A while back, I wrote a review of Slay the Spire. I hadn’t beaten the game yet (and still haven’t – though I’ve successfully ascended with one of the classes), but I had played the game enough to get a handle on the structure and the mechanics. I’ve reached a similar point with Fights in Tight Spaces, but here I don’t think I’m going to be continuing to play the game.
Read moreCyberpunk 2077 Video Game Review
Normally, I do a review of the video games that I’ve beaten once I beat them, on top of whatever I’m doing for Nintendo Power Retrospectives or other works. Cyberpunk 2077 puts me in a weird spot, because due to how spectacularly high-profile it was and how high profile its failings were, it’s a game that has been picked apart by hordes of other critics, like starlings attacking a freshly restocked suet bird feeder. So, on the one hand, what do I say that other people haven’t said while picking this game apart? On the other, it would be somewhat negligent if I didn’t say anything. So, here goes.
Read moreLegend of Heroes: Trails in the Sky FC: Video Game Review
RPGs from Falcom are known for being kinda difficult and/or mechanically complex. Trails in the Sky, while still somewhat mechanically complex, reduces some of that complexity and replaces the heavy difficulty with a deep and engaging story.
Read more