Film Review – Iron Maiden: Flight 666

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“World Tours” are, anymore, a given for most rock concert tours, at least with any performer big enough to get Platinum records. However, I really don’t think that most people “get” what goes into a concert tour that goes around the world – both in terms of the toll on the performers and the toll on the crew. This leads us to Flight 666, a concert film that follows Iron Maiden’s “Somewhere Back in Time” Concert Tour. What makes this tour different from other tours, aside from the Documentary aspect, is that for the purposes of this tour, the band purchased a Boeing 757 to transport the band, the crew, and all necessary equipment from venue to venue, rather than chartering the plane. Why buy instead of charter? Because the lead singer of the band, Bruce Dickinson, is rated to pilot Boeing 757s. Read more

Where I Read – Nintendo Power #47

We continue on with the Nintendo Power recaps with issue #47 for April of 1993. Our cover story for this issue is Starfox, after it played second fiddle to Tiny Toon Adventures last issue. Our letters column this issue has a bunch of letters asking the question of what column they’d like to get rid of, and what they’d like to replace it with.

Overall, most of the readers of the magazine would like to get rid of George & Rob’s column. I’m not too surprised – the column’s reviews aren’t necessarily as useful as the reviews in, say, EGM – though they’re more useful than the reviews in GamePro. A couple readers also suggest dropping the comics, Player’s Picks and Power Players. I kind of like Power Players. While I don’t report on the high scores listed in the magazine, when I was reading issues of Nintendo Power as a Kid, it always interested me. It was like the high score list on arcade machines, except with people from all over North America, instead of just local people. It provided me as a player with something to look up to. As it is, I wouldn’t mind if such leader-boards were built into emulators that supported high scores like, say, UberNES or, alternatively, on Wii’s Virtual Console. I wouldn’t mind dumping Nester’s Adventures though. Read more

Where I Read – Electronic Gaming Monthly #66

I’ve finally found another issue of EGM to fill one of the holes in my back catalog, with issue #66 for January of 1995. Our cover story for this issue is Killer Instinct, and is looking positively ’90s-licious. We also get a look at the Virtual Boy on the cover. This issue’s editorial column is about the Virtual Boy, and to be short, Ed Semrad is not impressed with it, in terms of game quality, display quality, or quality of the controls.

Letters

This issue’s letter of the month is a cautionary tale to warn people not to let bug spray get on your compact disks – told from one reader who accidentally got bug spray on her Sega CD game, which ruined the game. We also get a question about upcoming CD based fighting games – they mention Samurai Shodown CD, Fatal Fury Special CD, Eternal Champions CD, and Brutal.

We also get a letter from a writer who wants to make his own Turbo Duo games, and thus continue to provide support for the system. Unfortunately, doing such a thing would be incredibly expensive, both in terms of chip manufacture, and in terms of licensing fees, and learning Japanese well enough to translate the documentation. Read more

Quality Control – Tiny Toon Adventures: Buster Busts Loose!

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With my last Nintendo Power Recap, I picked Tiny Toon Adventures: Buster Busts Loose for my next Quality Control pick. This was in part because I was a fan of the Tiny Toon Adventures TV series, and partially because I kind of liked the last Looney Tunes game I played, Death Valley Rally.  So, we’ll see how well this game holds up. Read more

Comic Review – Ultimate Spider-Man Vol. 11: Carnage

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So, it’s now time to review the Ultimate Universe’s take on the member of Spider-Man’s rogue’s gallery I hate the most. I’m going to say this right now. I hate Carnage. The character is completely unoriginal. He was created to be a darker-and-edgier version of Venom, who was in turn meant to be a darker and edgier version of Spider-Man. The character has essentially no depth. He kills people for no reason. That’s it. He breaks out of where he’s held, kills people until he’s stopped, and wash, rinse, repeat.

Thus, when I picked up this volume, I had my doubts about how they could make this story interesting. Thus, I was pleasantly surprised by how they did succeed. Basically, they managed to pull it off by not directly attaching the character to Venom, but instead to Curt Connors, aka The Lizard. Connors has been, in my opinion, one of the better members of Spider-Man’s supporting cast. This is, for a large part, because he’s a tragic figure. He experiments on himself  in an attempt to develop a way for amputees to re-grow limbs, and ends up turning himself into a lizard-man. Everything the character does is meant with the best intentions, as opposed to villainous figures like Doc Ock and the Green Goblin. Read more

Book Review – Game Over

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As I’ve mentioned in my review of The Soul of a New Machine, I enjoy reading about the history of the computer industry. As you’ve probably gather from all my magazine recaps, I also enjoy learning about the history of the video game industry. Consequently, I enjoy books that fall in the category where the two Venn diagrams overlap. They do so with the book I’m reviewing this week, Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved your Children. Read more

Where I Read – Nintendo Power #46

So, I’m continuing on with the Nintendo Power Recaps with issue #46, for March of 1993. I’m also posting this issue of my recap on GiantBomb.com. Hello to you all! Anyway, this issue’s cover game is Tiny Toon Adventures: Buster Busts Loose. All things considered, the cover art for this issue is a little better then some of their earlier cover art for licensed properties (as opposed to licensed photographs).

