So, I forgot to post part 8 of my Let’s Play of Remember Me yesterday, so I’m going to make up for that today.
And now here’s part 9.
So, I forgot to post part 8 of my Let’s Play of Remember Me yesterday, so I’m going to make up for that today.
And now here’s part 9.
After a long absence, the Nintendo Power Retrospectives return, with part 22.
This time we get to the actual data-steal.
In part 6 we get to meet Nilin’s biggest fan.
This time we get to see how the other 1% lives.
Today we get to check out Remember Me’s memory re-mix system.
In this episode, we get our first look at one of the S-Pressins.
Well, we learned about the core of the game’s setting last time. Now let’s learn how to fight.
This week I’m starting a Let’s Play of Remember Me, a 2013 title from Capcom with some Transhumanist Cyberpunk themes.
I’m re-watching Akira again, for the first time after having seen the first part of Megazone 23. It’s interesting to compare Megazone 23 Part 1 and Akira. Both came out within 3 years of each other – Megazone 23 in 1985, the year I was born, and Akira in 1988. Both have similar leads – biker punks who get in over their heads with sinister government conspiracies. Both series have hawkish military figures who overthrow the elected government in a coup, and both figures are certainly antagonists. However, it’s interesting to see how in Megazone 23, the military figures are clearly evil, while in Akira, the Colonel’s actions are given a stronger justification.
This is kind of a spoiler for Megazone 23, so don’t read further if you’re worried about having the story spoiled:
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I’ve been swamped with schoolwork lately, but I do want to give this quick update: I have a fanzine up on eFanzines.com, which you can read here.
This is a quarterly fanzine, so the next issue should come out in January.
Merry Christmas. Today I’m talking about how the metaphor of the uncanny valley can be applied to narrative and gameplay in video games.
Leigh Alexander’s review that inspired this whole train of thought: http://www.gamasutra.com/view/news/200648/Opinion_The_tragedy_of_Grand_Theft_Auto_V.php
This week I’m taking a look at the Canadian Science Fiction newsmagzine series Prisoners of Gravity.
This time we’re covering the strategy guide issue for Super Mario Bros 3.
This week I’m reviewing a whole slew of books at once, with a look at James Blish’s collected adaptations of Star Trek episodes.
This episode we’re hitting Nintendo Power #11, with an unfortunately mediocre lineup, in spite of the cover.
Games Reviewed:
Recently, on my YouTube channel, I completed a Halo 4 let’s play. I’m posting the whole playlist here for your convenience and viewing pleasure. Enjoy!
My latest review is up, as I give my thoughts on John Scalzi’s Hugo Award nominated book, “Redshirts
The short version – it wasn’t my cup of tea.
In a sudden failure of judgement (and planning), I’ve realized that I’ve forgotten to post last week’s video on the site. So, I’ll make up for it by posting last week’s video alongside this week’s one. Enjoy! Read more
This episode I’m continuing to review the Cities in Flight
This time we’re taking a look at Nintendo Power #8, for September and October of 1989, and our first Game Boy game!
Games Reviewed:
This week I’m doing a list with 6 tabletop RPGs you might like, based on your taste in video games. If you’re interested in any of the tabletop RPGs mentioned, lists to the games can be found below.
Also, the weekend of June 15th, 2013 is Free RPG Day! Stop by a participating game store see about picking up one of these games, or many others that might strike your fancy! You can find participating stores here.
Read moreAfter a long absence due to school, the Nintendo Power Retrospectives have returned. This episode I recap Nintendo Power #7… where I’ve apparently already reviewed every game this issue that isn’t featured in a later issue. Whupps! Read more