We got a few recent news stories recently about Diablo 3 which I wanted to address now while they’re still topical.
Video Game Review – Record of Agarest War
After a long break between video game reviews, I’m back with a review of Record of Agarest War for the Xbox 360 and PS3. I’m also using a new video editing program, Sony Vegas, for this video, so bear with me as I work on improving the sound and picture quality in future installments.
Movie Review – 9 Songs (and brief thoughts about the King Kong Game)
Well, my original plan of reviewing King Kong didn’t pan out for reasons I explain in the video. Instead, I’m giving my thoughts on the film 9 Songs.
Review – Splinter Cell: Conviction
Well, this is my first go at the new video review format. Please feel free to give any constructive feedback in the comments.
Brown Vs. EMA Verdict, Comment to Sen. Yee
Now that we’ve gotten a verdict in the Supreme Court case of Brown (nee Schwarzenegger) vs. EMA, I’m going to give my thoughts on this very happy occasion, and a response to comments made by Senator Leland Yee.
E3 2011 – Unsold, and the Shame of the Show
Well, at long last I’m finally done with my E3 2011 videos, with my thoughts of the games which turned me off from them, and the shame of the show – a title that disgusted me to the point that I threw up in my mouth a little.
E3 2011 – SOLD!
After much delay, it’s now time for me to talk about the games from this year’s E3 that caught my interest. Specifically, I’m referring to titles that I wasn’t already sold on coming in to the event (like Uncharted), or that were announced at the event (like Hitman: Absolution).
E3 2011 – Ubisoft Press Confrence Round Up
I actually uploaded this on Thursday, but I didn’t get a chance to properly get a blog post up for this until today. Here’s my thoughts on Ubisoft’s E3 Press Briefing, and the horror that was Mr. Caffeine. So, let’s make like Wayne’s World and go Doodlo-doodlo-doodlo.
Where I Read – Nintendo Power #52
Quality Control – Goof Troop
- It was based on a show that was only broadcast on cable (Goof Troop aired only on the Disney Channel).
- While all the other Disney licensed games were platformers, Goof Troop was a top-down puzzle game. Read more
Where I Read: Nintendo Power #51
The issue is Nintendo Power #51, for August of 1993. Our cover game for this issue is Street Fighter II Turbo, which introduces the ability to have same character matches in the game, as well as the ability to play as the bosses, coinciding nicely with the release of Capcom’s latest fighting game to include Street Fighter characters – Marvel vs. Capcom 3.
In the letters column for this issue we have a letter from a 47 year-old chuck driver, looking for assistance with Blaster Master, and who has also been having problems with Final Fantasy Legend for the Game Boy. According to the writer, he got so frustrated with the game, that he nearly ran over his Game Boy with his big-rig until another driver stopped him (I presume this was at a truck stop). The writer discovered that the other driver had been stuck in the same spot in the game he was, and he got some instructions about how to get past that part of the game. I have to admit that I never thought of big-rig drivers as hardcore portable gamers before, but now that I’ve been exposed to the concept, I’m not too surprised. I wonder if the portable game systems are still popular with long-haul truckers today, and if so, I wonder what systems are popular? Read more
Quality Control – Mighty Final Fight
On multiple occasions, I’ve heard the expression mentioned that restrictions breed creativity. Sometimes that doesn’t hold true. My last Quality Control pick, Raging Fighter, was a great example of this. The game was a fighting game that just didn’t hold up well on what was essentially a 4-bit hand-held system. Such is the opposite with this Quality Control pick, Mighty Final Fight, from Capcom for the NES. Capcom was basically given the task of porting the SNES (and arcade) classic brawler Final Fight to an 8-bit platform. I would say that they succeeded admirably.
Now, to be fair, Final Fight wasn’t a particularly complex brawler – and the brawler genre in general doesn’t have as much complexity to it as fighting games do. That said, Capcom handled the port very well. As the game couldn’t support the same size of sprites that the original game used, characters are instead depicted in a “Super Deformed” style. To tie in with the change in art style, the story has been altered to something more comedic. This in turn really helps to differentiate this version of the game from the original and give it a sense of identity.
