The problem with picking RPGs for Quality Control picks is I often don’t have the time I need to give it the consideration it deserves. Normally, when I’m reviewing a platformer or some other, more traditional game, I’m able to beat the game in an emulator in a day – or at least get far enough in the game that I can get a pretty good feel for the game. Not so with most RPGs – so I basically had to play this game over a weekend (though you can’t tell, because I wrote this in advance). Read more
We’re continuing on to Nintendo Power #37 for June of 1992. Our cover story is Lemmings. No, not the lead singer and bassist of Motorhead, that’s Lemmy – I meant Lemmings. Clean out your ears. The call for letters this issue were for feedback about the changes in the magazine. The responses are generally favorable, though we do get a complaint about the George Column, saying that it’s wasted space that could used be for more strategy guides, adding “I don’t care about two guys opinions on video games”. I hate to bust your bubble mate, but that’s the future of games journalism. The same guy also complains about the comics too. Another letter complains about all the coverage the SNES is coverage – again, I hate to burst your bubble but despite what Nintendo was saying several CES events ago, 16-bit is not a fad. Read more
We continue on with Electronic Gaming Monthly #98 for September of 1997. No, I still don’t have issue number #100 – I wish I did. Our cover story for this issue is Tomb Raider 2, and they’re playing up the game’s sex appeal pretty heavily. Right inside the cover we have a gorgeous two-page spread advertisement for Final Fantasy VII, of the big cutscene with Sephiroth removing the Jenova statue. While the graphics haven’t aged incredibly well, I still think it looks nice. It’s also one of the few two-page advertisements to heavily and prominently feature an actual screen-shot at that large of a scale.
Our editorial column this issue relates to the fairly heavy coverage that EGM has had of the Tomb Raider games. People are writing to complain because they think they’re, well, under-sexed. However, what Editorial Director Joe Funk brings up is that Lara Croft is one of the first really major video game franchise to feature a female protagonist. Yes, there was Final Fantasy VI – but to be frank that was more of an ensemble piece. I also wouldn’t consider the Valis series for this either, as it’s not a major franchise – as much as I wish it was. Read more
There are 4 kinds of documentary that I like. There are nature documentaries, particularly of the bent of PBS’s Nature, and David Attenborough’s wildlife programs, as well as the work of the National Geographic Society. There are Historical documentaries, particularly stuff like the American Experience, as well as stuff like the Connections series and some documentaries like One Day in September. There are Journalistic documentaries, such as the material from PBS’s Frontline series, and some of the films that are part of the POV series. Then, finally, there are documentaries that I would describe as Gonzo Journalism. Dear Zachary is one those documentaries.
First, I need to clarify something. Michael Moore’s documentaries aren’t Gonzo Journalism. Morgan Spurlock’s documentaries aren’t Gonzo Journalism. Also, you don’t need to be on drugs to make a documentary that is Gonzo Journalism. Ultimately, Gonzo Journalism, as it was when Hunter S. Thompson came up with it, is the idea that someone covering an event, or witnessing an event, cannot not become a part of the event. Thus, rather then attempt to hang on to some form of clinical detachment, you should become a participant in events. The classic example from Thompson’s work isn’t Fear and Loathing in Las Vegas, but rather Fear and Loathing on the Campaign Trail. Read more
So, for this week’s Quality Control pick, I chose a mecha action game that had caught my eye earlier in my magazine recaps. Unfortunately, I wasn’t able to get past the second level, even with the use of save states. This isn’t due to difficulty, precisely, as much as it related to an obstacle in the level that I was supposed to destroy to progress, but the obstacle wouldn’t be destroyed, no matter how much I hit it. So, I really wasn’t able to progress enough in the game to give my opinion of it. Some other people were able to get past this, though, so I know it can be done.
