Anime Review: The Cat Returns (2002)

The Cat Returns is, to my knowledge, the only semi-sequel feature film that Studio Ghibli has ever put out (ignoring shorts made for museums). It’s also one of the small number of films put out by Studio Ghibli that aren’t directed by Isao Takahata or Hayao Miyazaki. The film was directed by Hiroyuki Morita, as part of an initiative at Ghibli introduced by Miyazaki as an attempt to groom new directors so the studio isn’t dependant on Takahata and Miyazaki, so when they retire, the studio could go on.

If your response to that last sentence is “Didn’t Ghibli shut down when Miyazaki retired?” then you know exactly what came of that initiative. I don’t know if this was due to internal politics where Miyazaki wasn’t happy with the directors who came out of this project, Miyazaki being a general curmudgeon, or what? Takahata, on the other hand, in spite of my general comments about him and his work in my article about Akira, seems to be okay with younger animators directing films at Ghibli – as the decision to shut down seems primarily driven by Miyazaki, without any feedback by Takahata.

Anyway, as far as the film itself goes – this is probably the most conventionally “anime” film that Ghibli has ever done. This isn’t a slight against the film, by any means. It’s just that most Ghibli films, especially those from Miyazaki, tend to be more pastoral in their settings while most anime (that is set in Japan) tends to be metropolitan (even historical pieces like Rurouni Kenshin).  This film, is instead in modern Japan, and most likely in Tokyo.

Just to put an underline on how more conventional anime this film is, the opening of the film is our protagonist, ordinary high school girl Haru Yoshioka, waking up late, quickly getting getting ready for school, but not having enough time to leave breakfast. This leads to her racing downstairs, and seeing her mother eating breakfast of a fried egg on toast, with a similar dish waiting for her, setting up the archetypal anime shot of female protagonist running to school while trying to eat a piece of toast – before she decides to leave without the toast. While this is a subversion of that bit – the key is that Takahata or Miyazaki wouldn’t even go that far.

This goes on with most of the character designs as well – they have some of the slightly larger eyes you see in more conventional anime characters, as opposed to most of Miyazaki’s other films where the characters are less stylized (aside from Castle of Cagliostro, where aside from Fujiko Mine who is almost unrecognizable compared to her other appearances, the Lupin crew retained their conventional designs)

It reminds me a lot of Your Name., where that film lead to a lot of people lauding Makoto Shinkai for being “the next Miyazaki”, when all things considered, his film is a lot more conventionally anime in terms of style and settings.

Where the story kicks off is Haru sees a cat (carrying a parcel) while walking home with her friend. When said cat goes to cross the street and is nearly run over by a truck, Haru grabs her friend’s Lacrosse stick and runs in front of the truck, scooping up the cat, and evading either certain death or ending up in an isekai story. The cat then stands up, and thanks her for saving him, says that he’s a Really Big Deal back in the cat world, and she’ll be rewarded for this.

When the first attempt to reward her – by planting foxtales in her yard (which sets off her and her mothers pollen allergies), putting catnip in her pockets (which leads to cats following her to school and gets her in trouble), and live mice in her shoe locker (which is just freaky). While helping clean up after school, she complains about the gifts to the Assistant to the King of Cats, and complains about her relationship problems at the time. The Assistant offers to deal with that for her, and match her up with the Prince of Cats – without listening, she agrees.

However, once she realizes what she’s done, she’s directed to the “Cat Bureau” run by The Baron (who was introduced in Whisper of the Heart), who agrees to help get her out of this – and the remainder of the story ensues.

I really enjoyed this film – it’s a very well put together coming-of-age adventure romp, though it’s not without some faults. Haru has a lot less agency than most of Miyazaki’s other female protagonists – spending most of the film reacting rather than acting, and having to be rescued rather than rescuing herself. There are exceptions – she certainly makes choices on her own behalf, and she makes a few important observations that help lead to our protagonists extricating themselves from various situations.

However, when she gets into bad situations (whether situations that are perilous or negative), she generally has to be extricated by the actions of someone else (often The Baron, but not always). To the credit of writer Reiko Yoshida and the film’s director, there are legitimate textual and metatextual reasons for this. The textual reasons are that the means of escape are often related to information that Haru simply doesn’t have access to.

