We reach the second crystal and learn Durgan’s backstory.
Read moreLet’s Play Wizardry: Tale of the Forsaken Land: Part 116 – Childhood Trauma
We reach the second crystal and learn Durgan’s backstory.
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We continue on our way to the second Memory Crystal.
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We fight an optional boss to open up a portal back down to B8.
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We return to the waterfall level to investigate an area we unlocked.
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We start to make our way to the next memory crystal, but get ambushed and have to fall back to town.
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The party gets some exposition on the history of Duhan.
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We continue through B8 to our next story objective.
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We finally get out of the lobby and start exploring the East wing of B8.
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We return to B8 and encounter a bunch of monsters in the level’s “foyer”
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I’ve talked a bit in this series about encounter design. The Pit of Moander works well for it’s lack of encounter design. Or, rather, a designed lack of encounters – specifically random encounters.
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After completing Yulash and reaching the entrance to the Pit of Moander (see next blog post), I got to thinking about how to deal with this game’s money problem – in terms of the whole encumbered by cash issue. Aside from not giving cash encumbrance values, that is. And I thought of this based on Yulash, the Pit, and where we’re going to be going to next – Zhentil Keep.
Read moreTime for another rematch with the Vampire Lord.
Read moreWe make a quick run to stock back up on Transfer Potions.
Read moreWe have a very close call before falling back to town resurrect our party and level up our members.
Read moreWe get teleported to another area of the dungeon and continue our exploration.
Read moreWe continue to explore the West Wing of level B8.
Read moreWe decide to pace ourselves and explore, and very nearly lose another party member again.
Read moreWe take on an optional boss in the form of a Vampire Lord, and get our clock cleaned.
Read moreAfter nearly losing a party member from an in-dungeon resurrection, we return to town, and find out we have a shortcut back to B8.
Read moreWe return to the Golem and throw down.
Read moreWe end up running into a whole bunch of encounters on this stretch of the dungeon.
Read moreWe start our actual return trip to the Golem boss fight.
Read moreWe go for another push, only to level up 3 party members, and end up falling back to town.
Read moreWe do another run to stock up on curative items, and then save before the big push.
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