Dan, Shindo, and Kurosawa end up in the catacombs at the bottom of the building.
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In the test area, we stumble across a new prototype combat robot.
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I like retro computing – I grew up on Apple II computers at my school and an Atari 800 computer at home, with a Commodore 84 & Atari ST at the houses of relatives so in addition to watching YouTube channels dedicated to old computers and games like PixelMusement and Lazy Game Reviews, I also love documentaries about the history of computing like Triumph of the Nerds and Revolution OS (which I think I reviewed on a previous blog, but which I am currently unable to find). When I found about about this particular documentary on the history of Commodore, I was very interested in checking it out.
The 8-Bit Generation focuses almost exclusively on Commodore computers, with a perspective from within the company, and in particular from the view of Jack Tramiel and his boosters within Commodore. From the view of this documentary, with Jack at the helm, Commodore can do no wrong, and their opponents could do no right. Apple never gained any real market share while Commodore dominated the market (Wrong – the Apple IIe was solid rival for Commodore), Atari had no 3rd party publishers and actively fought them for the PC (Wrong – their main opposition to 3rd party publishers was on the video game console front, they had plenty of 3rd party developers and publishers for PC), and once Jack was ousted from Commodore, they never accomplished anything ever again (Wrong – The Amiga says “Hi!”). Particularly damning is the claim that Atari didn’t get VisiCalc until a year after Commodore did, which is clearly false.
It’s really rather disappointing. While the documentary has interviews with Tramiel himself, I get the strong impression that the reason the director was able to get these interviews in the first place because they were already a booster of Tramiel. The majority of the interview footage comes from Commodore employees and Tramiel supporters, with the only exceptions from that being a brief interview with Howard Scott Warshaw about Atari Corporate culture (which appears to lean towards the 2600 and the home games division), and an tragically even more brief interview with Steve Wozniak.
For a documentary that bears the title of The 8-Bit Generation, and which does give a fair amount of time on the MOS Technologies 6510 processor architecture, it is a very strong disappointment that the film wears its slant on its sleeve, and I think it’s very much to the detriment of the film. I’d really have enjoyed a more even-handed take on the various systems from this computer generation, with a serious take given on, for example, the TRS-80 and the TI-99. Instead, we get a pep rally for the Commodore 64, with some flagrant mis-truths. I wanted to like this documentary, but I cannot recommend it in the slightest.
If you do decide to get this documentary in spite of my recommendation to the contrary, it is available from Amazon.com.
Dancouga (with the alternate full English titles of either Super Beast Machine God Dancouga or God Bless The Machine Dancouga – depending on who you ask) is a hybrid Super Robot/Real Robot anime, taking the serious tone of the Real Robot anime of the mid-to-late 80s, and combining it (har har) with a Super Robot anime of the Combiner variety.
The premise takes elements from some of the iconic premises for both sub-genres. Earth is attacked by alien invaders whose weapons outmatch those of humanity, lead by an evil Overlord and commanded by their Four Generals (Super Robot). The invaders steamroll Earth’s defenses and crush humanity before them, leaving Humanity fighting a guerilla war with whatever high-tech weapons they can get (Real Robot). Humanity’s secret weapon is a team of hot-blooded young pilots piloting a team of mecha that transform into beast machines, and then humanoid robots, and also into a larger humanoid robot – the titular Dancouga (Super Robot). However, there is a connection between one of the pilots of Dancouga and the Four Generals – one of the Four Generals is a Human traitor who is the fiancee of one of the Dancouga pilots (Real Robot).
Now, just mashing a bunch of concepts together will certainly get your foot in the door, but ultimately it comes to the execution to determine if the show is any good, and Dancouga is a mixed bag. Most of the the main characters – the Dancouga pilots, are archetypal. The show’s normative lead, Shinobu Fujiwara, is the Hot Blooded Impulsive Pilot, Masato Shikibu is the Jokester Youngster, and Ryo Shiba is The Spiritual Guy.
On the other hand, the team’s female member, Sara Yuki, has much more narrative depth. Her fiancee was the Human traitor who joined the Four Generals, which makes her role in the story much more personal, than just wanting to save the world. Most of the other characters – aside from their connections to the team – don’t have as much of an outside motivation. They want to save the world from the Alien Zorbados invaders because that’s their job. On top of this, Yuki often demonstrates a wider emotional range than her fellow pilots, and more proficiency than her fellow pilots (even beating opponents in martial arts combat that Ryo fail at). I get the feeling that while Shinobu Fujiwara is the Normative protagonist, from a narrative standpoint, Sara Yuki is the de-facto protagonist.
