Last time we reached the town of Hap, our first step towards getting free of another of our magical bonds – but rested on the outskirts. Now, it is time to head into the city.
Read moreGBP – Curse of the Azure Bonds #4: Liberation of Hap


The first two Marvel Ultimate Alliance games, and their predecessors in the X-Men Legends series, felt like love letters to Marvel Comics. They had a wide variety of characters who you could team up in different ways – with special modifiers based on characters shared history, and a variety of costumes and side missions that played off with that history. With Team Ninja developing MUA3, I had a hope that they would keep with that experience, and combine it with Team Ninja’s background with presenting stylish action. Instead, they just did the bare minimum.
Read moreOn leaving Tilverton, Curse of the Azure Bonds finally opens up – sort of. We now have a larger world to travel through, but we’re still somewhat limited by what quest flags are available to trigger.
Read moreWhen we last left Curse of the Azure Bonds we were set on something of an introductory railroad, as we were given a little time to get some gear in town, before being thrust into a series of combats, followed by a flight to the Thieves Guild after our party discovered that a variety of dark conspiracies had tattooed us with some marks that let them control us.
Read moreThis week I’m giving my thoughts on the first of the Gold Box games, Pool of Radiance, after the conclusion of the first part of my Let’s Play, which I didn’t capture gameplay footage of this time, so this review is going to be strictly a talking-head review.
Read moreSo, because I played a lot of Pool of Radiance back in the day, I will admit that I kind of rushed through that game to a degree. Mainly, that was because this was a project where what I really wanted to do was get into uncharted territory, and at long last, I’ve done so, with Curse of the Azure Bonds.
Read moreShinjiro finds Rosita and brings her back to the theater… just in time to have to sortie!
Read moreShinjiro goes looking for Rosita.
Read moreDokurobo and his goons attack the New York Federal Reserve.
Read moreWe have another 11 games on the Best of the Rest, all from the SNES.
Read moreThe retreat ends just in time for a call to sortie.
Read moreThe New York Combat Revue holds a team-building retreat!
Read moreWe now, at last, come to the largest and final area of the game – Valjevo Castle, the home of Tyranthraxus.
Read moreWe visit where Rosita is staying, and are introduced to the boss of this chapter.
Read moreWe take Rosita on a tour of New York City after the mess of her first performance.
Read moreWe got a new team member, and, well, if you thought the writing for Harlem was awkward and cringeworthy…
Read moreThe enemy heads down into the Subway network, and we chase after.
Read moreI haven’t played a lot of visual novels – aside from Super Robot Wars V. Utawarerumono: Mask of Deception, like SRW V, is a hybrid of a visual novel and a tactical RPG, though one with a more linear narrative to it.
Read moreThe New York Combat Revue fights off a bunch of enemies to shut down some Lightning Generators.
Read moreWe hold the trial against Cheiron, and end up facing an even larger threat.
Read moreThe Best of the Rest for Nintendo Power Year 7 continues with another 10 games.
Read moreWe look into the Developer’s plans, and we don’t like what we see…
Read moreWe discover what the developer is planning, and learn that Cheiron is wrapped up in it.
Read moreShinjiro goes to Harlem and discovers a real estate developer up to no good.
Read more