We have our final showdown against Neith, after some heavy angst.
Read moreLet’s Play Zone of the Enders HD: 15 – Round 3
We have our final showdown against Neith, after some heavy angst.
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This week I’m taking a look at the expansion to Marvel’s Spider-Man (which I previously reviewed).
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It’s time to take on Neith once again.
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To proceed to the rendezvous point, we first have to do a Trench Run.
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We take on the next big boss – Tyrant.
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To proceed, we need an upgrade that lets us see stealthed enemies.
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We get rid of the virus and save the colony’s central axis.
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We continue to the spaceport, only to be hit by a virus.
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Last year, I played through and reviewed Marvel’s Spider-Man for the PlayStation 4. It was a fun game that played very well, but had some narrative issues – some of which were iffy at the time of the game’s initial release, and had aged even worse by the time George Floyd had been murdered by a police officer. So, we now have a new expansion for the game, focusing on Miles Morales, who had developed his powers at the end of the last game, and centering him in the story. The question is, can it also address some of the main game’s narrative hiccups?
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We take control of a pilotless Frame and send it against the other emitter.
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After a fetch quest, we get the tool we need to take down the other Emitter.
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We’ve reached the end of Nintendo Power’s 8th year, so it’s time for the also-rans for that year.
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Leo and Jahuty take down the first of the radiation emitters.
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We get a “sniper rifle” to help when our normal weapons won’t punch through a force field.
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Jahuty sends us hunting for parts for the orbital frame.
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Leo heads back to his home district to find it under attack.
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Leo gets into a little combat, before we go through the tutorial.
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We watch the opening cutscene (albeit with no audio for this stream), and read the documentation.
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Normally, I do a review of the video games that I’ve beaten once I beat them, on top of whatever I’m doing for Nintendo Power Retrospectives or other works. Cyberpunk 2077 puts me in a weird spot, because due to how spectacularly high-profile it was and how high profile its failings were, it’s a game that has been picked apart by hordes of other critics, like starlings attacking a freshly restocked suet bird feeder. So, on the one hand, what do I say that other people haven’t said while picking this game apart? On the other, it would be somewhat negligent if I didn’t say anything. So, here goes.
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We’re continuing with NextGen Magazine and are finally getting caught up with where we are in Nintendo Power Magazine.
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We’re coming to the end of the SNES’s lifespan, so I give some thoughts looking back at the console’s life, what it introduced, and the impact it had on video games – and how that may have helped lead to the exodus to the PS1.
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We watch the ending cutscene, and I give my final thoughts on the game.
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We have our final boss fight with the Dark God Bu’Shin.
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We make our way to the final boss fight, and the party readies themselves for the battle to come.
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