That said, because of my lack of progress, I’m going to withhold judgment on this game for now. What I will do is give my concerns about what I’ve played so far. The game has 3 mechs you can play as. One is a Gundam style humanoid mech, one is more insectoid, and another is shaped like a panther. The panther has machine guns in the shoulders, and the insect has a short-ranged sonic wave attack it can do by whipping its antenna. Of those three types of unit you can pilot, only the humanoid one can attack in a different direction – it can attack straight up. However, the other ones have the advantages that they’re lower to the ground. Read more
We come now to issue #36 of Nintendo Power for March of 1992. While the cover shows that we have coverage in this issue of Contra III, the game that makes the cover is Darkwing Duck. As much as I like Darkwing Duck (in my opinion it was one of the best early 90s Disney animated TV series), I really think that Contra III would have been a better choice. For this issue’s letters column, the call is for letters asking which Nintendo character you would would want to be. Read more
This week’s issue of EGM skips several more issues ahead due to another gap to issue #97 for August of 1997, and takes us to another Star Wars cover, for Star Wars: Masters of Teras Kasi, the first Star Wars fighting game and the last Star Wars fighting game until the Clone Wars fighting game for the Wii. For the editorial column of this issue, we get an piece from Ed Semrad looking back at the history of EGM as the magazine approaches it’s 100th issue.
No, I don’t have their 100th issue right now, so I’m going to have to skip it. Yeah, I feel bad about it to, and trust me, as gaps are filled, I will go back and do write-ups to address the missing issues of the magazine. Anyway, the magazine is evolving, and while Steve Harris is no longer with it, and Ed Semrad is only on board as their Chief Correspondent, and there’s still the matter of being hitched to the potentially debt-ridden mess that is Ziff Davis (I don’t know if it was as debt ridden then as it was at the end of the first generation of EGM). That said, Ziff Davis still has ZDTV at this time. That has to account for something right? No, it doesn’t. Thought it would be absolutely awesome if Ziff Davis had still had ZDTV around the time they launched the 1up Brand, and the 1up Show could have been an actual TV program. Ah well, such is life. Read more
Crime Dramas tend to be serialized, unless they’re not. Yes, that sounds incredibly silly, but it’s generally true. The majority of crime dramas, whether of the soap opera variety or the serialized drama take the Dragnet/Law & Order tack of one case per episode, and it’s wrapped up at the end. Starting in the late 90s we finally started seeing much more serialized procedurals which would stretch a case out over several episodes, to a whole season, to even multiple seasons – with the most notable example of this being Homicide: Life on the Street.
Why am I bringing thus up with a Forensic Detective series that I’ve already reviewed the first two seasons of? Well, that’s because the first two seasons stayed in the standard episodic vein. This season, however, shifts gear to our first serial storyline. Specifically, the case of the cannibal, secret-society hating serial killer the Gormogon. This review will contain some spoilers. This is your warning. Read more
There are certain games which lend themselves very well to speed runs, and videos thereof. For some of them, it’s because the game’s a non-linear game like Metroid, where the player has multiple ways in which they can jump ahead of the path and find various hidden items in the game. For other games, because of their visual style and speed of the game, they just fit in perfectly with this type of video–the classic example being Sonic the Hedgehog. When I saw the maps of Town & Country 2: Thrilla’s Surfari, this seemed like a perfect fit for the latter category, which is why I picked it.
Maybe I should have picked something else. Read more
We’re moving on to Nintendo Power issue #35 for April of 1992. Our cover story is WWF Super Wrestlemania, and for those not keeping track, Hulkamania is still running wild in the WWF, and will continue to do so for at least another year or so, before jumping ship to WCW. Our letters column asks, “What would you do for an SNES?” There responses err on the side of the insanely absurd. Read more
So, this week we have another gap in my EGM archive, carrying us from #84 last week all the way to issue #90, for January of 1997. Our cover story for this issue is the upcoming home console release of Mechwarrior 2. We also get an ad for the home console release of Tekken 2 for the Playstation. Our editorial column for this issue is from Joe Funk, about the Battle of Hoth level in Star Wars: Shadows of the Empire for the N64. I cannot argue with that. I can try, but there wouldn’t be any point.
Press Start
Sony has given gamers their first look at the PlayStation Dual-Shock controller, their response to the single-analog stick on the Nintendo 64 controller. Frankly, I liked the design of the Dual Shock over the design for the N64 controller. However, I feel that the stick positioning on the later Xbox controller was superior, with the Xbox 360 being on top of the game in terms of controller design. That said, I have not had an opportunity to use the Wii yet, so I can’t compare the Wiimote and Nunchuck with the Xbox 360 controller at this time. Sony’s also putting out a new design for the PlayStation that uses the unified proprietary graphics connector that Sony has continued to use to this day. Read more
When I entered Middle School, I started reading the works of HP Lovecraft. If you’re a fan of Horror, especially horror in the vein of the fantastic, you probably know some of Lovecraft’s works, without actually reading them. Lovecraft has inspired many a horror writer and director, from John Carpenter (“In the Mouth of Madness”) to Steven King (“The Mist”). However, while homages to his work have been made off and on over time, direct adaptations of his work have generally sucked, and sucked hard.
