
Where I Read – Electronic Gaming Monthly #90
Press Start
Sony has given gamers their first look at the PlayStation Dual-Shock controller, their response to the single-analog stick on the Nintendo 64 controller. Frankly, I liked the design of the Dual Shock over the design for the N64 controller. However, I feel that the stick positioning on the later Xbox controller was superior, with the Xbox 360 being on top of the game in terms of controller design. That said, I have not had an opportunity to use the Wii yet, so I can’t compare the Wiimote and Nunchuck with the Xbox 360 controller at this time. Sony’s also putting out a new design for the PlayStation that uses the unified proprietary graphics connector that Sony has continued to use to this day. Read more
Film Review – Call of Cthulhu (2005)
When I entered Middle School, I started reading the works of HP Lovecraft. If you’re a fan of Horror, especially horror in the vein of the fantastic, you probably know some of Lovecraft’s works, without actually reading them. Lovecraft has inspired many a horror writer and director, from John Carpenter (“In the Mouth of Madness”) to Steven King (“The Mist”). However, while homages to his work have been made off and on over time, direct adaptations of his work have generally sucked, and sucked hard.
I’ll be frank – Lovecraft’s work doesn’t lend itself to adaptation very well. As I’ve mentioned elsewhere, Lovecraft’s horror was derived from the idea that the human brain was incapable of realizing how insignificant humanity is in the vastness of space, and if we ever realized it, our minds would shatter – and they’d be even further destroyed if there were older, more powerful races than us, that thought in ways that we couldn’t possibly imagine. Now, putting aside the fact that humanity has recognized just how small we are in the universe, and not only has survived without mass hysteria, but had a response that could best be described as “apathy”, this type of horror just doesn’t film well. Far more often, Lovecraft had to try to convey this by having the cosmic terrors be something that words couldn’t describe, which is a bit of a cheat – though one that ages better. Still, this is something that doesn’t necessarily film as well either – and it’s something that, frankly, most directors haven’t tried to do.
Instead most directors have tried to go to the personal horror route. Perhaps the most adapted of all of Lovecraft’s stories is The Shadow Over Innsmouth, in which a reporter goes to the city of Innsmouth in New England to investigate, and discovers a great horror within the city. The barely escapes from the inhabitants, who have become less human and more something else. In his investigations from outside the city, he discovers a terrible shock to his identity, that he too carries some of the inhuman heritage of the residents of Innsmouth and returns. The idea with this adaptation is that the audience would be able to emphasize with this struggle over identity. This is not, however, Lovecraft’s most famous story, and the one which named his mythos. Read more
Nintendo Power Then & Now
For the issues of Nintendo Power I’ve covered thus far, the magazine is, essentially, advertising for Nintendo, but very good advertising. Rather then simply spouting marketing ad copy at the gamers (who were generally children–though the letters column has shown some adults as well), the magazine takes a different tack. Since video games are a visual medium, the magazine is a visual guide. Each featured game gets a strategy guide, often with fairly comprehensive level maps (which were no doubt expensive to make at the time), advice for beating the bosses and information on the power-ups and so on. The idea behind this, ultimately, is that you get a certain degree of familiarity with the game before you get it, and once you’ve gotten it, you have the guide to fall back on in case you get stuck and are frustrated. Read more
Quality Control: The Empire Strikes Back (NES)
I previously reviewed the JVC Star Wars game that was made for the NES before the SNES came out. It wasn’t a good game. I’ll be honest–it was a very bad game. The shooting controls were bad, and some of the enemies were cheap as hell. However, now we have a game based on the second installment of the trilogy, and now I’m going to see what improvements they’ve made from the prior installment of the series. Now, I wasn’t able to beat the game, but I made it through far enough to get a fair cop about what the game would be like.
The Premise
If you don’t know the premise to The Empire Strikes back, go to your local library, video store, to Netflix, or even to YouTube. I’ll wait.
You’re back? Good. Okay, the game follows that plot, though it focuses entirely on Luke and pads things out a bit, but not by too much.
