We get data on the research and the lead on another research installation.
Note: No VO this video – my allergies are giving me grief.
Let’s Play Gears 5: Part 11 – Bad Science


We get data on the research and the lead on another research installation.
Note: No VO this video – my allergies are giving me grief.
We make our way to the research facility, with a couple detours.
Read moreKait learns more about her headaches, and Marcus points her toward answers.
Read moreAfter a time skip, we go to Oscar’s settlement to ask for help.
Read moreWe learn JD’s dark secret.
Read moreWe make our way through the crash site to the Hotel.
Read moreWe make our way to Carmine, only for a new type of Swarm to show up.
Read moreAnother settlement is under attack by The Swarm, so it’s up to our heroes – and Fahz – to come to the rescue.
Read moreWe launch our orbital death ray and get a new robot friend.
Read moreJ.D and his team head to Azura to launch a prototype Hammer of Dawn.
Read moreWe get a recap of the controls and the mechanics of the last game.
Read moreMaster Chief and Blue Team have been saved, but will the Galaxy be able to fight back?
Read moreAs Cortana dispatches her forces to conquer the galaxy in the name of The Created, Osiris Team does one final push to get to the Master Chief
Read moreNegotiations with Cortana break down and she sets her plans in motion, causing Osiris Team to race to the rescue.
Read moreThe Warden takes drastic measures to keep Blue Team from Cortana.
Read moreOsiris arrives on Genesis and makes a new friend.
Read moreWith the help of the Promethean Repair Droid, it’s time to hitch a ride on a Guardian to wherever Master Chief & Blue Team went.
Read moreIn order to get that Repair Bot, we have to bring down a Covenant Kraken.
Read moreOsiris extracts the Arbiter and heads off to kidnap a Promethean Repair Bot.
Read moreBlue Team reunites with Cortana, while Osiris races to save the Arbiter.
Read moreBlue Team arrives on the Forerunner Planet.
Read moreThe first two parts of what I’d call the “Shadowrun Returns Trilogy” – Shadowrun: Dead Man’s Switch, and Shadowrun: Dragonfall, showed steady improvement over their earlier installments, reaching a zenith in Shadowrun: Hong Kong. Dead Man’s Switch re-introduced the game mechanics and the world of Shadowrun to video games after decades of absence, along with telling a story that adapted parts of the setting that hadn’t been adapted before.
Dragonfall, for the first time, took Shadowrun, in video game form, out of Seattle – and in the process gave some fanservice to the game’s very vocal German fan base. It also demonstrated elements of the evolution of PC RPGs that the first game lacked – regular party members each with their motivations and story, along with quests specific to those characters that helped to progress their story. However, both games had some mechanical hiccups that made them frustrating to play.
Read moreThese two city hexes are effectively linked, in the sense that one cannot be cleared without the other, and both are light on fixed encounters, so I’m covering them here in one combined post.
Read moreThe “Guardian” is blasting off from the planet, with Blue Team on board. Meanwhile, Osiris Team has to make their own escape.
Read more