The metatextual reasons are related to the fact that the writer envisioned this story as being written by the protagonist of Whisper of the Heart about the character of The Baron. In other words, the story of The Cat Returns is as much about Haru as Big Trouble in Little China is about Jack Burton. While Jack and Haru are both one of the protagonists of their respective stories, they aren’t the main protagonist – they’re viewpoint characters. Their role is to give the audience perspective of the world’s they’re going into.

That said, I still would have preferred if Haru had more of an active role in the story – once she meets Yuki and she and the audience learn that Yuki works at the palace, I would have liked if Yuki had come onboard as an equal supporting character if not on par with The Baron, than on par with Muta, in terms of providing Haru assistance in her escape – like finding a way to provide her information about how to escape, so that Haru is looking for that opportunity when The Baron makes his appearance again.

Sadly, director Hiroyuki Morita has only directed one other work of anime – and it wasn’t for Ghibli. He directed the incredibly dark super robot anime Bokurano, before returning to working in Key Animation, most recently working with Polygon Pictures on Knights of Sidonia, Ajin, and the new Godzilla anime film series. He has worked with Studio Ghibli a few more times as an animator as well – working on Tales of Earthsea, and The Tale of Princess Kaguya.

On the other hand, writer Reiko Yoshida has a ton of other series and films under her belt, including Girls Und Panzer and its OVAs and films, the film version of A Silent Voice, and most recently the currently airing Violet Evergarden and Hakumei and Mikochi.

The Cat Returns is currently available from Amazon.com and RightStuf.

 

Documentary Review: The Dwarvennaut

Back when I was getting actively into gaming again, I started reading Knights of the Dinner Magazine, and some issues of Dragon Magazine when I could. In those issues of the magazine, I encountered ads for Dwarven Forge, a company making miniature dungeon terrain out of really durable material, what I presume is plastic resin, called Dwarvenite. It was incredibly well sculpted, beautiful to look at, and as a high school and later college student, I couldn’t even begin to hope to afford it, never mind to have space for it. But I really wanted to be able to be in a game that used it.

Fast forward to a few years ago when I finally got in a long-running game again, and much to my delight, my GM owned pretty much all of the Dwarven Forge terrain that had come out to date – so I was able to play with it and experience using it first hand – and it was great. And then I learned about a documentary on Netflix about the guy who started Dwarven Forge, and I decided I had to check that out. I didn’t know exactly what it’s tone would be. However, thus far Netflix had not steered me wrong on the documentary front, so what the hell?

The Dwarvenaut is a interesting documentary – as both an character study of Stefan Pokorny, the founder of the company and one of the sculptors of the terrain the company puts out, and a brief snapshot of what draws people to Roleplaying games. That said, the film is tends strongly more towards the former than the latter. Stefan talks about what drew him to RPGs and we get some interviews with people, often industry luminaries, about what drew them to RPGs – but while the documentary goes to GenCon and other locations we don’t get much of an opportunity to talk to newer roleplayers about why they play, and what draws them to the products that Dwarven Forge makes.

The framing “narrative” as much as there is one, is based around the launching of Dwarven Forge’s third kickstarter, for their City Terrain set, after their earlier “Dungeon” and “Cave” sets. In particular, there are some concerns that due to overpromising on the kickstarter, if they don’t raise $2 million, they will end up going bankrupt. The “will they or won’t they make the goal” part of the

The profile of Stefan is far more engrossing – getting into not only what motivates him as a person who is into roleplaying (specifically designing a product that would motivate people to play in person instead of online), but also as an artist. There’s an scene in the film where Stefan goes back to Venice, where he spent some time after he graduated from art school, and he talks about the wear on the stones and about the stories those buildings must have scene – and that speaks volumes of the artistic motivations behind the Dwarven Forge terrain.

The film also does an amazing job of presenting Dwarven Forge’s terrain, visually. We get some really well shot closeups of the terrain, with lighting and dry-ice fog that makes it look like a miniature from a fantasy movie (and that’s not a bad thing – this is a product that you can buy after all). It kinda makes for a really strong advertisement for Dwarven Forge’s products, which is not what I expected from this documentary.

It’s an engrossing film. I don’t know if it’s one that I’d necessarily add to my collection, but it was definitely worth watching. The film is currently available for streaming on Netflix, and also on Amazon on DVD and Digital.

5 Anime That Could Work In Live Action

This week, in the spirit of this year seeing the release of Alita: Battle Angel, I give my thoughts on 5 anime that could work as western Live-Action films.