Similarly to the original game, Mayor Mike Haggar‘s daughter, Jessica has been kidnapped by the sinister leader of the Mad Gear Gang, who has gone absolutely gaga for her. Haggar, Jessica’s beau, Cody, and Cody’s friend and training partner, Guy (yes, Guy is in this game), must fight through all the members of the Mad Gear Gang before the wedding ceremony. The game only has a single player mode, instead of an alternating two-player mode like in Double Dragon. However, similarly to Double Dragon, only two enemies can be depicted on-screen at any one time, making crowd control a little simpler.
All in all, this is a decent classic style brawler, and I would say that I like it better than the original Final Fight, blasphemy though that may be. I would recommend picking it up, if you can find a copy, either as the NES cart or in the GBA collection “Capcom Classics Mini-Mix”.
Where I Read – Nintendo Power #50
Our letters column for this issue has an interesting question – when they added two more face buttons on the SNES controller (in addition to the two shoulder buttons), why did they call them X & Y instead of C & D? According to the official answer, it comes from CAD, and relates to the fact that X & Y are the secondary buttons, as opposed to the main A & B buttons. I don’t know enough about CAD to say how definite that is (aside from X & Y being the axis for any two-dimensional plane), but it sounds good. If anyone who knows more about CAD wants to chip in with more information on what could be referenced here, I’d appreciate it. We also have a couple good-bad Legend of Zelda jokes, from Alex in Victorville, CA:
Q: How did Link help his team win the basketball game?
A: He used his hookshot!
Q: What did Zelda tell Link when he couldn’t unlock the door?
A: Triforce. (Get it, “try force” – I’ll get my coat)
WWF Royal Rumble Guide
So, just to get the age of game across here – it still has WWF in the logo instead of WWE. It’s got the Big Letter logo instead of the Scratch logo. The Undertaker has a goatee only, no moustache. Also, it bears mentioning that of the five wrestlers pictured here – Bret Hart, The Undertaker, Rodney “Yokozuna” Anoai, Curt Henning, and Scott “Razor Ramon” Hall, two are dead (Henning and Anoai), one is out of the business due to being an alcoholic (Hall), one basically can’t actively wrestle after having too many concussions (Hart), and one’s retiring Real Soon Now (The Undertaker). Hey, at least it doesn’t have Chris Benoit in it, if it did then the game wouldn’t exist anymore. 😉
The game itself has four gameplay modes – single player career, tag team career, three-man tag, and battle royal. It’s interesting to note that when wrestlers use a chair as a foreign object, they hold it upside down. Of course, like most steel chairs on WWE programming, they can only withstand a couple swings before becoming unusable for anything really. It’s also interesting to note that while the game has a tag team mode, only two real “tag teams” are represented here – Mr. Perfect and Ric Flair, and Shawn Michaels and Razor Ramon, and both those are situations where one wrestler was the other’s “bodyguard”, not that they were a regular tag team and neither team ever held the Tag belts. I bring thus up because earlier games usually had one tag team in it that had held gold, usually the Road Warriors/Legion of Doom, or occasionally Demolition.
We get a list of wrestlers here, and their signature moves – which is a new touch for WWE games. However, the game doesn’t include submissions, something that WCW’s first game did include. I don’t recall if this game includes rope breaks on pin attempts though. Still, from a feature standpoint, they’re behind their competition.
Run Saber Guide
This is a sort of run and slash action-platformer like Strider. We get maps of the all the stages before the last one, including boss strategies. Of note – according to wikipedia, the boss for level 2, a massive reclining undead woman, was originally just a massive reclining woman in the Japanese version, but Nintendo of America had them change it to avoid their “No Violence Against Women” policy – the same policy that lead to the stripper-riffic women from Final Fight being changed to transgender men in the US release of that game. Yeah, their priorities weren’t in the right place.
E.V.O.: Search For Eden Guide
Before Will Wright gave us Spore, we got this ambitious title from Enix for the SNES. Basically, you control a creature of your own creation, and earn Evolution Points by surviving, by eating creatures and so forth. Evolution points can be spent on various genetic mutations that will help you do better later on. For example, as a fish, you can evolve a lure similar to the lure of the angler-fish, to help draw in food.
