We have our pit-fall level, where we try to force the monsters through a choke point.
Read moreLet’s Play Tactics Ogre PSP: Part 333 – You Shall Not Pass I


Each of these Temples has had some form of “Flanking” battle – this is the Earth Temple’s, with the flankers being undead that will wake up in 3 turns – unless we exorcise them first.
Read moreWe clear out the fight, with the battle wrapping up with a bunch of undead.
Read moreWe have another fight with a whole bunch of Golems.
Read moreI take on the second area of the dungeon, and get hit with slow a bunch.
Read moreWe make our second attempt at the start of the Earth Temple.
Read moreWe start off the Earth temple, and have a slight loadout hiccup.
Read moreFourth shrine down, 1 to go.
Read moreIt’s time to take on the Water Temple guardian.
Read moreWe have this temple’s map with treacherous pitfalls to watch out for.
Read moreWe prove ourselves king of the hill and take our pro-pain implements onward.
Read moreWe get a fight with a big island in the middle with enemies on all sides.
Read moreWe clean these enemies out so we can continue on.
Read moreWe encounter a new type of Lizardperson.
Read moreI ultimately end up going offline and continuing play that way.
Read moreWe run into some frame-dropping issues that distract me from play.
Read moreWe properly open the path to the Water Temple.
Read moreIt’s time to take on the Water Temple.
Read moreWe take out the fire guardian, and I get set to do some gear crafting in between streams.
Read moreWe finally get to take on the Fire Guardian.
Read moreAfter some close calls, we finally clear our path to the Fire Guardian.
Read moreWe reach the main entrance to the temple, and once again there is no OSHA compliance.
Read moreThis time their positioning makes more sense, even if it still fails.
Read moreWe have another fight set up to have the PCs be flanked.
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