We watch the opening cutscene (albeit with no audio for this stream), and read the documentation.
Read moreLet’s Play Zone of the Enders HD: 01 – Read The Fine Manual
We watch the opening cutscene (albeit with no audio for this stream), and read the documentation.
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Normally, I do a review of the video games that I’ve beaten once I beat them, on top of whatever I’m doing for Nintendo Power Retrospectives or other works. Cyberpunk 2077 puts me in a weird spot, because due to how spectacularly high-profile it was and how high profile its failings were, it’s a game that has been picked apart by hordes of other critics, like starlings attacking a freshly restocked suet bird feeder. So, on the one hand, what do I say that other people haven’t said while picking this game apart? On the other, it would be somewhat negligent if I didn’t say anything. So, here goes.
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We’re continuing with NextGen Magazine and are finally getting caught up with where we are in Nintendo Power Magazine.
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We’re coming to the end of the SNES’s lifespan, so I give some thoughts looking back at the console’s life, what it introduced, and the impact it had on video games – and how that may have helped lead to the exodus to the PS1.
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We watch the ending cutscene, and I give my final thoughts on the game.
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We have our final boss fight with the Dark God Bu’Shin.
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We make our way to the final boss fight, and the party readies themselves for the battle to come.
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We head to the portal to Dimension World, picking up some more gear along the way.
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I have finally, after much waiting, obtained a PS5. With that, among other things, comes Astro’s Playroom, a platformer designed to showcase the features of the Dual-Sense Controller.
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The Dark Bishop sacrifices himself to his god, and the party withdraws to town in order to regroup before heading to the last area of the game.
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We finally get to the boss fight we’ve been waiting for – our third match with The Reaper.
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We fit a couple more dialog triggers in leading up to the next boss fight, before we hit another wall and have to retreat.
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I screw up some button inputs and have to cut my run short.
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Driving a car in first person in a video game is, to me, the anti-fun. Far Cry 4 is a game that manages to make that experience worse, and ruins the enjoyment of the game.
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We attempt to push through to the next boss fight, only to run into some unexpected game design choices.
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We head back to B5 to recruit another party member and get another party member a class change.
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We learn the fate of the Duke, and chat with Virgo before returning to town to level up.
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We fight our way through a bunch of former boss monsters on our second attempt.
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We almost make it to the next cutscene trigger before running into a hard time.
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We turn in a quest, and restock on Transfer Potions.
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We’ve reached the end of Nintendo Power’s 8th year, and with it the 8th Nintendo Power Award winners!
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We do another go, and run into a really tough enemy and have to pull the ripcord and return to town.
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We start to make our way to the exit, before running into a monster that makes us fall back to town.
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We start our way through the teleporter maze, and activate the switch for the exit.
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