Our letters column actually has stuff that’s worth mentioning this time. We have a letter asking about a code to play as the bosses in Street Fighter II (code? No. hack using a Game Genie or Pro Action Replay that they can’t talk about? Yes!) There’s also a letter about the trading cards that they have at the back of each issue that I haven’t been talking about (because it doesn’t really matter), and a letter about how you can get a job as a game counselor – live in Seattle, be over 16, have great skills at video games, and have better skills at communicating what you’re doing. Read more

Book Review – The Black Hole War

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So, last week I talked about the documentary about Stephen Hawking, “A Brief History of Time”. This week I have a book review taking an alternative approach to Stephen Hawking’s theories of Black Holes, and how they are wrong. The book in question is The Black Hole War by Leonard Susskind.

Essentially, the plot of the non-fiction book is pretty simple. Stephen Hawking comes up with his theories of how Black Holes work, and how nothing can escape them. Well, sort of – Hawking Radiation is emitted by black holes (that’s one of the ways we can find them), but the amount of radiation emitted is not equal to the amount of material that is captured by the black hole. Thus any “information” captured by the black hole (from light to anything else) is lost. Read more

Where I Read – Electronic Gaming Monthly #21

After a little break to get some schoolwork done, I’m going to carry on with filling one of my gaps in the EGM recaps. This issue is issue #21 for April of 1991. The focus of this issue is on 16-bit systems, from Nintendo, Sega, and NEC. The Editorial column for this issue focuses on Sony and Nintendo’s announcement that they working on an optical drive for the SNES, one we all know never pans out, and ultimately leads to the development of the PlayStation.

Letters to the Editor

We get letters applauding EGM’s staff’s prior articles on the TurboGrafx-16, as well as a question about how they got their screen shots of Darius Super in a prior issue – they snuck them at a convention, how else? There are also letters about other magazines running tricks and news stories that they ran first, which they’re flattered about. Read more

Movie Review – A Brief History of Time

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I love physics. To be more accurate, I love all the space sciences. This ties in to my enjoyment of science fiction series like Star Trek and Star Wars, and from watching documentary series like Nova on Public Broadcasting as a kid. Plus, like most people, I love underdog stories. So, when I learned about Professor Stephen Hawkings, a physicist from the UK who helped to expand our knowledge of how the universe works in spite of the disease that was slowly destroying him – Amyotrophic lateral sclerosis or ALS, commonly known as Lou Gehrig’s Disease. So, when I learned there was a film based on his book “A Brief History of Time”, where he explained the basics of quantum mechanics to a mass audience. I leaped at the chance to watch it. Read more

Movie Review – Three Days of the Condor

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I enjoy spy thrillers. Marathon Man, Tinker Tailor Soldier Spy, Smiley’s People, Sneakers, Spy Game, etc, have all stuff I’ve enjoyed. I bring up Spy Game, because it was my first exposure to Redford in a spy film, which in turn leads me to this week’s review – Three Days of the Condor, which features Redford acting alongside Max Von Sydow in a spy thriller set in the US.

The plot follows Joseph Turner, code name “Condor,” an analyst for the CIA. When assassins kill everyone at his station except for him when he’s out getting lunch, he finds himself on the run, and trying to find out why he and his station were targeted. He seeks help from a Kathy Hale, a civilian he comes across while evading pursuit in a sporting goods store. Read more

Movie Review – No Country for Old Men

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I came in to this movie knowing nothing about Cormac McCarthy. I hadn’t read the book this movie was based on. I hadn’t read The Road, nor had I seen the movie that was adapted from the book. What I did have, however, is knowledge of the Coen Brothers from seeing Fargo and O Brother, Where Art Thou. I can justifiably say that after seeing this movie, I couldn’t see anyone else doing this film. I don’t have this reaction with all films. Sometimes, when watching an film, I can sort of get ideas about how the film might look with another director – how John Carpenter might do the original Friday the 13th instead of Sean S. Cunningham for example. This, though, is a film only the Coen Brothers could do.

The film follows three characters, hunter Llewellyn Moss, sheriff Ed Tom Bell, and hitman Anton Chigurh (rhymes with “Sugar”). While hunting in west Texas, Moss comes across a drug deal that turned into a bloodbath. Among the carnage he finds a satchel carrying 2 Million dollars. Chigurh has been hired by the owner of the money to get it back. Finally, Sheriff Bell finds himself following in the wake of blood left by Chigurh’s passage in search of the money. Read more

Quality Control – Cybernator

For this game I played through the first level.

