Shinjiro gets promoted to Captain in Training and goes on a semi-date with Gemini.
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Shinjiro gets promoted to Captain in Training and goes on a semi-date with Gemini.
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You will believe a steam-powered mech can fly…
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Rachet is injured, forcing Shinjiro to take command of the combat revue.
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Thanks to his response to the theater crisis, Shinjiro gets to sortie with the New York Combat Revue for the first time.
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The power goes out in the theater right before showtime – can Shin and Gemini restore power in time!
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This Christmas we start the Best of the Rest of Nintendo Power’s 7th year.
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We distribute fliers for the show in an attempt to prove our worth.
(Sorry for the audio issues early on in the show).
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We get to meet more of the members of the New York Combat Revue, and get to see a performance by the group.
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We arrive in New York City and try to find our apartment.
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We’re introduced to our protagonist, and his first assignment in New York.
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We fend off some swarms before our final battle against the Kraken.
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What’s left of Delta falls back to the wall to try to hold off the Swarm.
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We plant the last beacon, and end up having to make what is supposed to be a hard decision.
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We return to New Ephira, only for the city to end up under siege.
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This week I’m wrapping up the year with my thoughts on the last of the Shadowrun video games to date, and the best of the series – Shadowrun: Hong Kong.
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The rocket is assembled, and we now have to fight a giant monster.
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We have a rough fight with two Snatchers and some Scions.
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Before putting the rocket together, we finish the Scavenger Support side quests.
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We race the rocket train back to the bridge controls.
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We reach the Turntable and take the control room.
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We leave the base and head back to the skiff.
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We get the Satellites into the rocket capsule and send it to the Assembly Room.
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We fend off more swarm as we make our way to the satellites.
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This issue has the results of the 7th annual Nintendo Power Awards.
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