Edutainment Games
We get a run down of various edutainment games as we approach back-to-school season. Several of these games, like the Miracle Piano Teaching System, have previously been covered by the magazine, and nothing is really in-depth.
Bubsy Guide
This game is a little interesting, as while the game was originally licensed when it was released on the SNES, the Genesis version was initially unlicensed (a licensed version was released later). We get maps for levels 1, 4, 7, 10, 13, and 16 (the final stage). We don’t get any boss information though, it’s entirely possible that the game doesn’t have any bosses until the end, or that the bosses are on the levels we don’t get maps for.
We also get a gallery of the covers of all of the last 50 issues of Nintendo Power. Thus far I have to say that I like the cover of issue 2, the Castlevania II cover, the most. Our Nester’s Adventures strip covers TazMania and is has no useful advice at all.
50 Year Retrospective
This is, as it says, an in-depth retrospective. Apparently they consider the Castlevania II cover their “worst” cover, because it gave kids nightmares. Personally, I would say any piece of cover art good enough to cause nightmares would be a sign that it’s quality. Anyway, the official history here downplays the magazine’s role as a piece of advertising, instead describing it as a way to give a lot of information about Nintendo games for fans, and not including advertising as a way to avoid any awkward conflicts of interest, never mind that this is a house organ, and thus will probably skip on saying anything too negative about their products.
At the very least, they attempt to leave the American kusoge (shitty games) out of the magazine, and to be fair, with the Quality Control picks I’ve played, while some are bad, I haven’t seen anything as bad as Deadly Towers, or the far, far worse Dragonlance: Heroes of the Lance in the magazine, at least not very often.
While the Starfox comic continues, I’m still not going to cover it because it’s still not good.
Legend of Zelda: Link’s Awakening Guide
So, this guide covers enough of the overworld map to get you to the first three dungeons of the game, and maps of those dungeons. That’s unfortunately it. Most other guides usually give a glimpse and maybe a few hints of what’s to come later, but this has none of that, unfortunately.
Gargoyle’s Quest II Guide
This is a sequel to the spinoff game based on Ghouls & Ghosts/Ghosts & Goblins. We get strategies for all the bosses right off, as well as a full two-page spread of the overworld map. We don’t get maps of the dungeons, but I’m okay with that. Frankly, I wouldn’t have minded if, with Legend of Zelda, we had gotten no maps of the Dungeons, and just gotten a complete overworld maps and a few useful notes on the dungeons (for example, in this dungeon you can only defeat some enemies with jars, and you can only lift those jars after you find the Power Bracelet in this dungeon).
T2: The Arcade Game Guide
This is a port of the arcade light gun shooter… for the Game Boy. Yeah, no good can come of this. Mind you, I liked the arcade game, but light gun games really need to be played with a light gun – either one hard locked to the machine (T2, Operation: Wolf), or a couple on cables, possibly dual wielded.
The Addams Family: Pugsley’s Scavenger Hunt Guide
Moving to the NES, we have a licensed game based on the Addams Family animated series. I watched this show a fair bit as a kid, and I have to say that the animated format probably worked better for the Addams Family than the live action format, at least outside of big features like the two films with Raul Julia. We get a map of the hub area and notes on the individual levels, but no full maps.
Mighty Final Fight Guide
So, what do you do when you want to port one of the best fighting games of the last 5 years to the NES, when the system can’t handle it? You put out a Super Deformed version! Thus, we have Mighty Final Fight, a version of Final Fight with Chibi characters. Plus, it has a level up system, and we have Guy in the game! We get maps of the levels and notes on beating the bosses. Frankly, I like this game’s visual style, and I’m probably going to make it my Quality Control pick.
Bubble Bobble 2 Guide
Remember Bubble Bobble? Good. Now you’re getting more of it. We get notes on a smattering of levels from the game and their World’s bosses – 3, 11, and 15 in World 1, 21, 24 and 36 in World 2, 42, 45 and 59 on World 3, and after that is the final world.
We also get a mini-merch catalog, which includes the opportunity to get every single back issue of Nintendo Power for just $50. That’s actually a pretty good deal. There’s also a Member’s Only shirt, and the Legend of Zelda and Super Mario Adventures graphic novels.
