We have a very close call before falling back to town resurrect our party and level up our members.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 104 – North Wing
We get teleported to another area of the dungeon and continue our exploration.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 103 – West Wing
We continue to explore the West Wing of level B8.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 102 – Pace Ourselves
We decide to pace ourselves and explore, and very nearly lose another party member again.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 101 – Vampire Lord
We take on an optional boss in the form of a Vampire Lord, and get our clock cleaned.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 100 – Near Dust Experience
After nearly losing a party member from an in-dungeon resurrection, we return to town, and find out we have a shortcut back to B8.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 99 – Golem Rematch
We return to the Golem and throw down.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 98 – Return Trip For Reals II
We end up running into a whole bunch of encounters on this stretch of the dungeon.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 97 – Return Trip For Reals I
We start our actual return trip to the Golem boss fight.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 96 – Grind
We go for another push, only to level up 3 party members, and end up falling back to town.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 95 – Gear Up Run
We do another run to stock up on curative items, and then save before the big push.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 94 – Second Wipe
We immediately encounter a boss fight on B8 and end up wiping.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 93 – Through the Labyrinth
We finally make our way to the entrance of B8.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 92 – Crash
We continue our return trip, because there’s some stuff on-camera which happens that was worth commenting on.
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RPGs from Falcom are known for being kinda difficult and/or mechanically complex. Trails in the Sky, while still somewhat mechanically complex, reduces some of that complexity and replaces the heavy difficulty with a deep and engaging story.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 91 – Foreshadowing
While picking up supplies, we run into Walter, who drops some hints as to what’s going on.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 90 – Return to the Labyrinth
We make a very brief jaunt to B7, before heading back to town and wrapping up this session.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 89 – Triumphant Return
We return to town, level up, and get ready to head to B7.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 88 – Rematch
It’s time for the rematch with the Greater Demon!
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 87 – The Return Trip
We make our way to the threshold of the fight with the Greater Demon.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 86 – Prep For Rematch
We pick up some supplies for a rematch with the Greater Demon.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 85 – Wiped
We reach the boss of level B6, and end up running into a monster we’re just not ready for yet.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 84 – Other Side
We get started on the other route on B6.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 83 – Dead End
We reach a dead-end in the dungeon and warp back to town to plan an alternate route.
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