Unfortunately, there are a whole bunch of stumbles through the production. As with many other contemporaneous anime series, characters of color are very, very poorly written. Some of the Hispanic characters have very stereotypical names, and a depiction of some African American characters in Harlem later in the series could just as easily be taken from a minstrel show, with the clothing updated to the mid-’80s. Additionally, the quality of the animation is across the map – with some vehicle explosions being very well done, while a larger (and more narratively important) fight scene ending up very disappointing.
Finally, the pacing is rather poor. The titular Dancouga is not formed until the series 25th episode, which implies that they were shooting for a 52 episode runtime, but as with Mobile Suit Gundam, the series has a 35 episode length, which leads me to suspect that they got canceled early. The ending of the show goes along with this, giving a “Watch the OVA/Movie” ending, which is especially disappointing since, as of this writing, the Dancouga OVAs currently aren’t included on Discotek Media’s release of the TV series.
Speaking of which, the show has gotten a DVD release from Discotek Media and is available from Amazon.com & RightStuf. The story doesn’t get concluded until the OVA, but that hasn’t been licensed yet – hopefully Discotek will get the rights so we can get the end of this story, but I can’t otherwise recommend it.
We had through some labyrinthine labs (har har) in the upper stories.
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We enter the main part of the building, only to run into a massive Chandelier Monster.
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I reach the end of Chapter 4, and encounter an opponent I never expected.
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There’s one last primate-themed robot to go in this chapter.
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It’s time to raid Amida Corp – but the Rust Crew has to get there first.
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In the ’70s, and ’80s, there was a massive boom in horror cinema in various stripes, from the US and Italy, combined with the general boom in Exploitation films. This boom wasn’t just limited to film. This period also saw a dramatic increase in the amount of horror novels published in the US – with highly successful novels like The Exorcist, Rosemary’s Baby, and The Amityville Horror, and Jaws (all of which were later adapted to the screen), leading to an accompanying rise in horror novels.
Paperbacks from Hell goes into this boom and basically breaks down the slew of horror novels into manageable chunks. Not by year, but by sub-genre, getting into what gave each subgenre its appeal. White Flight from the cities and the success of The Amityville Horror helped boost the popularity of haunted house stories, and so on.
The tone of the work is somewhat irreverent – recognizing that when you have so many hundreds upon hundreds of horror novels in myriad sub-genres can lead to a very high level of crap, and a lot of formulaic writing. It makes for a book that I’d almost describe as what you’d get if Brad Jones wrote a guide to Exploitation film.
The book also pulls no punches when it comes to criticism. Author Grady Hendrix makes it clear that some of these genres in particular, especially those who put the horror in an urban setting, are basically written to play on conservative fears. Hendrix does a good job of calling attention to a great deal of the misogyny that with those books, along to other bits of bigotry (especially when it comes to the writing of people of color and gay characters). In turn, the horror books based around rural are also based about more progressive observations – the coal town making a deal with the devil to reopen the mine and bring the jobs back (but in turn opening a portal to hell).
While some of the big names, like Stephen King, Peter Straub, Clive Barker, Anne Rice, and Poppy Z. Brite are certainly mentioned – their work helped keep the boom going, and their fiction has been able to endure long after the paperback boom has ended – he puts a lot of focus on other, lesser known horror authors. By no means are they all good, but they are all certainly interesting, either in terms of the particular fears they called on to fuel their work, or their own personal careers.
The book is also interspersed with a wide variety of color images of the covers of these various books, which on its own makes for engrossing viewing. As the books in these various genres go more and more over the top in an attempt to one-up both the last installment, and their competitors , so the covers get more and more hilariously macabre, going from creepy, to gross, to bizarrely absurd.
If nothing else, as I read this book, I found myself wishing there was a Youtube show, like The Cinema Snob, which approached these genre with the same degree of irreverent humor as he does in that show. I’ve already got a bunch on my plate already, otherwise I’d be willing to take up that torch myself. Still, there is definitely a space in internet horror fandom for someone to take it up instead.
Paperbacks from Hell is available from Amazon.com in paperback and Kindle editions. There’s also an audiobook forthcoming. However, due to just how absolutely important the art is to this book, in terms of showing how these books were presented to the public, I cannot recommend the audiobook when it comes out, and I’m hesitant to recommend the Kindle edition as well. The Paperback edition is the best way to go, with the covers of the various books presented clearly in vivid color.
If Hendrix was to edit a coffee table book compiling their favorites of the covers from this period, I would also give that a clear recommendation, as the covers for these books are intense, over the top, and truly have to be seen to be believed.
After linking up with the Resistance, Dan and his squad have to bring down the giant robot ape again.
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I like Shakespeare. While certainly presentation can mean a lot when it comes to a play, a good cast and some good staging can take some of the Bards more “meh” plays and make them enjoyable (such as with Henry VI), and his work can be adapted to a variety of other settings.
