We finish fighting off this group, and then must come to terms with the consequences.
Read moreLet’s Play Tactics Ogre PSP: Ep. 26 – Won’t Get Fooled Again II
We finish fighting off this group, and then must come to terms with the consequences.
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We choose not to take part in the Massacre, and try to help some refugees escape.
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We take out the occupiers, only to find ourselves in a bad situation.
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We reach Blmamusa and take on the occupation forces.
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We fight off a Beastmaster on the other side of the lake.
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We finish off the boss in a knock down, drag out fight.
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We run into an enemy patrol on our way through the Swamp.
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It’s time to finish off this side quest.
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The time has come to take down that Necromancer for reals.
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We report in, get our next orders, and talk with the Holy Knight Lancelot before we set out.
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We do a little more shopping, and then deliver our message.
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We save our semi-bystander and then have a political discussion.
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We continue on our way, and agree to turn a battle into an escort mission.
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We go into the codex entries to get some additional backstory, before gearing up some party members.
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We finish up this battle and take down the Berserker.
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We run into a guarded river crossing on our way to our diplomatic rendezvous.
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We get sent as envoys to make a deal with one of our enemies to avoid a two-front war.
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We have a random encounter on the way back to the castle.
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I try to take on the Necromancer, and discover we’re woefully underleveled for this fight.
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We rescue a future party member and fight off a bunch of undead.
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We make our way to rescue some allies, and run into a patrol along the way.
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We gear up the party, and add our first party member.
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We free the Duke, and form our Knightly Order.
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We launch our attack on the castle, where we get some tutorials and I throw a rock.
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