All questlines point to the Greenway.
Where I Play Citizen Sleeper: Part 10 – Incarcerated Killer
Where I Play Citizen Sleeper: Part 9 – Broken Man
Where I Play Citizen Sleeper: Part 8 – Hunting the Hunter
Where I Play Citizen Sleeper: Part 7 – Scumbag Bounty Hunter
Video Game Review: Trails in the Sky SC
I sort of missed striking an item off my New Year’s Resolutions list last month (as I finished Halo Infinite – but did make a bunch of progress in Final Fantasy XIV), but this month I have nocked the third of 5-6ish games off my list, with Trails of the Sky SC.
Read moreWhere I Play Citizen Sleeper: Part 6 – Learned Too Much
Where I Play Citizen Sleeper: Part 5 – Stories for Food
Where I Play Citizen Sleeper: Part 3 – Price of Salvation
Video Game Review: Halo Infinite
The Halo series, from the jump, is a series that is known for creating the illusion of large open spaces for the player to explore, especially through the various levels of the game that combine large driving sequences with areas where the player has to get out and plunge into various Forerunner or Covenant facilities. So, by all rights, Halo Infinite just going full Open World game should be the right call, right? Right?
Read moreWhere I Play Citizen Sleeper: Part 2 – Exploring My New Home
Where I Play Citizen Sleeper: Part 1 – Wake Up Sleeper
Where I Play Halo Infinite: Part 77 – Victory & Final Thoughts
Where I Play Halo Infinite: Part 76 – March of the Gladiators
Where I Play Halo Infinite: Part 75 – Push to the Arena
Where I Play Halo Infinite: Part 74 – Spartan Hunted
Where I Play Halo Infinite: Part 73 – Auditorium Gate
Where I Play Halo Infinite: Part 72 – Go To Your God Like A Soldier
Film Review: Beep – A Documentary History of Game Sound
What is particularly significant about Beep: A Documentary History of Game Sound can be found at the end of its title – Sound. Beep is a documentary not on just game music, though that certainly would merit a documentary on its own – but on sound in games as a whole, from the rudimentary tones of Pong to modern game sound effects, along with music and voice acting.
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