We reach the main entrance to the temple, and once again there is no OSHA compliance.
Read moreLet’s Play Tactics Ogre PSP: Part 311 – No Railings I


This time their positioning makes more sense, even if it still fails.
Read moreWe have another fight set up to have the PCs be flanked.
Read moreWe clean out the next wave of guards.
Read moreWe reach the outside of the temple – I think.
Read moreWe clean out this fight without getting knocked into the lava.
Read moreWe fight way closer to some lava than would actually be safe.
Read moreWe deal with enemies who have a height advantage.
Read moreWe begin our run on the Fire Temple.
Read moreWe take on the Ice Guardian, and equip the *one* weapon that dropped.
Read moreWe manage to turn the enemies against each other (a little) and get cross the bridge.
Read moreWe have three bridges across a bottomless chasm with Medusae on the other side.
Read moreIt turns out for that kind of flanking plan to work, you need people in the front position who are a little tankier.
Read moreWe have a bunch of goons trying to hold us in place while we’re attacked from the side.
Read moreWe demonstrate that having the High Ground is not a win condition.
Read moreWe clear out the opposition (and they still don’t drop weapons).
Read moreWe end up between a bunch of Fusiliers & some monsters.
Read moreWe finish the Ice Temple’s one fortress map.
Read moreWe move on to the Ice temple.
Read moreWe make a new weapon – which Denam isn’t a high enough level for.
Read moreWe finish dealing with the minions and take on the Guardian directly.
Read moreIt’s time to take on the Lightning Guardian.
Read moreWe end up having to bust out some cheats due to how the “remove debuff” spell works.
Read moreWe have our most hazardous map when it comes to knockback.
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