All footage property of their respective owners – used under Fair Use for purposes of criticism.

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Wrestling Review: NXT Takeover – Wargames

It’s a little late, but I’ve finally gotten around to NXT TakeOver Wargames.

The Gargano/Ciampa feud is apparently currently on hold as Ciampa is injured. This is, by its very nature, a Low, as this would be a good place to continue this feud. Like, straight up, putting Ciampa with the Undisputed Era and Gargano with AOP and Strong, and making it a 4-on-4 WarGames would have worked – continuing to simmer the Gargano & Ciampa feud for one more TakeOver, instead of leaving it ice cold.

Lars Sullivan defeats Kassius Ohno

Backstory: Kassius Ohno interfered in one of Lars Sullivan’s (squash) matches, and asked for a match from William Regal. He got it.

High Points: Sullivan goes to the top-rope in this match, showing some nice agility in addition to his power moves, looking very much like a new Mike Awesome (but with hopefully less unprotected chair shots to the head.

Low Points: Sullivan pretty much no-sells all of Ohno’s offense early on, making him look really weak, with Ohno only able to get effective offense in after Sullivan misses a top rope move, making Ohno look pretty weak – with Ohno only able to do damage after Sullivan clobbers himself. Once Sullivan gets his wind back, the no-selling continues. I get wanting to make Sullivan a monster, but this hurt Ohno more than it helped Sullivan.

Rating: 3/5

Aleister Black defeats Velveteen Dream

Backstory: Velveteen Dream wants Aleister Black-senpai to notice him and say his name. Senpai will not do so. So Velveteen Dream has gone all yandere on Black (in a platonic fashion), and is demanding he say his name.

High Points: I appreciate how Velveteen Dream has been doing mind-games in this feud, without falling into the archetype of the “deranged homosexual”. Great mind technical wrestling and mind games by the two. I thought it was nice to hear a “Say His Name” chant from the audience. Dream’s modified DDT was really amazing.

First “This Is Awesome” chant of the night.

Velveteen Dream being in the middle of saying his name when getting KTFO by Black was a really nice touch. Also, Aleister Black saying Velveteen Dream’s name after beating the crap out of him was a very nice touch.

Low Points: I can’t help but think that “Say My Name” should have been part of the stipulation for this match – pinning Black wouldn’t make him say Dream’s name.

Rating: 4/5

Asuka is in attendance at the event (along with Finn Balor and Sho Funaki).

NXT Women’s Championship: Ember Moon defeated Kairi Sane, Nikki Cross, and Peyton Royce

Backstory: Asuka was called up to the main roster without losing the strap, so the belt has been vacated, and we have a match for the title – with Ember Moon going up against Nikki Cross, Peyton Royce, and Kairi Sane for the vacant belt. I do appreciate that for the snippet of each person’s promo, Nikki Cross is just represented by insane laughter.

First in-ring appearance of SAnitY of the night.

High Points: Kairi Sane has the best elbow drop in the business. First “NXT” Chant of the night. Moon hitting the Eclipse on Royce and Cross at the same time was a great spot.

Low Points: Considering the relatively small number of matches on the card, I’d prefer this was an elimination match instead of a single fall Fatal Four-Way. Nikki Cross didn’t come out looking strong – Kairi Sane was fine, but Cross basically spent most of the match getting the stuffing beat out of her.

Rating: 4/5

After the match, Asuka bestows the belt on Moon – a nice touch considering that Moon was never quite able to get the win on Asuka. Samoa Joe is also in the audience.

NXT Championship Match: Andrade “Cien” Almas (with Zelina Vega) defeated Drew McIntyre (c)

Backstory: Image consultant Zelina Vega has helped Andrade “Cien” Almas find some discipline and clean up his act – so now he’s earned his NXT Championship shot.

High Points: Great contrast of styles between Almas and McIntyre. When you have two wrestlers with different styles, they’ll either clash horribly and not give you a good match, or they’ll counterbalance each other and make for something really entertaining. This felt like the latter case. Almas is a luchador and has a quick style, McIntyre is more of a power wrestler, and both have some good strikes in their arsenal.

Low Points: Shenanigans that doesn’t quite go anywhere. Vega interferes with a hurricanrana, and Almas follows up with a hammerlock DDT, but that doesn’t put McIntyre away. Almas still wins, but having the Shenanigans work would have set up a nice rematch and the continuation of the feud.

