We watch and discuss the ending of the game, and I give my final thoughts.
Read moreLet’s Play Zone of the Enders 2 Mars: Ep 26 – Closure


We finally finish our battle with Nohman and Anubis.
Read moreIt’s time for the final fight against Nohman, this time inside Aumann itself.
Read moreWe throw down with Anubis again – this time on semi-equal terms.
Read moreWe make our way to Aumann via a cargo entrance.
Read moreWe make our next attempt at the next survival sequence – holding off waves of enemies while keeping our supporting troops alive.
Read moreWe have a boss fight against a very large orbital frame, before our first attempt at a major pitched battle.
Read moreIt’s time for the big push, and we have to take out some capital ships on our way to the rendezvous point.
Read moreLike the title says, Anubis is back and we have to do what we can to survive.
Read moreWe have a boss fight with Lloyd to get the needed upgrade for Jehuty.
Read moreWe make an absurdly long descent into the basement of Lloyd’s base.
Read moreWe navigate the surface of Lloyd’s base in an attempt to find our way to “the basement”.
Read moreWe make our way to someone who can upgrade Jehuty – Lloyd.
Read moreWe make a break for it with Ken literally in tow.
Read moreThe Viola AI take’s control of Ken’s orbital frame, pitting us with our most dangerous opponent yet – the camera.
Read moreWe have our final (?) rematch with Viola.
Read moreWe stop a BAHRAM-controlled train.
Read moreWe make a hash of supporting some Space Force troops in a populated area.
Read moreWe have a rematch with the Viola AI.
Read moreWe have to open a gate in a canyon, so we have to blow a couple generators.
Read moreWe land on Mars, and get reunited with an old friend of Jahuty’s, who is borrowing a ship from another Konami franchise.
Read moreWe help a Space Force soldier escape, before we clear out ourselves.
Read moreWe finally get to meet Col. Nohman face to face, and we end up really getting personal with Jehuty.
Read moreWe encounter an enemy from the first game, in AI Construct form.
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