The Good
We don’t get any enemies which are as on-nigh impossible to beat as the Bounty Hunters were in part 2, at least in the portion I made it through thus far. Additionally, they’ve re-balanced weapon damage some, where most regular enemies go down with one shot from a blaster, a few tougher enemies (like mini-probe droids) take multiple shots, and for bosses they’re essentially a pew-pew gun. However, Light-Sabers can take down the tougher enemies in a couple hits, and they’re more productive for bosses. Read more
Where I Read – Nintendo Power #34
Yes, that’s right. I just referenced the Spice Girls.
Anyway, kids being rather selfish beings, they want lots of games or candy or cash, all that sort of thing. However, one reader can be trusted to be inventive – he wants Nintendo Power boxer shorts, he even came up with a design, which he sent with the letter. Read more
Where I Read – Electronic Gaming Monthly #84
DVD Review – Peter Gunn
If you’re reading this, and live in the United States, you know what the Peter Gunn theme is. You’ve heard it played by your High School Band (or played it yourself), you’ve heard it while playing Spy Hunter, or in a few movies. If say you haven’t heard the Peter Gunn theme before, then you’re probably lying. However, if you said you hadn’t watched Peter Gunn, I’d probably believe you. For a TV series with one of the memorable themes in the history of television, it’s surprisingly not well known outside of the Baby Boomer generation.
My decision to watch this series comes from my appreciation of hard-boiled detective stories. I got hooked on the genre when I was a kid, through the “Tracer Bullet” persona that Calvin would occasionally take on in Calvin and Hobbes strips. Those strips would later lead me to the works of Raymond Chandler and Dashiell Hammett, and other works of the hard-boiled detective genre (along with works which were a pastiche of the genre, like the Max Payne video games, and like Frank Miller’s Sin City). However, while the hard boiled detective often could be found on the printed page, I couldn’t find him often, necessarily, on the screen, big or otherwise. The film adaptations and homages were there – Blade Runner, Maltese Falcon, The Big Sleep, Chinatown, not to mention TV series like the anime Cowboy Bebop, but considering the prolific amount of work in writing in this genre, the dearth seemed surprising. Read more
Quality Control – Legend of the Mystical Ninja
The Legend of the Mystical Ninja series is a game series I’ve heard a fair amount about in the past. I’ve heard that it’s a good game series, and I’ve heard it’s got a tongue in cheek atmosphere. Despite all this, I’ve never taken the time to try any of the games in the series. Maybe it’s because many of the more lighthearted 16-bit games I’ve played haven’t been that good. Maybe it’s because of a certain degree of cognitive dissonance – for me the definitive ninja game series is the Ninja Gaiden series, and that definitely takes itself seriously. So, this last issue of Nintendo Power finally got me to knuckle down and try out the first Legend of the Mystical Ninja game. Read more
Where I Read – Nintendo Power #33
Teenage Mutant Ninja Turtles III Guide
The turtles are getting their third game, something similar to the Arcade game, but with a few differences. We get a run-down of the Turtles and their special moves. We get maps of all 6 stages, which will take you to the fight with Shredder. That one you’ll have to handle on your own. This is, currently, the only Turtles game I haven’t played yet. This makes a good qualifier for a Quality Control pick. Read more
Where I Read – Electronic Gaming Monthly #83
Press Start
Sega has unveiled the Saturn 2.0 – which can best be described as a slightly cheaper version of the Saturn. We get some discussion of the changes for the system, both from the innards (including a smaller physical motherboard, and moves the I/O board onto the motherboard instead of having it on a separate board like the original, replacing some metal parts with plastic parts), as well as making the unit physically smaller. However, they dumped the CD-ROM access LED, which is in my opinion a bad move, the access LED is helpful for telling when your system locked up because of a buggy game. Also, the system is going for $199. This is opposed to the N64 which is going for $250. Let’s make this clear: the Sega Saturn, which we know through 20/20 hindsight failed, is running for less than the N64 and has a bigger software library. This says rather impressive things about the loyalty of Nintendo’s fan base. We also get a comparison of the US and Japanese Sega Saturn Controllers. In short, the Japanese Saturn controller kicks the US controller’s butt. We even have reviews – which (by the way) is the first time Dan “Shoe” Hsu gets his name on an article in EGM. By means of explanation, at this point in EGM’s history, articles didn’t have bylines, so there’s no way to tell who wrote what, outside of the Review Crew segment and stuff like this. Read more
Film Review – US Marshals
A while back I watched The Fugitive… and apparently it slipped my mind to review it. Either that, or I reviewed it somewhere else and can’t find it anymore. So, in short, I enjoyed the movie, and decided that (eventually), I would watch the film’s spiritual sequel – US Marshals. This review is going to get into some spoilers, but I’m keeping them below the cut. However, you are warned.