Rating: 4/5

WarGames Match: The Undisputed Era (Adam Cole, Bobby Fish, and Kyle O’Reilly) defeated The Authors of Pain (Akam and Rezar) and Roderick Strong w/ Paul Ellering & SAnitY (Alexander Wolfe, Eric Young, and Killian Dain)

Backstory: Strong’s feud with Sanity and the Undisputed Era is clear-cut, as Strong was feuding with SAnitY back at NXT Takeover Chicago. SAnitY has also won the NXT Tag Team Championships from the AoP (though they are not on the line this match). The Undisputed Era debuted at the previous TakeOver (which I missed), and is currently terrorizing NXT. We have a temporary Face turn, apparently, for the AoP, as they’re teaming with Strong.

High Points: Mauro Ranallo describing the Authors of Pain as “Menacing as a mind flayer.” Great teamwork between Strong and the AoP, in spite of basically being a thrown together tag team.

The other two members of SAnitY being released, and bringing a boatload of plunder into the Cage, before locking their opponents in the cage with them (and Dain swallowing the key).

Speaking of which, everything Killian Dain does in this match (especially the Van Terminator). Even if Young doesn’t get called up, I can see Dain getting called up and being used in a similar way as Braun Strowman, as, say, Smackdown’s unstoppable monster.

First “Holy Shit” chant of the night. Second “This is Awesome” chant of the night. First “Please Don’t Die” chant I’ve heard in a while.

The Undisputed Era did need a big win in their first major match, and certainly this is a win they really needed.

Low Points: As much as I appreciate the Law of Karmic Tables, I’ve come to the conclusion that it’s rather old, and maybe, at least a few times, the person who sets up a table shouldn’t be the person who goes through them.

Strong really should have gotten the pin off of the top-of-the-cage-superplex. That’s a spot you protect. If he wasn’t going to get the pin, then someone else should have come out on top with that spot.

Rating: 5/5

Not much of an after-match segment – just The Undisputed Era celebrating in the ring (as well as you can after having the crap beat out of you).

Video Game Review: Binary Domain

Now that I’ve beaten Binary Domain, now is as good a time as any to give my thoughts on the game.

Binary Domain, at the time of its release, felt like a game that was deliberately designed to be a Japanese response to cover-based shooters like Gears of War, to show that Japanese game developers could compete with Western Triple-A developers on their own turf. Having played the game now, with a distance in time from my original impressions, I can say with a degree of certainty that particular perspective isn’t that far off.

Where Binary Domain really differs from Gears is that Gears puts a lot of focus on its visual esthetic. Epic put a lot of work into what they described as the game’s “ruined beauty” style – the idea that the game’s world was very visually beautiful, before everything went bad, but without too much worldbuilding as to why things went bad in the first game. Instead, Binary Domain puts more focus on the narrative worldbuilding and storytelling instead of visual worldbuilding.

The plot is based around the idea that the future humanity has developed semi-sentient AI, and the nations of the world have signed the New Geneva Convention to prevent research into truly sentient AI. When a group of synthetic humans who don’t know they’re synthetic (like the Final Five Cylons on New Battlestar Galactica), known as “Hollow Children” are discovered, the US government blames the isolationist Japanese government in general, and an industrialist named Yoji Amada in particular for their development. A group of  anti-robot hit teams called “Rust Crews” are sent to infiltrate Japan to find Amada, confirm the development of the Hollow Children, and bring him to justice.

On paper, this is an interesting narrative concept, as New Battlestar Galactica (nBSG) demonstrated. However, the game doesn’t quite take the time to do anything with it. The story has a few moments where it uses the concept fairly well – taking the idea that Amada is able to take control of any Hollow Child at any time, without the original being able to do anything to stop it – showing that the Hollow Children are a threat. However, however, the game’s main narrative drops its big story bomb very late in the game, and then absolutely proceeds to do anything with it in this game. It introduces the idea that the Hollow Children can have kids, and that they would be a sort of human-robot hybrid, stronger, faster, more resilient than normal humans – and that one of the members of your team is one of these hybrids.

This comes up extremely late in the game, and the reaction from most of the members of your squad is incredibly racist. Further, the governments of the world come to the conclusion that all of these hybrids must be hunted down and killed – in spite of the fact that these hybrids cannot be controlled by Amada. The repercussions of this decision are not explored or discussed, and outside of our immediate squad, we see no dissenting voices. This feels like something that was meant to setup a sequel that never actually got made.

