The Yamato’s Wave Motion engine has been taken out of action, forcing the rest of the fleet to fend off the enemy attack.
Read moreLet’s Play Super Robot Wars V: Part 240 – Space Wolf II


The Yamato’s Wave Motion engine has been taken out of action, forcing the rest of the fleet to fend off the enemy attack.
Read moreWe run into a fleet of four enemy carriers, and prepare to take them out in turn.
Read moreI’m continuing with NextGen Magazine with the NextGen #2. With the second issue hitting in February of 1995, it makes keeping track of what year I’m on a lot easier.
Read moreThere were a couple more Star Wars Novels in 1995, with the first two Callista novels, starting with Children of the Jedi by Barbara Hambly.
Read moreEarth Fleet Tenku gets back up to speed, as they prepare for a new daring plan.
Read moreWe deal with what we’re doing with our prisoners and reunite with the other half of our forces.
Read moreThis week I’m taking a look at the end of an era with my (relatively) spoiler-free review of Avengers: Endgame.
Read moreWe finish off the Invaders and the mission.
Read moreWe continue to press the attack against the Jupiter Empire.
Read moreThe Witcher 2: Assassin of Kings is part of a series I bounced off of at first. I bounced off of the PC release of The Witcher for a variety of factors. Some of them were bugs – like one where the game would crash whenever I walked into a particular quest-giver’s hut. Some of them were because of the combat, and how the game handled the combat with rhythmic mouse clicks (more on this later). Some of this was due to the re-use of character models and portraits to enough of an extent that it made the game lifeless and hard to navigate.
What kept me hooked enough to finish experiencing the game through a Let’s Play was the story. The narrative was engrossing (though the rampant misogyny was grating). So, when I saw that The Witcher 2 fixed the control issues, was less buggy, was on sale on GoG (and later on Games with Gold), I decided it was time to play this game all the way through.
Read moreYoshiyuki Tomino has something of a reputation as an anime director, for multiple reasons. Tomino has a reputation for being full of himself. His interviews about Brainpowerd in Animerica magazine demonstrate this. Anyone who has gone to an anime con and asked a Japanese guest who worked with him for a “Tomino story” can attest to this. Tomino also has a reputation for his absolute ruthlessness for killing off characters in his work. The normal examples of this are Zeta Gundam, the last half of ZZ Gundam, and Char’s Counterattack. However, the work that started Tomino down this road was Space Runaway Ideon. (Pronounced E-day-on).
Read moreThe Invaders make their presence known, and the Gamillans react in a manner that I didn’t quite anticipate.
Read moreWe continue our push to finish off the Jupiter Empire forces before moving on to the Gamillans.
Read moreIn this episode, I’m giving my thoughts on the Donkey Kong Country Exposed video that was sent out to Nintendo Power subscribers, alongside the last issue of Nintendo Power.
Read moreWe run into the Gamillan, Neo Zeon, Jupiter Empire alliance.
Read moreThe Yamato’s lance has downtime between sorties – and scheming is afoot among the Gamillan forces (again).
Read moreOne of my guilty pleasures is the Dynasty Warriors games. They’re fun, engaging, somewhat mindless hack-and-slash games. However, they are not without their faults. There comes a point where you’ve put the Yellow Turban Rebellion down enough times that you just can’t play through it anymore. Thus the appeal of the other takes on the concept from within Koei and without. Such is the case with Fate/Extella: The Umbral Star.
Read moreThis past year, as part of my weekend anime viewings with my parents, we watched all of My Hero Academia over the course of a few months. As I watched the show, something struck me. Deku and his struggles with mastering One For All are a really good metaphor for my experiences with Autism.
Read moreWe finish off the remnants of the three fleets before moving on.
Read moreThings escalate with the involvement of the Gardim.
Read moreThe Hellboy movie series has been re-booted, now without Guillermo Del Toro and after superhero movies, in general, have become more mainstream. How does this new film fare?
Read moreThe battle continues to get a little more complicated.
Read moreThe Yamato fleet finds themselves in between a rock and a hard place.
Read moreIf you’d read my review of Area 88, you may recall that I gushed over the gorgeously depicted dogfights in that show. Since then I’ve been looking for something that scratched that itch. Not necessarily with the amount of grit that Area 88 did – but still, something that had exciting, tense fighter dogfights. The Winter 2018 anime season brought me the thing that I’d been waiting for. Specifically, it brought me The Magnificent Kotobuki, from the writer and director of Shirobako and Girls Und Panzer. Now, the series had some difficulty taking off for some fans because of the stylistic choices the director made. However, once it got airborne, in my view The Magnificent Kotobuki became a fantastic action anime.
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