I’ll be frank – Lovecraft’s work doesn’t lend itself to adaptation very well. As I’ve mentioned elsewhere, Lovecraft’s horror was derived from the idea that the human brain was incapable of realizing how insignificant humanity is in the vastness of space, and if we ever realized it, our minds would shatter – and they’d be even further destroyed if there were older, more powerful races than us, that thought in ways that we couldn’t possibly imagine. Now, putting aside the fact that humanity has recognized just how small we are in the universe, and not only has survived without mass hysteria, but had a response that could best be described as “apathy”, this type of horror just doesn’t film well. Far more often, Lovecraft had to try to convey this by having the cosmic terrors be something that words couldn’t describe, which is a bit of a cheat – though one that ages better. Still, this is something that doesn’t necessarily film as well either – and it’s something that, frankly, most directors haven’t tried to do.
Instead most directors have tried to go to the personal horror route. Perhaps the most adapted of all of Lovecraft’s stories is The Shadow Over Innsmouth, in which a reporter goes to the city of Innsmouth in New England to investigate, and discovers a great horror within the city. The barely escapes from the inhabitants, who have become less human and more something else. In his investigations from outside the city, he discovers a terrible shock to his identity, that he too carries some of the inhuman heritage of the residents of Innsmouth and returns. The idea with this adaptation is that the audience would be able to emphasize with this struggle over identity. This is not, however, Lovecraft’s most famous story, and the one which named his mythos. Read more
So, this week I reached issue #33 of Nintendo Power in the course of my recaps (part of Nintendo Power’s 4th year), so I decided to take a look at what Nintendo Power has become today, and see how it’s changed over the years.
For the issues of Nintendo Power I’ve covered thus far, the magazine is, essentially, advertising for Nintendo, but very good advertising. Rather then simply spouting marketing ad copy at the gamers (who were generally children–though the letters column has shown some adults as well), the magazine takes a different tack. Since video games are a visual medium, the magazine is a visual guide. Each featured game gets a strategy guide, often with fairly comprehensive level maps (which were no doubt expensive to make at the time), advice for beating the bosses and information on the power-ups and so on. The idea behind this, ultimately, is that you get a certain degree of familiarity with the game before you get it, and once you’ve gotten it, you have the guide to fall back on in case you get stuck and are frustrated. Read more
I previously reviewed the JVC Star Wars game that was made for the NES before the SNES came out. It wasn’t a good game. I’ll be honest–it was a very bad game. The shooting controls were bad, and some of the enemies were cheap as hell. However, now we have a game based on the second installment of the trilogy, and now I’m going to see what improvements they’ve made from the prior installment of the series. Now, I wasn’t able to beat the game, but I made it through far enough to get a fair cop about what the game would be like.
The Premise
If you don’t know the premise to The Empire Strikes back, go to your local library, video store, to Netflix, or even to YouTube. I’ll wait.
You’re back? Good. Okay, the game follows that plot, though it focuses entirely on Luke and pads things out a bit, but not by too much.
The Good
We don’t get any enemies which are as on-nigh impossible to beat as the Bounty Hunters were in part 2, at least in the portion I made it through thus far. Additionally, they’ve re-balanced weapon damage some, where most regular enemies go down with one shot from a blaster, a few tougher enemies (like mini-probe droids) take multiple shots, and for bosses they’re essentially a pew-pew gun. However, Light-Sabers can take down the tougher enemies in a couple hits, and they’re more productive for bosses. Read more
On to issue 34 of Nintendo Power. Our cover story is, well, a game that they’ve been covering off and on for several issues now. The game is Legend of Zelda: A Link to the Past, and since it’s probably one of the most highly regarded Zelda games up until either Ocarina of Time or Majora’s Mask (depending on who you ask). I frankly think it’s a step down from last issue’s rather impressive TMNT cover art. The letters being printed this issue relate to the question, “Tell me what you want, what you really really want.” Well, they’ll tell you what they want, what they really really want.
Yes, that’s right. I just referenced the Spice Girls.