Top 20
For our Top 20 this issue, Star Fox now holds the top spot on the SNES, bumping down Street Fighter II (original version) and Legend of Zelda: A Link to the Past. On the Game Boy, Super Mario Land has once again been bumped off the top spot, and not by Metroid II. Instead, Super Mario Land 2 has claimed the top of the charts, pushing Samus and Kirby further down the charts. On the NES, Mario 3 retains the top spot, followed by the original Legend of Zelda (who has been on the Top 50 for the magazine’s full run), and Mega Man V. It bears mentioning that every NES Mega Man game is on the charts and every Metroid game released as of this issue is on the charts. We are missing Zelda 2 from the charts on that franchise, and the original Super Mario Bros and Super Mario World are absent from the charts from that franchise.
Now Playing
Now for the best of the rest. Ultima V: the False Prophet is getting a SNES release. Unlike the PC games you can’t carry your character over from the last game. Seika is releasing Super Turrican, JVC has the Wizardry clone Dungeon Master, There’s also a Game Boy game based on Star Trek: The Next Generation.
Pak Watch
As my favorite wrestling commentator, Jim Ross, is fond of saying, business is about to pick up. Capcom is preparing to release Street Fighter II Turbo, with the ability to play as the bosses, as in Champion Edition, plus a speed boost. However, Midway has their own major fighting game on the way, albeit in a bowdlerized fashion – Mortal Kombat. By bowdlerized, I mean that many of the finishing moves have been toned down, though the people writing this column attempt to downplay this – and fail. Ultimately, this game, more than Sonic vs. Mario, is what truly divides the Genesis vs. SNES camps.
Konami also has a fighting game of their own, with Teenage Mutant Ninja Turtles: Tournament Fighters. This one also has its own differences between the Genesis and SNES versions. The SNES version has more characters from the animated series (like Bebop and Rocksteady), while the Genesis version includes more characters from the comics (like Casey “10 Minutes For High-Sticking” Jones). Finally, Capcom is taking Mega Man to the next level with Mega Man X for the SNES.
Finally, for my Quality Control pick. While Super Turrican in the Now Playing section caught my eye, I’m going to go with Mighty Final Fight.
Quality Control – Raging Fighter
For those unfamiliar with the title, and there probably are a lot of you, this game is a fighting game for the Game Boy, published by Konami. In the game you play one of several martial artists, who beat each other up in a martial arts tournament. I can’t really put a premise to this game, because, even though this game has a “Story Mode” on the menu, there’s no story to speak of in the game. The story mode can best be described as a 3-on-3 endurance match. You play as the three good guys, and your opponent has the three bad guys. You fight the bad guys, and as you beat one, your exact health amount you have at the end of that round carries over to the next round, where you fight the next member of their team. Now, if the fighting was good, that wouldn’t be too much of a problem. However, the fighting isn’t good.
Now, I’m a fan of fighting games. I’m not great at them, and I’ll certainly never be able to play them at the tournament level. Still, I enjoy them nonetheless. So, while I’m not necessarily capable of doing high level play, I’m not exactly a button masher, and I can usually figure out some sort of technique, even if I can’t work a character’s special moves. The problem is, even at its easiest difficulty, Raging Fighter isn’t particularly friendly. There are special moves, but it’s not clear how to use them, as there’s no move list in the game (which isn’t surprising), nor is there any sort of move list online, or even, for that matter, in the Nintendo Power article I discussed in the magazine’s last issue.
The character design is fairly generic. Aside from the token woman, and the token fat guy, everyone else pretty much looks like “generic character from Fist of the North Star“. It doesn’t help that the characters all seem to control the same – sluggishly and not very responsively. Except, of course, for the computer, which has no problem pulling off multiple slide kicks in a row or deftly jumping over the one projectile attack I was able to pull off (which, while it used the standard Fireball motion, was also sluggish enough that it shouldn’t have been difficult to jump over – unless, of course, you were the player).
