We manage to turn the enemies against each other (a little) and get cross the bridge.
Read moreLet’s Play Tactics Ogre PSP: Part 301 – Three Bridges II


We have three bridges across a bottomless chasm with Medusae on the other side.
Read moreIt turns out for that kind of flanking plan to work, you need people in the front position who are a little tankier.
Read moreWe have a bunch of goons trying to hold us in place while we’re attacked from the side.
Read moreWe demonstrate that having the High Ground is not a win condition.
Read moreWe clear out the opposition (and they still don’t drop weapons).
Read moreWe end up between a bunch of Fusiliers & some monsters.
Read moreWe finish the Ice Temple’s one fortress map.
Read moreWe move on to the Ice temple.
Read moreWe make a new weapon – which Denam isn’t a high enough level for.
Read moreWe finish dealing with the minions and take on the Guardian directly.
Read moreIt’s time to take on the Lightning Guardian.
Read moreWe end up having to bust out some cheats due to how the “remove debuff” spell works.
Read moreWe have our most hazardous map when it comes to knockback.
Read moreWe have a u-shaped layout for this map.
Read moreWe deal with another uphill climb-themed map.
Read moreWe clear this one out again – and still no fusil drops. ?
Read moreUnfortunately, we don’t get any dropped fusils.
Read moreWe run into a few enemy Fusiliers!
Read moreWe move on to the Lightning Temple.
Read moreWe take on the guardian of the WInd Temple, and set to doing some crafting to show how that system works.
Read moreWe clear the entrance to the Wind Temple.
Read moreWe have our first level where the tileset shifts from “Fortress” to “Temple”.
Read moreWe go against a combined group of Winged, Griffons, and Wind Dragons.
Read more