Anyway, kids being rather selfish beings, they want lots of games or candy or cash, all that sort of thing. However, one reader can be trusted to be inventive – he wants Nintendo Power boxer shorts, he even came up with a design, which he sent with the letter. Read more
Moving right along with the EGM recaps, we come to issue 84 for July of 1996. Our cover story for this issue is a series of Star Wars previews. To be specific, among other things, the big Star Wars mega-event Shadows of the Empire is coming out, in comic, novel and now video game form. Our Editorial from Ed Semrad talks about this year’s E3, which is also the second E3. Already it’s gotten really big really quick. On a bigger note, the Sendai Publication era of EGM is over. Ziff Davis has bought out Sendai Publications. I don’t want to be all cynical and grim and say that this was the beginning of the end for EGM or anything. However, the reason 1up was sold and EGM was closed, was because of the massive debts that Ziff Davis had incurred and poorly managed. Former EGM staffers like Dan “Shoe” Hsu have gone on record on podcasts about this. Unless Sendai Publications had the same debt problems (or worse), Ziff Davis hadn’t bought Sendai, EGM wouldn’t have ceased operations a year or so ago. That said, I am pleased as punch that it’s back, and that Steve Harris is back at the helm (though I should note that Steve Harris is still on the masthead as the Publisher for EGM on this issue). Anyway, with this issue, the roster of EGM that would later carry on to 1up continues to grow–Crispin Boyer is now on-board as an Associate Editor. I have no idea what he’s up to now. He left Ziff Davis in 2008, before the Great Purge. Read more
If you’re reading this, and live in the United States, you know what the Peter Gunn theme is. You’ve heard it played by your High School Band (or played it yourself), you’ve heard it while playing Spy Hunter, or in a few movies. If say you haven’t heard the Peter Gunn theme before, then you’re probably lying. However, if you said you hadn’t watched Peter Gunn, I’d probably believe you. For a TV series with one of the memorable themes in the history of television, it’s surprisingly not well known outside of the Baby Boomer generation.
My decision to watch this series comes from my appreciation of hard-boiled detective stories. I got hooked on the genre when I was a kid, through the “Tracer Bullet” persona that Calvin would occasionally take on in Calvin and Hobbes strips. Those strips would later lead me to the works of Raymond Chandler and Dashiell Hammett, and other works of the hard-boiled detective genre (along with works which were a pastiche of the genre, like the Max Payne video games, and like Frank Miller’s Sin City). However, while the hard boiled detective often could be found on the printed page, I couldn’t find him often, necessarily, on the screen, big or otherwise. The film adaptations and homages were there – Blade Runner, Maltese Falcon, The Big Sleep, Chinatown, not to mention TV series like the anime Cowboy Bebop, but considering the prolific amount of work in writing in this genre, the dearth seemed surprising. Read more
The Legend of the Mystical Ninja series is a game series I’ve heard a fair amount about in the past. I’ve heard that it’s a good game series, and I’ve heard it’s got a tongue in cheek atmosphere. Despite all this, I’ve never taken the time to try any of the games in the series. Maybe it’s because many of the more lighthearted 16-bit games I’ve played haven’t been that good. Maybe it’s because of a certain degree of cognitive dissonance – for me the definitive ninja game series is the Ninja Gaiden series, and that definitely takes itself seriously. So, this last issue of Nintendo Power finally got me to knuckle down and try out the first Legend of the Mystical Ninja game. Read more
Moving on to the Nintendo Power Recaps, we come to issue #33 for February of 1992. Our cover story for this issue is Teenage Mutant Ninja Turtles III: The Manhattan Project. The art is definitely continuing the improvement in the cover art that started last issue. Our letters column features of people with their copies of Nintendo Power while on vacation across the world and by across the world I mean, across the continental US and in Indonesia. What, you couldn’t manage pictures from Canada or Mexico?
Teenage Mutant Ninja Turtles III Guide
The turtles are getting their third game, something similar to the Arcade game, but with a few differences. We get a run-down of the Turtles and their special moves. We get maps of all 6 stages, which will take you to the fight with Shredder. That one you’ll have to handle on your own. This is, currently, the only Turtles game I haven’t played yet. This makes a good qualifier for a Quality Control pick. Read more
So, when I was recapping the last issue of Electronic Gaming Monthly, I didn’t cover the issue’s editorial. That’s because it didn’t have one that I could find. However, we’re now on issue #83 for June of 1996 and we have an editorial column this issue. First, I do need to mention that this issue’s cover features Sonic The Hedgehog and the new wave of 3D platforming games. Anyway, the editorial column for this issue, unfortunately, steps into the territory of describing the stuff that’s in the table of contents, which is a little disappointing considering that EGM has had some of the best editorials in the history of video game magazines. Also, while I’m not a typography geek, I really don’t like the typeface they use to for the table of contents. If someone knows the name of that type face it would be nice to know so I don’t use it in the future.
