We make a break for it with Ken literally in tow.
Read moreLet’s Play Zone of the Enders 2 Mars: Ep 13 – Escape Sequence


The Viola AI take’s control of Ken’s orbital frame, pitting us with our most dangerous opponent yet – the camera.
Read moreWe have our final (?) rematch with Viola.
Read moreWe stop a BAHRAM-controlled train.
Read moreWe make a hash of supporting some Space Force troops in a populated area.
Read moreWe have a rematch with the Viola AI.
Read moreWe have to open a gate in a canyon, so we have to blow a couple generators.
Read moreWe land on Mars, and get reunited with an old friend of Jahuty’s, who is borrowing a ship from another Konami franchise.
Read moreWe help a Space Force soldier escape, before we clear out ourselves.
Read moreWe finally get to meet Col. Nohman face to face, and we end up really getting personal with Jehuty.
Read moreWe encounter an enemy from the first game, in AI Construct form.
Read moreDingo comes to rescue his co-workers, before going to draw off BAHRAM.
Read moreWe start off ZoE 2, meet Dingo Egret, and re-discover Jahuty.
Read moreWe have our last words with the pilot of Neith, before running into Anubis.
Read moreWe have our final showdown against Neith, after some heavy angst.
Read moreIt’s time to take on Neith once again.
Read moreTo proceed to the rendezvous point, we first have to do a Trench Run.
Read moreWe take on the next big boss – Tyrant.
Read moreTo proceed, we need an upgrade that lets us see stealthed enemies.
Read moreWe get rid of the virus and save the colony’s central axis.
Read moreWe continue to the spaceport, only to be hit by a virus.
Read moreWe take control of a pilotless Frame and send it against the other emitter.
Read moreAfter a fetch quest, we get the tool we need to take down the other Emitter.
Read moreLeo and Jahuty take down the first of the radiation emitters.
Read more