The siege begins!
Read moreDragonlance: Shadow of the Dragon Queen Part 22: Calm Before The Storm
I just realized that I missed the notes for the July session when preparing to write down the notes for the August session, so you’re getting two session diaries back-to-back. First up, July.
Read moreDragonlance: Shadows of the Dragon Queen Part 14: Zombie Zoo
We get the most intensive dungeon we’ve explored so far in the campaign.
Read moreDragonlance: Shadows of the Dragon Queen Part 13: Into the Shadowfell
We explore our first 2 areas of the Northern Wastes.
Read moreDragonlance: Shadows of the Dragon Queen Part 12: Northwest Passage
We kick off chapter 5 with a very role-play-heavy session.
Read moreDragonlance: Shadows of the Dragon Queen Part 11: Sabbath Bloody Sabbath
We’ve reached the end of Chapter 4.
Read moreDragonlance: Shadows of the Dragon Queen Part 10: War Pigs
We’re approaching the end of the chapter, and the pace is picking up.
Read moreDragonlance: Shadows of the Dragon Queen Part 9: Dragonnels of Wheelwatch
This session was tied up with one big adventure and fight, but it was one hell of a fight.
Read moreDragonlance: Shadows of the Dragon Queen Part 8: Foraging Party
Another moderately short session, but things will be picking up soon.
Read moreDragonlance: Shadows of the Dragon Queen Part 7: Coming Out Of The Woodwork
This was a slightly shorter session this time, as we’re in more of a general development section of the chapter.
Read moreDragonlance: Shadows of the Dragon Queen Part 6: No Longer “Tacti-cool”
We had a bit of a more role-play heavy chapter this time, somewhat related to some technical difficulties.
Read moreDragonlance: Shadows of the Dragon Queen Part 5: Kaboom!
This session we finished up the first chapter, along with moving into a little bit of the next with some role-play.
Read moreDragonlance: Shadows of the Dragon Queen Part 3: A Cunning Plan
This session was a shorter session than before – the big end-of-chapter series of battles is enough take a whole session, so this was handling the setup, with a little bit of combat.
Read moreDragonlance: Shadows of the Dragon Queen: Pt 2 – Summoned to Tourney
Session 2 of the game had the same player lineup as before – I am looking for some additional players, and I do want to keep some spots available for some of our usual group members once they are able to return.
Read moreDragonlance: Shadows of the Dragon Queen: Pt 1 – Funeral For A Friend
Here we have the beginning of my Actual Play for the D&D 5e campaign, Dragonlance: Shadow of the Dragon Queen, my first time running a game in several years, my first time running for people I wasn’t related to, and my first time running 5e. As I mentioned earlier, I’m running the game using Foundry VTT because my players are fairly geographically widespread.
Read moreDocumentary Review: The Dreams in Gary’s Basement
A couple years ago I reviewed Secrets of Blackmoor – a documentary about Dave Arneson, and the development of the Blackmoor campaign leading up to the development of the first edition of Dungeons & Dragons. Kickstarting around the same time was Dreams in Gary’s Basement, a documentary focusing on the life of Gary Gygax. I’ve covered a couple of biographies of Gygax’s life in the past – Empire of the Imagination and Rise of the Dungeon Master. When Dreams in Gary’s Basement went up for Kickstarter, I felt that this was an appropriate documentary to back as well. Well, now I’ve received my physical copy and I’ve watched it – so now it’s time for my thoughts.
Read moreFilm Vlog Review: Dungeons & Dragons – Honor Among Thieves
I went and saw Dungeons & Dragons: Honor Among Thieves in a theater, and I’m going to talk about it!
Read moreVlog: Getting Up To Date On the OGL
Things changed a lot since I put my editorial on why the OGL matters – just two days after that video went live in fact. It’s time to go over what had changed, and what my thoughts on the changes are.
Read moreEditorial: Why the OGL Matters
In the wake of Wizards of the Coast announcing that they are revoking OGL V1.0a, there have been a bunch of hot takes that the OGL does not matter and it and other licenses never mattered – so I get into a few of the legal cases that made the OGL important, and which makes current open gaming licenses important.
Read moreThe Elusive Shift: Book Review
In writing my review of The Game Wizards, I came to a horrifying realization – I hadn’t given my thoughts on the other previous sequel by Jon Peterson to Playing at the World that I’d read – The Elusive Shift. Considering that all three of these books kind of form a full narrative, I realized I really needed to rectify that situation. So I’m rectifying that situation.
Read moreDragons of Winter Night: Book Review
Dragons of Winter Night, as a novel, runs into the problem of adapting what was we think of it into just a trilogy of books – a bunch of material has to be skipped over. We start off after the retrieval of the Hammer of Karass and the re-unification of Dwarven society (which would later be covered in Dragons of the Dwarven Depths), with that kind of setting the tone somewhat for how the show comes out.
Read moreQuag Keep: Book (Video) Review
This week I’m rounding out my book reviews with what might be the proto-Game-Isekai novel, written in the ’70s by Andre Norton.
Read moreQuag Keep: Book Review
If I was going to describe the modern “Isekai” genre in brief, I’d describe it as “Game-based another world fantasy.” It’s not just fantasy where a protagonist is whisked to another fantastic world from ours like with the John Carter of Mars novels, or on the anime front with El-Hazard and Magic Knight Rayearth. This is fantasy where the characters are explicitly in a world that draws inspiration to games from gaming – sometimes by drawing the characters or their psyches into an actual game (ala Sword Art Online or Log Horizon), or a world which uses the language of RPGs like with Konosuba or Grimgar: Ash and Illusions. I would argue that if not the first of these, then one of the first of this particular genre – and was done in the ’70s by a woman.
Read moreBook Review: Dungeons & Dragons – Art & Arcana
This week I have a review of an art book covering the history of Dungeons & Dragons from the start of the game to now.
Watch the video…