The film follows Deputy US Marshal Sam Gerard (Tommy Lee Jones) and his team of officers, who previously hunted Dr. Richard Kimble in The Fugitive. In this film, Gerard is on a convict transfer plane carrying (among others) a recently apprehended fugitive by the name of Mark Roberts (Wesley Snipes). The plane crashes when another inmate on the plane attempts to kill Roberts with a “Zip Gun” (a single shot short-barreled pistol disguised as a ballpoint pen) that was planted on the plane. The assassination attempt not only fails, but leads to the explosive decompression of the plane, and the assassin’s ejection from the plane due to the decompression. After the crash, Roberts escapes, in the hopes of getting the information he needs to clear his name.
After the crash (and after Gerard has called his team to help him catch Roberts), Gerard and company learn that Roberts is believed to be the killer of two DSS (Diplomatic Security Service) agents, and gets DSS Agent John Royce (Robert Downey Jr.) attached to his team. Thus the manhunt begins. Read more
Quality Control Review – Super Off Road
The Premise
Drive a race car around a track, be in the top 3 to advance to the next track. In between races you can upgrade your car’s top speed, acceleration, shocks, tires, and top speed, as well as buying Nitro boosts, all using the prize money you earn from winning races Read more
Where I Read – Nintendo Power #32
Where I Read – Electronic Gaming Monthly #82
Apologies for the Ever-Changing Themes
Sorry about the rapidly changing themes recently. Essentially, I’ve been going through the themes to find one that I really like. This is the closest I’ve found to one that I do like – one that works with the screen width in a way that I like, and with a header I like. Now, if only I could find a way to change the graphic to a fountain pen instead of a ballpoint pin.
Comic Review – Ultimate Six
I’ve been catching up on my Ultimate Spider-Man, for reasons various and sundry. The volumes that haven’t been reviewed at Bureau42, I’ve reviewed here. However, this storyline – the introduction of the Ultimate Universe’s version of the Sinister Six, has been reviewed there. Thus, I’m taking my review of this storyline to my blog here, so I can kind of review it in my own little way, with a bit of an aside about the state of your friendly neighborhood Spider-Man. This review contains some spoilers.
First off, I enjoy the Ultimate Spider-Man part of the Ultimate Universe, but it’s the only part of the Ultimate Universe that I like. Mark Millar’s work rubs me wrong in almost every respect. Ultimate X-Men turned me off the moment they decided that Ultimate Cable was future Wolverine (as if Wolverine wasn’t over-used enough). However, Ultimate Spider-Man has managed to balance Peter Parker’s angst with the more light-hearted face that Peter puts forward as Spider-Man in a way that the comics in the main Marvel U haven’t, for reasons that I can best tell are related to Editorial fiat. Read more
Quality Control – Ninja Gaiden Shadow
The Premise
Ryu Hayabusa is a young man. His father is still alive and is still in possession of the Dragon Sword. As Ryu trains in New York, he learns of a sinister plot by Emperor Garuda to take over the city for his lord, Jaquio. Ryu goes forth to save the city and the world. Read more
Where I Read – Nintendo Power #31
Letters
The theme for this issue is what you’d want your ultimate gaming system to be. As you can imagine when a large chunk of your reader base is kids, basically they want a console that does everything–including their homework.