As far as the game itself goes – it’s a fairly conventional cover-based shooter – with a few notes that make it different from Gears – some for the better, and some for the worst. Unlike Gears, killing enemies generates currency, which you can use to buy upgrades for your gun. By the end of the game you can get some very precise shots off with your gun, with some heavy damage, and lots of ammunition in the weapon, along with more power for the weapon’s alt-fire and more ammunition for that. Compared to the fact that your standard lancer in Gears pretty much operates the same way at the end of the game that it did at the start, that’s a rather nice shift.

Additionally, the game provides a lot of options for you to command your squad. While you can’t command your squad members to take cover behind particular points or to attack particular targets, it’s a good first execution. Related to this – in theory you can give your squad orders using a connected microphone and voice commands. However, as I was playing the game for a LP (which readers of my blog might have noticed), I was not able to experiment with this, so I can’t tell you how well it worked.

Binary Domain also uses a “trust” mechanic, where you build trust with your squad mates based on your responses to dialog prompts and your actions in combat. Being a prat with squadmate Big Bo will build your trust with him but may reduce your trust with female squad members, but mowing down a whole bunch of attacking robots in short order will give a massive boost to your whole squad. Accidentally attacking or firing on your squad members, however, reduces your trust. This is an issue, because your squadmates lack the sense of self-preservation to avoid stepping into the path of a firing weapon.

High trust may determine what ending you get, and apparently determines if your squadmates will follow your commands. I never got low enough trust to have squadmates who wouldn’t come to my aid, but I also didn’t actively attempt to reduce my squadmates trust either. There are a couple hinge points in the final boss fight that vary based on your trust level with a couple characters, but aside from one I had to find out what those were after the fact.

Otherwise, the characters are fairly bland. Big Bo is your bro-tastic Black friend who is large, boisterous, and kinda racist and misogynistic. Charlie is the overly professional Brit. Dan is your protagonist who has a reputation as “The Survivor”, and who tends to be put-offishly bro-tastic. Rachel is also British and Professional (though not as overly professional as Charlie). Faye is the designated love-interest and is Chinese (and is frequently shown from the view of the male gaze).

Binary Domain is interesting as a historical curiosity. Some of the narrative ideas are interesting but not executed on. The characters are handled poorly, the game mechanics are fairly standard, and while a few of the level environments are interesting, a lot of them are fairly generic, and the enemies often blur together outside of a few environments. I did enjoy playing the game, but I’m also glad that I rented the game.

The game is currently running around $15 on Amazon right now, which is probably the right price for it, considering the amount of enjoyment I got out of it.

Legends of the Force: Episode XVI – Dark Apprentice

We return to the Jedi Academy trilogy to see how Luke starts to train his students. Spoilers: Not everything goes well.

Opening Credits: Star Wars Theme from Super Star Wars on the SNES.
Closing Credits: Chiptune Cantina Band from Chiptune Inc. – https://www.youtube.com/channel/UCvJtiGFudFlvYMfjiU1NKJg

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Anime Review: Demon City Shinjuku

Probably the first anime I ever saw any of as a kid was Demon City Shinjuku. I saw the opening sequence of the anime on the Sci-Fi channel on Saturday mornings. The opening of the anime was exciting, and the conclusion of that opening (with the protagonist’s father failing and Shinjuku being transformed into the titular Demon City) hooked me in.

And then my parents got up and I had to turn the TV off because my dad didn’t like the TV on early in the morning.

I wasn’t able to watch the film again, and with it see the whole story, until I was in high school, and I was able to get the film from the library. Since then I’ve watched the film a few times, and while I still view the film with a degree of nostalgia, I’ve developed a bit of distance from that original viewing, so I have a degree of emotional distance from the film, and can see some of the flaws that I overlooked before.

Demon City Shinjuku is a film that makes a lot of assumptions, and expects you to just roll with them. There’s a Global President who has managed to craft a lasting peace agreement in the Middle East, because why not? He comes to Japan with his daughter by space shuttle because why not? Further, the force responsible for Shinjuku’s transformation, the sorcerer Rebi Ra, targets the Global President for attack, in spite of him not planning to launch a spiritual attack against Rebi Ra, because why not?

