We run into a few enemy Fusiliers!
Read moreLet’s Play Tactics Ogre PSP: Part 283 – Lightning Shot I


We move on to the Lightning Temple.
Read moreWe take on the guardian of the WInd Temple, and set to doing some crafting to show how that system works.
Read moreWe clear the entrance to the Wind Temple.
Read moreWe have our first level where the tileset shifts from “Fortress” to “Temple”.
Read moreWe go against a combined group of Winged, Griffons, and Wind Dragons.
Read moreWe encounter a new subclass of the Winged – the Night Crow.
Read moreWe continue our decent through the Wind Temple’s fortress levels.
Read moreWe decide to go after the Wind Shrine first.
Read moreWe finally take down the boss, and learn the truth about the Fortresses.
Read moreWe finally start to make our approach directly on the Lich themselves.
Read moreWe continue slogging through the Lich’s minions.
Read moreOur last one of these is a fortress that a Lich appears to have moved into.
Read moreWe continue to fortress number three to get mopped up.
Read moreWe move on to the next of the fortresses we need to clean out for this side quest.
Read moreWe end this session by clearing out another fortress.
Read moreWe start to clear the path to our next big side quest.
Read moreI clear out the fort’s defenders and start to put together a plan for this side-quest.
Read moreWe start to make our way to the top of the fortress.
Read moreWe face a bunch of healers entrenched at the top of the fortress.
Read moreNo propane here, just supporters of the late Heirophant who want Denam dead.
Read moreWe manage to beat the monster trainer, and end up recruiting him.
Read moreWe run into one of our old opponents – the skeevy bounty-hunting monster trainer.
Read moreWe finish off this fight, with a couple more side-quests to go.
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