The launch of the N64 gets ever closer, as we get to the issue of Nintendo Power after the 1996 E3.
Read moreNintendo Power Retrospectives: Part 114
The launch of the N64 gets ever closer, as we get to the issue of Nintendo Power after the 1996 E3.
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We get sent as envoys to make a deal with one of our enemies to avoid a two-front war.
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We have a random encounter on the way back to the castle.
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The time has come, as it has almost every June, to give my thoughts on the year’s E3 – what games and companies presented themselves well, and what were garbage.
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I try to take on the Necromancer, and discover we’re woefully underleveled for this fight.
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We rescue a future party member and fight off a bunch of undead.
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We make our way to rescue some allies, and run into a patrol along the way.
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We gear up the party, and add our first party member.
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We free the Duke, and form our Knightly Order.
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We launch our attack on the castle, where we get some tutorials and I throw a rock.
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We get into the game’s backstory and roll our character.
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We watch and discuss the ending of the game, and I give my final thoughts.
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We finally finish our battle with Nohman and Anubis.
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It’s time for the final fight against Nohman, this time inside Aumann itself.
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We throw down with Anubis again – this time on semi-equal terms.
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We make our way to Aumann via a cargo entrance.
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We make our next attempt at the next survival sequence – holding off waves of enemies while keeping our supporting troops alive.
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We have a boss fight against a very large orbital frame, before our first attempt at a major pitched battle.
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It’s time for the big push, and we have to take out some capital ships on our way to the rendezvous point.
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Like the title says, Anubis is back and we have to do what we can to survive.
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We have a boss fight with Lloyd to get the needed upgrade for Jehuty.
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And it’s time to wrap out this little mini-story arc, though not the presence of Abattoir in Knightsquest.
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We make an absurdly long descent into the basement of Lloyd’s base.
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We navigate the surface of Lloyd’s base in an attempt to find our way to “the basement”.
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