We continue our push to finish off the Jupiter Empire forces before moving on to the Gamillans.
Read moreLet’s Play Super Robot Wars V: Part 233 – The Reason We Live II


We continue our push to finish off the Jupiter Empire forces before moving on to the Gamillans.
Read moreIn this episode, I’m giving my thoughts on the Donkey Kong Country Exposed video that was sent out to Nintendo Power subscribers, alongside the last issue of Nintendo Power.
Read moreWe run into the Gamillan, Neo Zeon, Jupiter Empire alliance.
Read moreThe Yamato’s lance has downtime between sorties – and scheming is afoot among the Gamillan forces (again).
Read moreOne of my guilty pleasures is the Dynasty Warriors games. They’re fun, engaging, somewhat mindless hack-and-slash games. However, they are not without their faults. There comes a point where you’ve put the Yellow Turban Rebellion down enough times that you just can’t play through it anymore. Thus the appeal of the other takes on the concept from within Koei and without. Such is the case with Fate/Extella: The Umbral Star.
Read moreWe finish off the remnants of the three fleets before moving on.
Read moreThings escalate with the involvement of the Gardim.
Read moreThe battle continues to get a little more complicated.
Read moreThe Yamato fleet finds themselves in between a rock and a hard place.
Read moreIn the wake of sudden transhumanism, the Yamato fleet puts together its plan of attack.
Read moreWe finish off this second group of enemies, and one of the characters tries something really stupid.
Read moreAnother group of enemies shows up, unlike any we’ve seen thus far.
Read moreWe take down the Carrier group in what is clearly a very short mission and totally won’t dump another group of enemies on us.
Read moreWhen I beat Shadowrun Returns: Dead Man’s Switch, I enjoyed the game but found it lacking in a lot of respects. While Dead Man’s Switch was an RPG that captured a bunch of the feel of the world of Shadowrun and invoked one of the classic adventures from the game, it was missing some of the dynamism of the RPG that other PC RPGs brought to the table. Shadowrun Dragonfall addresses these concerns and creates an RPG that is a more marked improvement over its predecessors.
Read moreThe Yamato runs into a Gamillan Carrier group.
Read moreEarth Fleet Tenku is running into more resistance, so they need to draw off some heat, so the fleet splits up, with the protagonist sticking with the Yamato.
Read moreWe wrap up the special mission and get ready for another split.
(Apologies for the audio, I’m getting my new mic set up.)
Read moreWe continue to press the attack against the Gamillan supply fleet.
(Apologies for the audio, I’m getting my new mic set up.)
Read moreWith the Belt of Giant Strength, at last we can bash through the doors of Mendor’s Library and get this quest completed!
Read moreThe fleet is running low on supplies, so it’s time for some piracy!
(Apologies for the audio, I’m getting my new mic set up.)
Read moreTeam Mazinger goes on a little training exercise that doesn’t go according to plan.
(Apologies for the audio, I’m getting my new mic set up.)
Read moreThis time we have what might be the last new NES game to be featured in Nintendo Power.
Read moreOur fleet finishes breaking through the enemy lines, as Dessler makes clear he can’t just be offed off camera.
Finally done blowing stuff up this mission.