We reach the outside of the temple – I think.
Read moreLet’s Play Tactics Ogre PSP: Part 307 – Ruins of Fire I


We clean out this fight without getting knocked into the lava.
Read moreWe fight way closer to some lava than would actually be safe.
Read moreWe have another port of a PC first-person shooter to the N64.
Read moreWe begin our run on the Fire Temple.
Read moreWe take on the Ice Guardian, and equip the *one* weapon that dropped.
Read moreWe manage to turn the enemies against each other (a little) and get cross the bridge.
Read moreWe have three bridges across a bottomless chasm with Medusae on the other side.
Read moreIt turns out for that kind of flanking plan to work, you need people in the front position who are a little tankier.
Read moreWe are slowly – but surely – trying to get caught up with where we are in Nintendo Power magazine.
Read moreWe have a bunch of goons trying to hold us in place while we’re attacked from the side.
Read moreWe demonstrate that having the High Ground is not a win condition.
Read moreI updated my Switch to an OLED model, around Christmas, and I figure now’s a pretty good time to give my thoughts on the upgrade, having had an opportunity to drive it around for a while.
Read moreWe clear out the opposition (and they still don’t drop weapons).
Read moreWe end up between a bunch of Fusiliers & some monsters.
Read moreWe finish the Ice Temple’s one fortress map.
Read moreWe move on to the Ice temple.
Read moreWe make a new weapon – which Denam isn’t a high enough level for.
Read moreWe finish dealing with the minions and take on the Guardian directly.
Read moreIt’s time to take on the Lightning Guardian.
Read moreWe end up having to bust out some cheats due to how the “remove debuff” spell works.
Read moreWe have our most hazardous map when it comes to knockback.
Read moreWe have a u-shaped layout for this map.
Read moreWe deal with another uphill climb-themed map.
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