We board the Citadel, make our final choice, and I give my final thoughts on the game.
We board the Citadel, make our final choice, and I give my final thoughts on the game.
Having reviewed the Duck Tales games on episodes of the Nintendo Power Retrospectives, I’ve come to really dig (no pun intended) the pogo mechanic from that game. When Shovel Knight was released back in 2014, that game caught my interest, and seeing it at various Games Done Quick events just heightened my interest.
However, my finances were never quite enough for me to pick up the game, even when it was available on sale – and then the game got a physical release for the Nintendo 3DS, which was carried by GameFly, so now I had no excuse. Read more
We make our final push to the beam, to head to the Citadel.
We take the fight to the Reapers, in the streets of London
Before the final battle, we tour our ship.
At long last, we take down Kai Leng.
We launch our attack on The Illusive Man and Cerebus.
We continue our pursuit of Kai Leng, and discover what Cerberus wants the Catalyst for.
Cerebus is attacking a communications facility – it’s time to drive them off.
We head to Thessia to find a Prothean artifact.
This past week had the 2017 DICE Awards. I have a few thoughts on the awards. Read more
This time we’ve found Leviathan, so it’s time to pay it a visit.
This time we’re covering issue # 48 of Nintendo Power for May of 1993 Read more
This time we continue our hunt for Leviathan on a remote Xeno Archeological dig site.
Shoot-em-ups are one of those genres that I’m okay at. I’m never going to feel confident enough in my skills to play a bullet hell shooter, but I appreciate the design of those games and the skill that goes into them. Thus, a game like Gradius Collection for the PSP is a game that caught my attention. Read more
This time we’re hard on the trail of the Leviathan of Dis. The Moby Dick reference counts – there was a SF version of Moby Dick.
We get a lead on what we need to complete our superweapon.
This time we make a whole *ton* of deliveries.
This time we liberate Rannoch from the Reapers.
I’ve previously played two Hatsune Miku rhythm games, one on the PS3, and one on the Nintendo 3DS. I generally enjoyed them, though I found the gameplay controls a little rough. In particular, in the 3DS version, bouncing between the two screens was difficult at higher difficulties, and on the PS3 version, the size of the screen ended up working against the game. For my next outing against a Miku game on a Sony platform, with the latest title – Hatsune Miku Project Diva X – I decided to take on the Vita version of the game. Read more
This episode gets a little maudlin as some party members pay their respects to fallen family.
We deal with a little bit of business before we return to the main story missions.
Among the fighting games released last year, one that crept under the radar, but drew the attention of some of those in the fighting game scene was Nitroplus Blasterz: Heroines Infinite Duel. This was the latest of a number of various fighting games based on dating sims and visual novels, starting from Melty Blood in 2002 (based on Tsukihime), and moving on through Fate/Unlimited Codes in 2008 (based on Fate/Stay Night – the anime series of which I’ve previously reviewed). In 2013, we got Aquapazza Dream Match, a fighting game based on the various visual novels created by development studio Aquaplus. Now, while Melty Blood and Fate were based on visual novels with their share of action, Aquaplus’ bibliography (for lack of a better term), was built around less action focused work, such as Comic Party (which I’ve discussed in issue #10 of my Fanzine). So, the question becomes, how well do dating sims adapt to fighting games? Read more
After saving the Normandy from being captured by our evil Doppleganger, it’s time to blow off some steam.