We have almost finished Year 8 of Nintendo Power, with a fairly lean issue.
Read moreNintendo Power Retrospectives: Part 110


We fight an optional boss to open up a portal back down to B8.
Read moreWe return to the waterfall level to investigate an area we unlocked.
Read moreGhost of Tsushima was the last game I beat in 2020 – I completed the game on New Year’s Eve on a launch PS4, and in spite of that console’s age, Tsushima is a title that looks and plays beautifully.
Read moreWe start to make our way to the next memory crystal, but get ambushed and have to fall back to town.
Read moreThe party gets some exposition on the history of Duhan.
Read moreWe continue through B8 to our next story objective.
Read moreWe finally get out of the lobby and start exploring the East wing of B8.
Read moreWe return to B8 and encounter a bunch of monsters in the level’s “foyer”
Read moreAnother light issue, but we get our first dedicated coverage of a third party N64 game.
Read moreI’ve talked a bit in this series about encounter design. The Pit of Moander works well for it’s lack of encounter design. Or, rather, a designed lack of encounters – specifically random encounters.
Read moreAfter completing Yulash and reaching the entrance to the Pit of Moander (see next blog post), I got to thinking about how to deal with this game’s money problem – in terms of the whole encumbered by cash issue. Aside from not giving cash encumbrance values, that is. And I thought of this based on Yulash, the Pit, and where we’re going to be going to next – Zhentil Keep.
Read moreTime for another rematch with the Vampire Lord.
Read moreWe make a quick run to stock back up on Transfer Potions.
Read moreWe have a very close call before falling back to town resurrect our party and level up our members.
Read moreWe get teleported to another area of the dungeon and continue our exploration.
Read moreWe continue to explore the West Wing of level B8.
Read moreWe decide to pace ourselves and explore, and very nearly lose another party member again.
Read moreOnce again, I’ve fallen back behind where we are in Nintendo Power Retrospectives, with my recaps in NextGen, so it’s time to play some very slow catchup.
Read moreWe take on an optional boss in the form of a Vampire Lord, and get our clock cleaned.
Read moreAfter nearly losing a party member from an in-dungeon resurrection, we return to town, and find out we have a shortcut back to B8.
Read moreWe return to the Golem and throw down.
Read moreWe end up running into a whole bunch of encounters on this stretch of the dungeon.
Read moreIt’s been a while since my last video game review, so it’s time to give my thoughts on one of the more recent games I’ve beaten – Jedi: Fallen Order.
Read more