Press Start
Sega has unveiled the Saturn 2.0 – which can best be described as a slightly cheaper version of the Saturn. We get some discussion of the changes for the system, both from the innards (including a smaller physical motherboard, and moves the I/O board onto the motherboard instead of having it on a separate board like the original, replacing some metal parts with plastic parts), as well as making the unit physically smaller. However, they dumped the CD-ROM access LED, which is in my opinion a bad move, the access LED is helpful for telling when your system locked up because of a buggy game. Also, the system is going for $199. This is opposed to the N64 which is going for $250. Let’s make this clear: the Sega Saturn, which we know through 20/20 hindsight failed, is running for less than the N64 and has a bigger software library. This says rather impressive things about the loyalty of Nintendo’s fan base. We also get a comparison of the US and Japanese Sega Saturn Controllers. In short, the Japanese Saturn controller kicks the US controller’s butt. We even have reviews – which (by the way) is the first time Dan “Shoe” Hsu gets his name on an article in EGM. By means of explanation, at this point in EGM’s history, articles didn’t have bylines, so there’s no way to tell who wrote what, outside of the Review Crew segment and stuff like this. Read more
A while back I watched The Fugitive… and apparently it slipped my mind to review it. Either that, or I reviewed it somewhere else and can’t find it anymore. So, in short, I enjoyed the movie, and decided that (eventually), I would watch the film’s spiritual sequel – US Marshals. This review is going to get into some spoilers, but I’m keeping them below the cut. However, you are warned.
The film follows Deputy US Marshal Sam Gerard (Tommy Lee Jones) and his team of officers, who previously hunted Dr. Richard Kimble in The Fugitive. In this film, Gerard is on a convict transfer plane carrying (among others) a recently apprehended fugitive by the name of Mark Roberts (Wesley Snipes). The plane crashes when another inmate on the plane attempts to kill Roberts with a “Zip Gun” (a single shot short-barreled pistol disguised as a ballpoint pen) that was planted on the plane. The assassination attempt not only fails, but leads to the explosive decompression of the plane, and the assassin’s ejection from the plane due to the decompression. After the crash, Roberts escapes, in the hopes of getting the information he needs to clear his name.
After the crash (and after Gerard has called his team to help him catch Roberts), Gerard and company learn that Roberts is believed to be the killer of two DSS (Diplomatic Security Service) agents, and gets DSS Agent John Royce (Robert Downey Jr.) attached to his team. Thus the manhunt begins. Read more
If you’ve been reading this blog for a while, you’ll probably have figured out that I like racing games. They’re one of my favorite genres of video games, alongside RPGs, wrestling games, shumps, and shooters. For those counting – that’s my top 5 right there. So, after having refrained from picking other racing games (including F-Zero) for my Quality Control picks, I decided to pick a racing game. The game in this case is Super Off Road.
The Premise
Drive a race car around a track, be in the top 3 to advance to the next track. In between races you can upgrade your car’s top speed, acceleration, shocks, tires, and top speed, as well as buying Nitro boosts, all using the prize money you earn from winning races Read more
On to Nintendo Power’s 5th anniversary. As a reminder, this is not the fifth year Nintendo published a magazine. Prior to this they had the Nintendo Fun Club newsletter – which I will get to in due time. Our cover game is Super Castlevania IV for the SNES, which is, I believe, the first time a third party SNES game has made the cover of Nintendo Power. With the magazine’s 5th year, we’re now also getting a new comic strip, adapting the Legend of Zelda. They’re also bundling one of four strategy guide with your subscription. Hmm… I may review those. So, on to issue #32 for January of 1992. Read more
Finally, after a stretch of hopping, skipping, and jumping across gaps in the archives, we now have contiguous issues. So, this week’s issue is #82 for May, 1996, and our cover story is Virtua Fighter 3, with notes on a preview of the “Saturn 2.0” – which I suspect becomes Sega’s last console, the Dreamcast. Also, a little notable first for this issue is the debut of Dan “Shoe” Hsu as an assistant editor. We even have his baby picture (as we get a semi-collage of the editorial staff’s baby pictures). Read more