We get into the game’s backstory and roll our character.
Read moreLet’s Play Tactics Ogre PSP: Ep. 1 – Session Zero
We get into the game’s backstory and roll our character.
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We watch and discuss the ending of the game, and I give my final thoughts.
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We finally finish our battle with Nohman and Anubis.
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It’s time for the final fight against Nohman, this time inside Aumann itself.
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We throw down with Anubis again – this time on semi-equal terms.
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We make our way to Aumann via a cargo entrance.
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We make our next attempt at the next survival sequence – holding off waves of enemies while keeping our supporting troops alive.
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We have a boss fight against a very large orbital frame, before our first attempt at a major pitched battle.
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It’s time for the big push, and we have to take out some capital ships on our way to the rendezvous point.
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Like the title says, Anubis is back and we have to do what we can to survive.
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We have a boss fight with Lloyd to get the needed upgrade for Jehuty.
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And it’s time to wrap out this little mini-story arc, though not the presence of Abattoir in Knightsquest.
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We make an absurdly long descent into the basement of Lloyd’s base.
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We navigate the surface of Lloyd’s base in an attempt to find our way to “the basement”.
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We make our way to someone who can upgrade Jehuty – Lloyd.
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We make a break for it with Ken literally in tow.
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The Viola AI take’s control of Ken’s orbital frame, pitting us with our most dangerous opponent yet – the camera.
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We have our final (?) rematch with Viola.
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We stop a BAHRAM-controlled train.
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We make a hash of supporting some Space Force troops in a populated area.
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We have a rematch with the Viola AI.
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We have to open a gate in a canyon, so we have to blow a couple generators.
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We land on Mars, and get reunited with an old friend of Jahuty’s, who is borrowing a ship from another Konami franchise.
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We help a Space Force soldier escape, before we clear out ourselves.
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