
Quality Control – Ninja Gaiden Shadow
The Premise
Ryu Hayabusa is a young man. His father is still alive and is still in possession of the Dragon Sword. As Ryu trains in New York, he learns of a sinister plot by Emperor Garuda to take over the city for his lord, Jaquio. Ryu goes forth to save the city and the world. Read more
Where I Read – Nintendo Power #31
Letters
The theme for this issue is what you’d want your ultimate gaming system to be. As you can imagine when a large chunk of your reader base is kids, basically they want a console that does everything–including their homework.
Batman: Return of The Joker Guide
The Joker is back, and the Batman is waiting. The guide details the new power-ups for this game: a crossbow, homing batarangs, the Sonic Neutralizer, and the Shield Star (which is a spread attack). We get maps for stages 1 through 6. I have to say that the levels look really generic. Levels 1 & 7 are the only ones which really have a look to them that feels different – though the gimmick for 5 is itself generic – it’s a sewer level. Read more
Where I Read – Electronic Gaming Monthly #81
Editorial
This issue Ed Semrad is taking up the pen for the editorial column. It’s been almost a year since the last issue of EGM I recapped, and the Nintendo 64 still isn’t out. That said, at the very least they have decided what they’re calling it now. Ed also has some complaints about Capcom’s inability to count to 3 with game titles, referring to Street Fighter Alpha II (and the lack of a proper Street Fighter III), and also warning Capcom that they should avoid from taking some of the mis-steps that Sega had taken with their Virtua Fighter series around this time (with Virtua Fighter Kids being singled out). The editorial column is much more stream of consciousness this issue. Additionally, they’ve taken to increasing the font size for certain words and phrases for emphasis. I don’t particularly like that. It disrupts the flow of the column, and makes it feel more like a rant. Read more
Where I Read – Nintendo Power #30
Letters
This month they were asking for letters from people asking who they’d like to play multi-player Game Boy games with over the link cable. About half of them don’t specify a game, but a few do. A few writers specify the game they’d like to play against that person – usually something in the same “field” as the person works in. For example, one person wants to play Bo Jackson’s Baseball against Bo Jackson, NASCAR Challenge against Bill Elliott, NBA All-Star Challenge against Michael Jordan, and so forth. The semi-exception being one player who wants to play multi-player Tetris against Soviet Premier Mikhail Gorbachev because, and I quote “I would like to study his strategy and maybe even beat him.” I like that. Read more
Where I Read – Electronic Gaming Monthly #75
Editorial
Danyon Carpenter has this issue’s editorial column. As the 16-bit generation comes to an end, it’s going out with some pretty impressive games. Secret of Mana and Secret of Evermore, Final Fantasy VI, Chrono Trigger, among other games for the SNES. The Genesis on the other hand is getting Vectorman, Comix Zone and other good games. So, Danyon advocates hanging on to those soon-to-be oldies-but-goodies for your 16-bit systems, something that I can definitely agree with. Read more
Video Game Review – Battlefield: Bad Company
Well, it’s a new year, and with the new year comes more opportunities to clear more titles off my Pile of Shame. First up is the spinoff of EA’s Battlefield series, aimed for the Consoles – Battlefield: Bad Company.
The Premise:
Private Preston Marlowe has screwed up. After going in a joyride in a helicopter, destroying a General’s limo in the process (along with the helicopter), Marlowe is assigned to B Company of the 222nd regiment, also known as Bad Company. The unit has the highest mortality rate in the Army, and is made up more-or-less entirely of bad apples. His squad is not an exception. It consists of pyromaniac George Gordon Haggard Jr., Terrence Sweetwatter, and Sgt. Sam Redford, who volunteered to be in the unit if it would get him out of the Army early. When the squad discovers that enemy forces in this war have hired the mercenary company “The Legionnaires” – an infamous mercenary company that is always paid in gold, they decide to go on a Payroll heist. Read more
Video Game Review – Burnout: Paradise (PS3)
So, I’ve previously reviewed Need for Speed: ProStreet and Carbon. Both were pretty decent racing racing games, putting aside the very significant and major flaws I pointed out in my reviews of both games. Well, in my review of ProStreet, I said I’d give GRID a try. As you can tell from the title of the review, I haven’t. What I have tried is Criterion’s more arcade style, open world street racing game Burnout: Paradise. I’ve basically made it through career mode (I’ve gotten my Burnout License), so it’s time to give my thoughts on the game.
The Premise:
No particularly story in this game. You complete various racing events in the fictitious city of Paradise City. As you complete racing events, you upgrade your license. As you upgrade your license you unlock additional cars, as well as unlocking cars by taking them out (by which I mean force them into a wreck) while driving around the city. Read more
Where I Read – Nintendo Power Issue #29
Letters: Our themed letters this issue are based around parents who hyjack their kids console, in that they’re gaming enough that the kids have to try (and fail) to chase them off the NES.
