The Astro-Zombies is, basically, 2-3 movies mashed together badly. They’re not mashed together in the editing room, like with the Godfrey Ho Ninja films, but in the screenwriting process.
Read moreThe Astro-Zombies: Film Review


The Astro-Zombies is, basically, 2-3 movies mashed together badly. They’re not mashed together in the editing room, like with the Godfrey Ho Ninja films, but in the screenwriting process.
Read moreWe have a timely issue of the Knightfall saga.
Read moreWe have a very close call before falling back to town resurrect our party and level up our members.
Read moreWe get teleported to another area of the dungeon and continue our exploration.
Read moreThis year has been nuts, and so it’s time to kick back and enjoy a nice hot, minty beverage.
Read moreWe continue to explore the West Wing of level B8.
Read moreWe decide to pace ourselves and explore, and very nearly lose another party member again.
Read moreOnce again, I’ve fallen back behind where we are in Nintendo Power Retrospectives, with my recaps in NextGen, so it’s time to play some very slow catchup.
Read moreWe’re coming to the end of the next installment of The Search.
Read moreIn the UK, Bruce is on the trail of Dr. Kinsolving, and his pursuit is going from London to the countryside.
Read moreIt’s time to return to The Quest, as Bruce travels to the UK
Read more2020 is the year where Virtual Conventions very much became a big thing, and I give my thoughts based on my experiences as an attendee, and from what I’ve heard from people hosting panels. Hopefully we’ll be able to all meet in person in 2021.
Read moreWe take on an optional boss in the form of a Vampire Lord, and get our clock cleaned.
Read moreAfter nearly losing a party member from an in-dungeon resurrection, we return to town, and find out we have a shortcut back to B8.
Read moreLast time, AzBat faced his government created opposite number.
Read moreWe’re continuing with Knightfall: The Crusade – with the continuation of Gotham’s mob power struggles.
Read moreWe return to the Golem and throw down.
Read moreWe end up running into a whole bunch of encounters on this stretch of the dungeon.
Read moreIt’s been a while since my last video game review, so it’s time to give my thoughts on one of the more recent games I’ve beaten – Jedi: Fallen Order.
Read moreWe start our actual return trip to the Golem boss fight.
Read moreNow that we’ve dealt with Mekros, it’s time to return to the Trigger Twins.
Read moreLast time we introduced another new villain.
Read moreWe’re returning to AzBats, but not to continue with the Trigger Twins plot.
Read moreRobin started his solo book with AzBat’s claws around his throat, and ended his first issue with a shotgun pointed at his head.
Story by Chuck Dixon
Pencils by Tom Grummett
Inks by Ray Kryssing
Colors by Adrianne Roy
Letters by Tim Harkins
Edited by Jordan B. Gorfinkel & Denny O’Neil.
Robin tries to talk down Shotgun, but as this is Shotgun’s first appearance post-Crisis so he has no previous experience with Batman, and because we have the “Batman as Urban Legend” thing going on, he doesn’t know who Batman & Robin are – or is at least feigning ignorance.
So, Robin hits Shotty with CS gas and bails in the Redbird.
At Blackgate, Dr. Simpson, the psychologist, provides guns for Cluemaster’s crew, and they make their escape, leaving him sitting in a chair in the therapy room singing.
At home, Tim is talking to Ariana on the phone when a call comes in from Alfred, so he has to end the call. Ariana’s working class parents are very disappointed with their daughter’s boyfriend – I feel like he could have just said “My dad’s calling on the other line, I have to take this,” and Ariana’s parents would have understood.
Tim lays out what’s going on with Jean-Paul mostly straight to Alfred – he omits AzBat nearly killing him – but insists things will be fine, before heading out on patrol.
In the basement of Blackgate, Cluemaster’s crew is continuing their escape, planning to use floats made from plastic milk cartons to help them swim to shore. However, before they go, they kill Cypher to keep them from mind-whammying them.
Robin’s hunt for the Speedboyz is moving to plan B – finding their chop shop. He traces them down to a disused oil terminal and goes to scout it out.
As he snoops around, someone tries to break into the Redbird but gets zapped by its security. This alerts the rest of the goons. Tim sets the car to autopilot as a distraction, sneaks down to their computer to check their electronic books, only to be grabbed by a large angry goon. Robin calls the Redbird to help him take the big guy down, before he takes down the rest on his own.
Robin then calls it in to the sherrif, along with a little shot at Shotgun.
At the docks, Bullock & Montoya are checking out the escapee’s discarded milk-carton floats. And elsewhere in Gotham – The Spoiler is preparing.
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