Batman: Return of The Joker Guide
The Joker is back, and the Batman is waiting. The guide details the new power-ups for this game: a crossbow, homing batarangs, the Sonic Neutralizer, and the Shield Star (which is a spread attack). We get maps for stages 1 through 6. I have to say that the levels look really generic. Levels 1 & 7 are the only ones which really have a look to them that feels different – though the gimmick for 5 is itself generic – it’s a sewer level. Read more
Where I Read – Electronic Gaming Monthly #81
Editorial
This issue Ed Semrad is taking up the pen for the editorial column. It’s been almost a year since the last issue of EGM I recapped, and the Nintendo 64 still isn’t out. That said, at the very least they have decided what they’re calling it now. Ed also has some complaints about Capcom’s inability to count to 3 with game titles, referring to Street Fighter Alpha II (and the lack of a proper Street Fighter III), and also warning Capcom that they should avoid from taking some of the mis-steps that Sega had taken with their Virtua Fighter series around this time (with Virtua Fighter Kids being singled out). The editorial column is much more stream of consciousness this issue. Additionally, they’ve taken to increasing the font size for certain words and phrases for emphasis. I don’t particularly like that. It disrupts the flow of the column, and makes it feel more like a rant. Read more
DVD Review – Bones Season 2
As you may have gathered from my review of the first season, I liked the start of this. I liked the Forensic Anthropologist take on the Science Detective show. I liked the characters, and I liked the stories in the show. Now I’ve watched Season 2, and the show has slightly changed it’s focus, to a certain extent. Specifically, in this season the focus has changed from being heavily based around the murders, with the character focused side plots orbiting around it. Instead, with this season, the show has balanced itself out, like a binary star system (which is thus far the geekiest reference I’ve ever made), between the mysteries themselves and the portion of the plot based around the lives of the people working with Bones.
This is not a bad thing.
To get into the details, this season of Bones has two little side arcs to it. The first relates to the mystery surrounding Bones’ ex-bank robber father, who is still alive but missing, why he and Bones’ mother ran away from their children all those years ago. The other focuses around the blooming romance between Hodgins and Angela, which gets progressively serious over the course of the season. Both of these side plots are pretty well executed. I was a little worried about how they’d handle the arc around Bones’ father, but it worked out well. Read more
Quality Control – UN Squadron
By the time you read this, I will have a copy of Final Fantasy XIII in my hands. So, since I don’t want to do a game for Quality Control that would take time that I could otherwise spend studying or playing Final Fantasy XIII, I’m picking UN Squadron for my Quality Control. Additionally, since this game is based on an anime and manga series (Area 88), I’m also going to do a review of the first OVA series (presumably the one that came out contemporary with the game). That review will, of course, come out later. First, though, we scramble for the review. (See what I did there? Fighter pilot joke). Read more
Where I Read – Nintendo Power #30
Letters
This month they were asking for letters from people asking who they’d like to play multi-player Game Boy games with over the link cable. About half of them don’t specify a game, but a few do. A few writers specify the game they’d like to play against that person – usually something in the same “field” as the person works in. For example, one person wants to play Bo Jackson’s Baseball against Bo Jackson, NASCAR Challenge against Bill Elliott, NBA All-Star Challenge against Michael Jordan, and so forth. The semi-exception being one player who wants to play multi-player Tetris against Soviet Premier Mikhail Gorbachev because, and I quote “I would like to study his strategy and maybe even beat him.” I like that. Read more
Where I Read – Electronic Gaming Monthly #75
Editorial
Danyon Carpenter has this issue’s editorial column. As the 16-bit generation comes to an end, it’s going out with some pretty impressive games. Secret of Mana and Secret of Evermore, Final Fantasy VI, Chrono Trigger, among other games for the SNES. The Genesis on the other hand is getting Vectorman, Comix Zone and other good games. So, Danyon advocates hanging on to those soon-to-be oldies-but-goodies for your 16-bit systems, something that I can definitely agree with. Read more