F-Zero Guide: We have notes on the games controls, and which tracks you’ll have to race on which circuits. We also have notes on the various vehicles and their pilots, including Captain Falcon. Read more
Where I Read – Electronic Gaming Monthly #64
Editorial: Since this is, basically, the second-to-last issue of 1994, it’s time once again to speculate at where the video game industry is going, particularly considering that the game industry going to enter the 32 bit era soon. Read more
Where I Read – Nintendo Power #28
Letters: We get a bunch of suggestions for future contests.
Super Mario World Guide: We get coverage of Mario’s new companion, Yoshi, as well as the game’s power-ups. We also get notes on some of the enemies in the game, along with some of the over-world maps. We also get notes on what levels are where, but we don’t get detailed level maps – which is kind of unfortunate, as this is the only mainstream Mario game I’ve gotten lost on. For the record, I also got a little lost in Super Mario RPG, but that’s a slightly different matter. We also get some notes on finding the Star Road – but again, they don’t get in a lot of detail on anything. Read more
Where I Read – Electronic Gaming Monthly #63
Editorial: Well, last issue, Steve Harris teased an announcement this issue about Capcom’s responce to their lower review for Super Street Fighter II Turbo. Well, this issue we learn Capcom’s response – they blacklisted (at least where Advertisements are concerned) EGM to “make a statement” in the words of Capcom’s director of marketing. Steve Harris says that the only statment coming from Capcom here is that they don’t have faith in their products, and I can’t help but agree. Further, I’d expand on that by saying that any game publisher or developer who engages in the journalistic equivalent of the Tarkin Doctrine only succeeds in making them look like the bad guy to the gaming press. If they blacklist a blogger or web site, then they’re picking on the little guy. If they’re blacklisting an established bastion of games journalism, then they’re making a Nixon-esque enemies list. Further, this is only aggrivated when they’re doing the blacklisting for a review that isn’t particularly bad. The Street Fighter II series had been pushing perfect scores in EGM for most of its run. This is the first game that didn’t, and thus they get upset over it. Read more
Concert Review – Video Games Live
So, I’m doing a break in my usual reaps with a review of a concert I went to today. To be specific, Tommy Tallerico and Jeff Wall’s tribute to video game music – Video Games Live has finally come to Portland, and I’ve finally seen it. So, what did I think?
The Premise
Tommy Tallerico & Jeff Wall lead (in this concert) the Portland Philharmonic and the Pacific Youth Choir in a performance of music from various video games, including the Kingdom Hearts series, the Final Fantasy series, Mario, Legend of Zelda, and other games. Read more
Where I Read – GamePro #50
Letters: We get a letter discussing improvements to game endings. Or, at least getting it something better than “Congratulations, You Won.” We also have a small string of letters discussing violence in games, and they generally agree is that some games are too violent for parents and they’re disappointed with Sega instituting a rating system because it would promote censorship. We also get questions about what systems might be getting what cheat devices. Read more
Quality Control – Darkman (NES)
The Premise:
Peyton Westlake is a scientist working on a synthetic skin formula for burn victims. When Robert Durant, crime boss, burns down his lab and leaves him for dead, horrifically burned and scarred, Westlake swears vengeance, and takes his imperfect formula (which only lasts for 99 minutes when exposed to direct sunlight), and uses it to take apart Durant’s gang, piece by piece. Read more
Where I Read – Nintendo Power #27
Letters: This issue our focus is on a Little League baseball team from the US that got to play in Japan, with a little help from Nintendo of America.
Ninja Gaiden III Guide: The Ninja Gaiden series comes to not its final installment – but the last one for quite some time. Irene Lew has been murdered, and Ryu has been framed, and now Ryu must avenge his her murder and clear his name. We get the powers, including all the new ninja arts and power-ups. We also get maps for Acts 1 through 7, with some storyline notes, and notes on beating the bosses up to level 4. Read more
Where I Read – Electronic Gaming Monthly #62
Editorial: The internet… it’s spreading. Okay, that isn’t specifically the topic of the column this issue, which is from Steve Harris, returning to the editorial pages one more time. The topic this time is the response on internet message boards to the the editorial column from last issue, about the constant reiterations to Street Fighter being too excessive. To be specific, the internet fans defended Super Street Fighter II Turbo, and felt that the Game Boy game that recieved honors as the Game Of The Month last issue was unworthy. It goes to show that you can’t please everyone on the internet. That said, we don’t have the specific content of the posts, and since this is 1994, when internet use wasn’t as wide spread (and generally required dial-up), it’s likely that the posters used proper grammar, and didn’t resort to some of the more childish comments that you see on the internet these days (in part because you wouldn’t have had as many immature kids online in the US). Oh, and apparently Capcom did something in response to the reviews as well, which they’ll get into next month. Capcom USA didn’t blacklist them for failing to be appropriately deferential at the altar of Street Fighter, did they? Read more
Where I Read – GamePro #49
Editorial: It’s actually about something this issue! To be specific, Sega’s debuted their rating system for games, which will end up (with a few revisions) becoming the industry standard. Nintendo, seeking to get the upper hand in the Console War, actually attacked Sega for this, saying that it was an illegitimate justification for selling violent games.
