We encounter a new subclass of the Winged – the Night Crow.
Read moreLet’s Play Tactics Ogre PSP: Part 277 – Creepy Crow


We continue our decent through the Wind Temple’s fortress levels.
Read moreWe decide to go after the Wind Shrine first.
Read moreWe finally take down the boss, and learn the truth about the Fortresses.
Read moreWe finally start to make our approach directly on the Lich themselves.
Read moreWe continue slogging through the Lich’s minions.
Read moreOur last one of these is a fortress that a Lich appears to have moved into.
Read moreWe continue to fortress number three to get mopped up.
Read moreWe move on to the next of the fortresses we need to clean out for this side quest.
Read moreWe end this session by clearing out another fortress.
Read moreWe start to clear the path to our next big side quest.
Read moreI clear out the fort’s defenders and start to put together a plan for this side-quest.
Read moreWe start to make our way to the top of the fortress.
Read moreWe face a bunch of healers entrenched at the top of the fortress.
Read moreNo propane here, just supporters of the late Heirophant who want Denam dead.
Read moreWe manage to beat the monster trainer, and end up recruiting him.
Read moreWe run into one of our old opponents – the skeevy bounty-hunting monster trainer.
Read moreWe finish off this fight, with a couple more side-quests to go.
Read moreWe make some progress in cleaning these scallywags out.
Read moreWe encounter another group of pirates we have to clear out.
Read moreWe save our “client” and now have a fusilier.
Read moreOddly enough, the person we’re trying to protect is competent at defending themselves, so it’s not too hard to keep them alive.
Read moreWe try to save our first fusilier, and end up seeing them rush headlong into an enemy formation.
Read moreWe clear the beach and take some time to level up our characters’ abilities.
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