So, when I found out about the adaptations of the Star Wars Original Trilogy (and, later, the Prequel Trilogy), to something similar to the work of the Bard, my interest was piqued. However, plays are best when they are performed instead of simply being read off of the page – as anyone who has had to silently read Shakespeare for High School English class will tell you. That is, in part, why most English teachers worth their salt will have the class read the play aloud.
Consequently, when I found said trilogy was also available as audiobooks from Audible, I was now much more interested in picking them up. The audiobooks imagine them as a (mostly) full cast play, with a few of the readers playing multiple parts. For example, the reader who voices Leia also reads the Stage Directions, and I think that the reader who does Obi-Wan also voices the Chorus.
As with the Bard’s plays that featured dialog in other languages (like French in Henry V), dialog in the various constructed languages – like Huttese, Shyriiwook, or R2-D2’s beeps – are not translated, though it’s still rendered in iambic pentameter. R2-D2 does have asides in regular English, which gives him some more explicit character depth. This makes sense as while he had some character depth in the films, it was more implicit, drawn from the sound design by Ben Burtt and the operation by Kenny Baker.
The text of the play has a mix of modifications of the dialog of the films, and some original dialog. Well, original-ish. The play on multiple occasions cribs heavily from Shakespeare’s other work. Luke is possibly the worst offender in this regard, though C-3P0 has a bit that weirdly cribs from Richard III at the start of the play. It’s something that causes a problem with the flow of the story – things are moving along at a nice clip, and your mind’s eye has you both in the midst of the film, and with how the imagined play is performed, before you run into something cribbed from another work of Skakespeare’s canon, and you’re bounced right out of your groove.
Some work better than others though – after getting out of the Stormtrooper armor when they’ve escaped from the Trash Compactor, Luke gives a variant of the “Alas, poor Yorick” speech, while examining the Stormtrooper’s helmet. This works a little better than some of the other speeches, because while Luke has seen death prior to this part of the story – the troopers who boarded the Falcon would make for the first time he’s actually killed anyone, and everyone else he’d shot after that point had clearly been in self defense instead of in cold blood, so it makes sense for him to get reflective.
I really enjoyed listening to the play, and given the choice between either just reading it or listening to the audiobook, I prefer the audiobook – though reading along while listening to it wouldn’t hurt as well. The publisher also put together teaching resources to go with the book, and I could see this being really useful for teaching a High School English class about Iambic pentameter and how Shakespeare’s plays were structured, through presenting a story that the class is already intimately familiar with in addition to Shakespeare’s plays.
I’ve already picked up the rest of the original Trilogy, and will review the rest of those as I come to them. Sadly, the Prequel Trilogy version have not gotten an audio book adaptations, so I’ll have to go with the written versions once I get to those.
Shakespeare’s Star Wars is available from Amazon.com, and purchasing the book through that link will get me a commission based on your purchase.
The Rust Crew makes their way out of the train station.
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Dan and company find themselves on hot rails (possibly to hell).
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The squad ends up split up, with Dan’s team on a train.
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This year was my first year in a while where I had no Patreon backers. The backers who I did have previously decided that their funds were better used elsewhere, and considering world events at the time they dropped out, I couldn’t argue with that. I can’t particularly argue with that anyway – your money is your money. However, going a year with no backers got me thinking that perhaps I could do more to provide more for my backers, so I’m making some changes to my support levels.
If you’re already a $5 backer, by this point you’ll notice that you’ve also been getting copies of my written reviews about a week in advance. That’s going to stay a common thing going forward. Since a lot of the reviews I’ve been doing (outside of Nintendo Power Retrospectives episodes) have been adaptations of earlier reviews for video, this gives you even more of a head start.
On top of this, starting in January (with either my second video or my first video, depending on how I’m able to wrangle the Youtube back end), all of my future videos will get uploaded with their privacy setting set to “Unlisted” instead of “Scheduled/Private”. This means that Patrons at the $5 level will get episodes up to 1 week early (concert and film vlogs will be made available when the episode is uploaded).
As far as my Let’s Plays go, currently the archives for the LP are stored on YouTube as “unlisted” – and from there I take my copy, chop it up into reasonably sized pieces, and upload those onto my YouTube channel. For backers who would like to see these earlier, which would you prefer: getting the YouTube archive its entirety, uncut (and at its full length), or would you prefer it cut into more manageable pieces for easier viewing?
Currently I’m not putting that much work into editing them, mainly for the interests of time, as only have a couple days a week to do recording and editing at present (the rest of the week – when I’m not at work – is spent on the Nintendo Power Retrospectives). If backers show enough of an interest, I can put more time upgrading the presentation on these. With the time I have available, I can probably do presentation on par with the videos on Gopher’s channel.
Is there a perk that get you to back my Patreon? What level would you be more willing to pay for some of the existing support levels? Please let me know in the comments and I’ll take it under consideration for future adjustments to my perks.