Letters: We get questions about whether they ever had to give out a 1.5. They did, once, to Andre Agassi Tennis, which goet a 1.5 for Control, but they otherwise try to avoid putting games that rate that low in the magazine. I suspect they put that one in there because they interviewed Agassi when he was promoting the game. We also have props coming in for their poster artist, Francis Mao. There are also questions about why there is so much empty space in game cartridges (the explanation GamePro gives is for cooling, though I’m a little iffy on that), and a question which gamers will spend much contemplation on in the console generations to come – how do I easily switch between two consoles that use the same connector? They also messed up the code to enable Champion Edition on Street Fighter II Turbo. Read more
Quality Control – Over Horizon
This week, I’m taking a break from doing the featured games from this issue of Nintendo Power, to go with one of the Also Rans – a game that was featured in the “Now Playing” column, but didn’t get a full strategy guide. Specifically, I’m picking Over Horizon, a shump from Hot-B.
The Premise:
The game’s story is… nonexistent. You’re flying a star fighter and have to defeat a force of invading aliens. That said, the game does have as one of its features the ability to customize your weapons with traits from other weapon power-ups you encounter through the various levels.
The Good:
Finally, we have a shump which has enemies come in from behind, that also lets you shoot backwards without having to do any fancy shenanigans with your controller.
The Bad:
In order to view your score or see how many extra lives you have remaining, you have to pause the game. This is what HUDs are for class. Game Design 101 – remember?
The Ugly:
I couldn’t get past the first level. This isn’t because I suck at shumps (though I’m not great). This is because halfway through the level we have these vine like critters blocking your path through the level that I can’t get through. If I fly into them, I die. If I shoot them, nothing happens. In theory, I could die, and use my temporary invulnerabilty to get through it (which I did a couple of times) – but unless you have unlimited lives, I shouldn’t have to do that. And even if I do have unlimited lives, that’s bad game design. Again, Game Design 101 people.
The Verdict:
This game deserved to be among the Also Rans – I have to give them credit for that. Don’t play this game.
Where I Read – Nintendo Power #26
Letters: We get a couple letters of parents who got NESes and Game Boys from their kids, but more or toddlers playing (or trying to play) their parents NESs. We also get another letter about the invulnerability of the Game Boy. A soldier serving in Iraq had his Game Boy badly damaged in a fire, and he’d sent it in to see if he could get a replacement. They’d planned to send a new one out anyway but they tried the damaged Game Boy (which they show pictures of) to see if it worked. In short, it worked! I’m impressed! Read more
Where I Read – Electronic Gaming Monthly #61
Editorial: Our Editorial this issue is from Ed Semrad, and covers the latest incarnation of Street Fighter II. The general consensus is that in the EGM offices the thrill is gone out of the relationship with Street Fighter II. Nobody’s playing it in the EGM offices anymore. To be fair, there aren’t particularly any new characters in the game, the stages are pretty much the same, and the moves are pretty much the same. All in all, they don’t think it’s worth the $70-80 it would cost (in 1994 dollars) to get this game new, and for future reviews, they will be taking into account re-releases of the same content with a fresh coat of paint – like with the Street Fighter II re-releases. Read more
Where I Read – GamePro #48
Editorial: We’re not totally re-iterating the table of contents this time. This issue we get a discussion of licenced games and how wonderful they are. Just wait a few years, you’ll (hopefully) change your tune.
Letters: We get demands for the mail section getting an expansion. We also get complaints about cheap AI, and we get questions about the use of “Final” in the titles of game series with lots of sequels (referring to Final Fight, not Final Fantasy, as people like to be snarky about now). Read more
Where I Read – Nintendo Power #25
Letters: This issue it’s all about pets and gaming, particularly cats with a fixation on gaming equipment, and video games themselves. Unfortunatley, we don’t have any particularly Lolcat worthy pictures. Ah well. Read more
Where I Read – Electronic Gaming Montly #60
Editorial: This issue’s editorial is from Danyon Carpenter, eulogizing over the death of the last 8-bit console system, the NES, as well as contemplating the glut of systems on the market.
Letters: Speaking of gluts, we have a letter about the growing glut of bad games on the market as we come to the end of the 16-bit generation, and the dawn of the 32-bit generation. Though, as a general rule of thumb, while we get some good games in the transitional period on occasion, a lot of times major developers have their best teams working on the launch titles for the new upcoming hardware, so they can try and get something good out of the new system. Sometimes it works, sometimes it doesn’t. Meanwhile, the developers and teams who aren’t putting out launch titles (and thus don’t have dev kits for the new systems) can’t be necessarily quite as ambitious, as whatever they put out won’t necessarily do as well on the market once the next gen starts building up steam. Oh, and then there are companies like LJN which put out shovelware on a regular basis anyway. Read more