With the Invaders out of the way, it’s time to go one one on one with the Space Wolf himself, Admiral Domel.
Read moreLet’s Play Super Robot Wars V: Part 243 – Space Wolf V
With the Invaders out of the way, it’s time to go one one on one with the Space Wolf himself, Admiral Domel.
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When it rains it pours – after fending off the enemy fleet, a force of Invaders has just shown up.
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Enemy boarders have snuck onto the Yamato and kidnapped Lt. Mori!
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The Yamato’s Wave Motion engine has been taken out of action, forcing the rest of the fleet to fend off the enemy attack.
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We run into a fleet of four enemy carriers, and prepare to take them out in turn.
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Earth Fleet Tenku gets back up to speed, as they prepare for a new daring plan.
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We deal with what we’re doing with our prisoners and reunite with the other half of our forces.
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We finish off the Invaders and the mission.
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We continue to press the attack against the Jupiter Empire.
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The Witcher 2: Assassin of Kings is part of a series I bounced off of at first. I bounced off of the PC release of The Witcher for a variety of factors. Some of them were bugs – like one where the game would crash whenever I walked into a particular quest-giver’s hut. Some of them were because of the combat, and how the game handled the combat with rhythmic mouse clicks (more on this later). Some of this was due to the re-use of character models and portraits to enough of an extent that it made the game lifeless and hard to navigate.
What kept me hooked enough to finish experiencing the game through a Let’s Play was the story. The narrative was engrossing (though the rampant misogyny was grating). So, when I saw that The Witcher 2 fixed the control issues, was less buggy, was on sale on GoG (and later on Games with Gold), I decided it was time to play this game all the way through.
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The Invaders make their presence known, and the Gamillans react in a manner that I didn’t quite anticipate.
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We continue our push to finish off the Jupiter Empire forces before moving on to the Gamillans.
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In this episode, I’m giving my thoughts on the Donkey Kong Country Exposed video that was sent out to Nintendo Power subscribers, alongside the last issue of Nintendo Power.
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We run into the Gamillan, Neo Zeon, Jupiter Empire alliance.
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The Yamato’s lance has downtime between sorties – and scheming is afoot among the Gamillan forces (again).
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One of my guilty pleasures is the Dynasty Warriors games. They’re fun, engaging, somewhat mindless hack-and-slash games. However, they are not without their faults. There comes a point where you’ve put the Yellow Turban Rebellion down enough times that you just can’t play through it anymore. Thus the appeal of the other takes on the concept from within Koei and without. Such is the case with Fate/Extella: The Umbral Star.
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We finish off the remnants of the three fleets before moving on.
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Things escalate with the involvement of the Gardim.
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The battle continues to get a little more complicated.
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The Yamato fleet finds themselves in between a rock and a hard place.
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In the wake of sudden transhumanism, the Yamato fleet puts together its plan of attack.
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We finish off this second group of enemies, and one of the characters tries something really stupid.
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Another group of enemies shows up, unlike any we’ve seen thus far.
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