I’ve talked a bit in this series about encounter design. The Pit of Moander works well for it’s lack of encounter design. Or, rather, a designed lack of encounters – specifically random encounters.
Read moreGBP – Azure Bonds #9: Pit of Moander
I’ve talked a bit in this series about encounter design. The Pit of Moander works well for it’s lack of encounter design. Or, rather, a designed lack of encounters – specifically random encounters.
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After completing Yulash and reaching the entrance to the Pit of Moander (see next blog post), I got to thinking about how to deal with this game’s money problem – in terms of the whole encumbered by cash issue. Aside from not giving cash encumbrance values, that is. And I thought of this based on Yulash, the Pit, and where we’re going to be going to next – Zhentil Keep.
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No, I haven’t forgotten this project.
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The Cave of the Dracolich is, thus far, the our first really big “exam” dungeon. Lots of random encounters with Drow, who may have some good equipment, but which all disintegrates outside of the dungeon – and I do mean lots of random encounters.
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On leaving Tilverton, Curse of the Azure Bonds finally opens up – sort of. We now have a larger world to travel through, but we’re still somewhat limited by what quest flags are available to trigger.
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When we last left Curse of the Azure Bonds we were set on something of an introductory railroad, as we were given a little time to get some gear in town, before being thrust into a series of combats, followed by a flight to the Thieves Guild after our party discovered that a variety of dark conspiracies had tattooed us with some marks that let them control us.
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So, because I played a lot of Pool of Radiance back in the day, I will admit that I kind of rushed through that game to a degree. Mainly, that was because this was a project where what I really wanted to do was get into uncharted territory, and at long last, I’ve done so, with Curse of the Azure Bonds.
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