None of those points, among numerous others are explained. While the film is based on a novel by Hideyuki Kikuchi, creator of Vampire Hunter D, the first book is effectively a stand-alone story (though there are later sequels), so there’s prior reading you can bring with you into the story, to help explain things. It’s a story that asks you to take everything at face value, while leaving an undercurrent of mystery underneath everything, with no promise that the questions asked by those mysteries will be answered.

That said, the film is a visual feast. This is one of the films directed by Yoshiaki Kawajiri (who would go on to direct adaptations of some of Kikuchi’s other work), and Kawajiri has a profound sense of visual style. His action is incredibly fluid and dynamic, without causing the viewer to lose track of the scene. Kawajiri is undoubtedly one of the best directors of action in anime (and sword fights in particular), and this film is a great example of why he’s earned that reputation.

That said, because this film is an OVA from the ’90s, it does run into the problem that it feels visually restrained. By which I mean it was made with a 4:3 TV aspect ratio in mind, so we get numerous sequences where as a view I want to see a little more beyond the edge of the screen, but we don’t get that. It makes me wish, somewhat, that this film had gotten a remake that could take advantage of the fact that everyone has widescreen TV sets these days.

Also, the film has many of the other problems that adaptations of Kikuchi’s work have with female characters. Women are generally written as either predators or passive. Even if they’re somewhat active characters, they’re still weak and vulnerable in the face of larger threats in the way that male characters aren’t – and such is the case here.

I still liked the film, but I simply cannot recommend the film without reservation. Demon City Shinjuku isn’t as openly hostile as, say, Ninja Scroll is. However, it’s still harsh and oppressive, and the way that the film’s female lead is written is rather eye-roll inducing. However, I think it’s more newbie friendly than Ninja Scroll is.

Demon City Shinjuku was license-rescued by Discotek Media a few years ago and is currently available from RightStuf and Amazon. Amazon and Rightstuf also have the novel as well, in a physical edition, and Amazon has it through the Kindle store.

Film Review: Viva Amiga!

If the The 8-Bit Generation was a documentary that had the unpleasant habit of painting over the truth of Jack Tramiel’s run on Commodore in an appeal to fans of the Commodore 64, Viva Amiga is a documentary that makes a much more sincere attempt to appeal to fans of the Commodore Amiga, in terms of their love for the system. However, due to a runtime that goes over just one hour, it’s attempt to serve two masters – telling the story of the Amiga itself along with the story of the devotees who adopted the system and who are keeping it alive to this day – leaves the film under-serving both.

I understand that this is a documentary that was funded on Kickstarter, and you can only make as much documentary as you have money for. However, it tries to serve two masters and serves neither well. There are really interesting portions of the documentary with great development stories. There’s the story of how the Amiga almost didn’t come out, and they took out a loan from Atari – then headed by Jack Tramiel, with the Amiga Hardware and OS as collateral – and they got bought-out by Commodore at the last minute, with the CEO of Commodore personally delivering the loan payment to Tramiel just to twist the knife a little bit more (perhaps explaining why The 8-Bit Generation chose to downplay the Amiga, considering the film’s view on Jack Tramiel).

Further, the documentary bounces all over on the user side of things. There’s a few seconds discussion of modern Amiga user groups, and a few seconds of discussion of how it was used in video production back in the ’90s (with 2 seconds of footage from Babylon 5), and a couple minutes of discussion of use of the Amiga in electronic music, giving the implication that there’s room for, if not a much larger documentary, then at least more time in this documentary on the modern Amiga user scene – especially considering that part of the point of the film is that there is a modern Amiga user scene,  and that the platform is still a living, breathing viable platform.

It feels like there was enough material here a 90 to 120 minute documentary, but for various reasons, possibly in part due to the amount of Kickstarter funds brought in, there was only enough room for the hour that we got. It’s a bummer, and, honestly, I wouldn’t mind seeing a Viva Amiga 2.

Viva Amiga is available on DVD and Digital from Amazon.com.

Anime (Video) Review: Mobile Suit Gundam ZZ

This week I’m taking a look at a Gundam series that I think is a little underrated.

Footage Property of Sunrise and Namco-Bandai

Gundam ZZ is available for legal streaming on the Gundam Official Channel
Gundam ZZ is also available on DVD or Blu-Ray from these referral links:
Collection 1 DVD: Amazon
Collection 1 Blu-Ray: Amazon
Collection 2 DVD: Amazon
Collection 2 Blu-Ray: Amazon, Crunchyroll

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