The Premise

In the future, Earth is torn by a massive global war over limited natural resources. Jake Brain is a mecha pilot for the United Pacific States Marine Corps, and together with the crew of the Mech Carrier Versis, they do battle with the forces of the evil Axis for the safety of Earth. Read more

Where I Read – Nintendo Power #45

We’re continuing on with the Nintendo Power recaps with issue #45 for February 1993. Of note in the letters in this issue is one calling for the SNES getting Final Fantasy III, which they say we’ll get it as an adaptation of Final Fantasy V (sort of, we get Final Fantasy VI instead).

Cybernator Guide

Konami has a new mecha action game, and this is the guide for it. We get a map for the first stage, as well as notes and boss strategies for stages 2, 3, and four. Reading this, and seeing the plot summary – this feels like a Gundam game based on the original series. It’s probably not a Gundam game, but I suspect the plot similarities are deliberate for Japanese audiences. Read more

Where I Read – Electronic Gaming Monthly #122

This week we come to what will be the last of my EGM recaps, sort of – for September of 1999. I say sort of because there are some back gaps in my archive which I really need to fill, and once I get the issues to fix them, I will. However, as I’m not recapping any issues of EGM’s current run (the one that they’re currently publishing both online and in print), I won’t be recapping any issues chronologically after this one. Unless some get put up on Retromags. Have I confused you enough yet? Good.

It’s appropriate then that this issue’s cover story is the launch of the Sega Dreamcast, which is somewhat widely accepted as the last console to be considered “retro”. Now, eventually I suspect the retro game community to accept the GameCube and Xbox as being retro systems, but for now, the Dreamcast is the last retro console. Considering that this is the first console launch of the “next” generation, the EGM staff is understandably pumped. Read more

Movie Review – Live Free or Die Hard

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As someone who intends to become a network security professional, I know a little something about hacking. Not how to penetrate people’s systems or anything like that, but I know about security flaws, I know about ways a possible attacker might come at your system, and I know that the visual for these attacks would be pretty boring. After I learned that the premise of Live Free or Die Hard would involve cyber-crime, I developed a lot of reservations about how this film could turn out. However, after much deliberation, I decided to give the film a watch.

The movie brings back Detective John McClane of the NYPD. Now formally divorced from his wife and estranged from his daughter, he’s ordered to take a computer hacker from New Jersey to Washington DC for questioning related to an attack on the FBI’s computer system, as well as the deaths of several other hackers. After he arrives at the house of the hacker, Matt Farrell (played by Justin Long), some assassins attempt to kill Farrell, ringing alarm bells for McClaine. As John and Matt make their way down to DC, a series of hacker attacks, masterminded by former NSA hacker Thomas Gabriel (played by Timothy Olyphant), bring the US infrastructure to it’s knees. It’s up to McLane and Farrell to stop Gabriel’s plot before millions of lives are lost. Read more

Where I Read – Nintendo Power #44

We’re moving on to Nintendo Power’s 6th year, with our cover story for this issue being Mickey’s Magical Quest from Capcom. There’s letters about Mario Paint, but not much of note. Also, from the Table of Contents, we have a significant note – the SNES games have been moved to the front of the magazine, with the NES games being moved to the back. It’s doesn’t seem like much, but it’s a really big shift. Read more

Where I Read – Electronic Gaming Monthly #121

So, after filling a few holes in my recaps of EGM, we now continue forward again with issue 121 for August of 1998. Our cover story is most of the upcoming Resident Evil games for the PlayStation and other systems. Our Editorial column this issue is about the upcoming torrent of Dreamcast titles, as well as wishing John Ricciardi well in his new job of Editor in Chief at Expert Gamer, EGM’s companion strategy magazine. I’ve been somewhat considering doing EGM2/Expert Gamer for my next recap column after I get caught up with EGM, though recapping Die Hard Game Fan is also tempting as well. Also, now amongst EGM’s contributing writers are James “Milkman” Mielke, Tom Ham of Newsweek and the Washington Post (who still writes for the post), and Gary Mollohan. Read more

Video Game Review – 50 Cent: Blood on the Sand (PS3)

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Awhile back I played and reviewed (somewhere else – I can’t find the precise review) 50 Cent: Bulletproof. The game was the first game featuring rapper 50 Cent. It wasn’t a good game, but it wasn’t absolute crap either. It was just incredibly mediocre. However, it sold incredibly well. So, I wasn’t surprised when the game got a sequel, but I wasn’t particularly expecting quality in any form, so I just ignored the game. However, then I started hearing murmurings from game journalists whose opinions I trust about action shooters. I was hearing things about how this also was not a bad game. To the contrary, the word was that it was actually kind of good. So, I added the game to my GameFly queue, and now I finally got it, and beat it – which means it’s time for me to give my opinion on it. Read more