It doesn’t help that there isn’t particularly any sort of concept of “interrupts” in this game. If you’re unfamiliar with fighting game theory, and “Interrupt” in the context of a fighting game it’s when your move interrupts their move animation. For example, in Mortal Kombat 1, the move animation for Raiden’s torpedo move could be interrupted by a carefully timed uppercut. There’s a lot more to this, related to character’s hitboxes and other things, but that’s a matter for a dedicated fighting game forum. The point of the matter is, though, you cannot interrupt opposing characters moves. In Street Fighter, you can break a hurricane kick attack with a dragon punch, a fireball, or even just a well-timed regular attack, if you know what you’re doing. In Raging Fighter, all you can do is turtle.
Other than this, if you find someone else who has this game, and you still have your Game Boy system Link Cable, you could, in theory, get in a two-player match. There’s also a single player tournament mode, and by tournament mode I mean it’s a ladder ala Mortal Kombat. However, I made very little progress there as well, and I really didn’t find it very interesting.
Ultimately, I cannot consider this game as being worth the hype. If you’re looking for a fighting game, there are better fighting games available for current or even earlier gen handheld systems. And, to be absolutely honest, did you seriously think a two-button fighting game could turn out well?
Building the Perfect Retro Game Podcast
Where I Read – Analog Computing #1
Quality Control – Kendo Rage
Kendo Rage is a bit of an odd duck, or perhaps rather an ugly duckling. The game takes the action-platforming style of the Valis series, gives the game the sense of humor (both in terms of tone and in terms of level and monster designs) of the Parodius series, and the persistent timer of Prince of Persia, and it kind of works. Read more
Where I Read – Electronic Gaming Monthly #104
Video Game Review – Guitar Hero: Van Halen (PS3)
This doesn’t mean I didn’t want to play the game. This just meant I wasn’t chomping at the bit to get it. So, now I’ve finally played it, and while I had some fun, this really isn’t the Van Halen band game I wanted. Read more
Video Game Review – Guitar Hero: Metallica (PS3)
A while back, I went out on a limb and said that Guitar Hero: Aerosmith was superior to Guitar Hero III. I’ve now had an opportunity to play the second band focused Guitar Hero game, and while I enjoyed it, it encountered some of the same problems that Guitar Hero III had. Read more
Where I Read – Nintendo Power #47
Overall, most of the readers of the magazine would like to get rid of George & Rob’s column. I’m not too surprised – the column’s reviews aren’t necessarily as useful as the reviews in, say, EGM – though they’re more useful than the reviews in GamePro. A couple readers also suggest dropping the comics, Player’s Picks and Power Players. I kind of like Power Players. While I don’t report on the high scores listed in the magazine, when I was reading issues of Nintendo Power as a Kid, it always interested me. It was like the high score list on arcade machines, except with people from all over North America, instead of just local people. It provided me as a player with something to look up to. As it is, I wouldn’t mind if such leader-boards were built into emulators that supported high scores like, say, UberNES or, alternatively, on Wii’s Virtual Console. I wouldn’t mind dumping Nester’s Adventures though. Read more
Where I Read – Electronic Gaming Monthly #66
Letters
This issue’s letter of the month is a cautionary tale to warn people not to let bug spray get on your compact disks – told from one reader who accidentally got bug spray on her Sega CD game, which ruined the game. We also get a question about upcoming CD based fighting games – they mention Samurai Shodown CD, Fatal Fury Special CD, Eternal Champions CD, and Brutal.
We also get a letter from a writer who wants to make his own Turbo Duo games, and thus continue to provide support for the system. Unfortunately, doing such a thing would be incredibly expensive, both in terms of chip manufacture, and in terms of licensing fees, and learning Japanese well enough to translate the documentation. Read more
Quality Control – Tiny Toon Adventures: Buster Busts Loose!
With my last Nintendo Power Recap, I picked Tiny Toon Adventures: Buster Busts Loose for my next Quality Control pick. This was in part because I was a fan of the Tiny Toon Adventures TV series, and partially because I kind of liked the last Looney Tunes game I played, Death Valley Rally. So, we’ll see how well this game holds up. Read more
Book Review – Game Over
As I’ve mentioned in my review of The Soul of a New Machine, I enjoy reading about the history of the computer industry. As you’ve probably gather from all my magazine recaps, I also enjoy learning about the history of the video game industry. Consequently, I enjoy books that fall in the category where the two Venn diagrams overlap. They do so with the book I’m reviewing this week, Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved your Children. Read more