We have our most hazardous map when it comes to knockback.
Read moreLet’s Play Tactics Ogre PSP: Part 288 – First Step is a Doozy I


We have a u-shaped layout for this map.
Read moreWe deal with another uphill climb-themed map.
Read moreWe clear this one out again – and still no fusil drops. ?
Read moreUnfortunately, we don’t get any dropped fusils.
Read moreWe run into a few enemy Fusiliers!
Read moreWe move on to the Lightning Temple.
Read moreWe take on the guardian of the WInd Temple, and set to doing some crafting to show how that system works.
Read moreWe clear the entrance to the Wind Temple.
Read moreWe have our first level where the tileset shifts from “Fortress” to “Temple”.
Read moreWe go against a combined group of Winged, Griffons, and Wind Dragons.
Read moreWe encounter a new subclass of the Winged – the Night Crow.
Read moreWe have our first issue after issue 100, and we have a whole bunch of N64 games this issue.
Read moreWe continue our decent through the Wind Temple’s fortress levels.
Read moreWe decide to go after the Wind Shrine first.
Read moreWe finally take down the boss, and learn the truth about the Fortresses.
Read moreWe finally start to make our approach directly on the Lich themselves.
Read moreWe continue slogging through the Lich’s minions.
Read moreOur last one of these is a fortress that a Lich appears to have moved into.
Read moreWe’re almost caught up with Nintendo Power magazine – or rather this issue will get us caught up about where we’re at with Nintendo Power magazine (but not where this month’s issue of the Nintendo Power Retrospectives would put us).
Read moreWe continue to fortress number three to get mopped up.
Read moreWe move on to the next of the fortresses we need to clean out for this side quest.
Read moreWe end this session by clearing out another fortress.
Read moreWe start to clear the path to our next big side quest.
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