When I read an analysis of a work of fiction – and the person doing that analysis looks at the world presented in this fiction, sees how it’s fleshed out, and because it’s fleshed out goes “This would be better/best as a video game!” I become kind of frustrated. In particular, I become frustrated because it would also work just as well for a tabletop RPG setting. A great example of this is the below installment of the “Mother’s Basement” video series, where host Geoff Thew discusses the narrative and worldbuilding of the excellent recent anime Made in Abyss, and determines that as good as it is, because of that worldbuilding it would be better as a video game:
My frustration isn’t because the opinion is objectively wrong, or because video games are somehow inferior as an medium. It’s frustrating because there’s this mindset I feel in video game fandom circles that tabletop RPGs don’t exist. They’re the thing that people used to day back before MMORPGs, and now nobody plays them anymore. I don’t mean “nobody” in the sense of nobody of consequence – that tabletop RPGs are viewed with the contempt that was/is shown to LARPers in geek circles. I mean that they just don’t exist – that the person who plays RPGs is like the Tasmanian Tiger, who occasionally emerges from the bush, and then runs back into hiding.
Even the gaming news sources that do talk about RPGs tend to focus on certain more niche sides of things. Austin Walker of Waypoint is way into the narrativist Indie game side of things (which is fine – I don’t believe in bad-wrong-fun). It’s also frustrating because there’s so much more to RPGs than that, and most game sites are only willing to do one of three takes.
RPGs don’t exist anymore. People played them when I was in college, but nowadays tabletop RPGs don’t exist.
The only tabletop RPG ever is Dungeons & Dragons. There was Shadowrun and Vampire once upon a time (and I know about those because of their video games), but they no longer exist. This isn’t helped by some forces within the game industry (like the new shepherds of White Wolf and the World of Darkness – and old White Wolf too for that matter)
Dungeons & Dragons exists, but we’re only going to talk about more artistically minded small press RPGs, like some of the Powered by Apocalypse World games or Dogs in the Vineyard.
Quick note about #3: There is anything wrong in these games – it’s just that there’s an excluded middle – there are games that have gotten visibility among tabletop RPG fans, but nobody outside of that circle knows about that are worth discussing and considering – from Runequest, to 7th Sea, to Savage Worlds.
Anyway, my frustration is born out of the fact that these omissions very much come out of ignorance, whether because the people who made these statements have never had the opportunity to play an RPG, or their experience was a bad time at one game, and they dismissed the medium entirely.
I’ve tried to push back against this through videos of my own, giving recommendations based on existing video games and RPGs that are in print, but my audience is small, and there’s only so much I can do by myself, much as I love tilting at windmills. This also isn’t helped by the fact that, for very valid and understandable economic reasons, much of tabletop RPG publication is done online through PDFs instead of through brick and mortar stores, and any connection between big box booksellers and tabletop RPG publishers (in terms of trying to get their books there) is a thing of the past.
What this does mean is that tabletop RPG publishers need to take some cues from Wizards of the Coast (and then some) when it comes to promoting your stuff. There are a ton of livestreams on Twitch and videos on YouTube through the Dungeons & Dragons and Geek & Sundry YouTube channels showing people playing D&D.
Chaosium, Green Ronin, and other tabletop RPG publishers should be doing something similar for their own systems. Get people to stream Call of Cthulhu, Runequest, Blue Rose, and other games. This not only shows people having fun playing the game, but it also shows people who have never played an RPG before how to play the game.
Additionally, and this is a little thing, but whenever a new Bundle of Holding comes out, the new bundle should get tweeted at @Wario64 (or someone similar), to signal boost the bundle.
Finally, the tabletop RPG industry is kinda in a Crab bucket situation. Tabletop RPGs are surviving and enduring, and as long as the books exist it won’t go anywhere, but unless there’s growth in the player base, there’s no room for growth in the industry – especially for people to make money at this full time, for companies to hire the kind of staff that’s necessary to help maintain a necessary level of professionalism (HR departments and publicists to prevent stupid crap like what happened recently with Bill Webb of Frog God Games and TSR Alum Frank Mentzer.) To do that, the industry needs to stop this stupid undermining bullshit. Politely discourage fans on your boards from slagging and actively attacking other companies games (at least professionally published games – they can slag FATAL all they want), and don’t do that yourself. If we work together, we can get out. If we promote a culture of undermining and slagging each other, we promote the perception that all our games are crap, and not worth people’s time, attention, and money.
So, in short:
Show people having fun playing your game.
Use avenues people are already watching to look for game deals, to showcase deals for *your* game.
Don’t run down other publishers – promote how you’re different, instead of “They suck, we’re better!”
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We wrap up chapter 2 and make our way to the upper city.
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There’s a new Star Wars movie – I take a look at it and (while avoiding spoilers for the rest of the film), takes a look at Luke’s teaching style in this movie.