of beasts and dragons.
Read moreWe have a rematch with Nysbeth!
Read moreWe have a very small fight, with only 3 characters.
Read moreThis time we know how to unlock the passage!
Read moreWe have our next big “Guide Dammit!” moment of the LP.
Read moreWe end up having another Warlock join the party after another fight.
Read moreWe start our grinding expedition into the Palace of the Dead.
Read more