This time we’re covering The Best of the Rest for Nintendo Power’s 5th year. Read more
Let’s Play Mass Effect 3: Part 67 – Wreckage
We board the Citadel, make our final choice, and I give my final thoughts on the game.
Video Game Review: Shovel Knight (3DS)
Having reviewed the Duck Tales games on episodes of the Nintendo Power Retrospectives, I’ve come to really dig (no pun intended) the pogo mechanic from that game. When Shovel Knight was released back in 2014, that game caught my interest, and seeing it at various Games Done Quick events just heightened my interest.
However, my finances were never quite enough for me to pick up the game, even when it was available on sale – and then the game got a physical release for the Nintendo 3DS, which was carried by GameFly, so now I had no excuse. Read more
Let’s Play Mass Effect 3: Part 66 – Primrose Hill
We make our final push to the beam, to head to the Citadel.
Let’s Play Mass Effect 3: Part 65 – Dead London
We take the fight to the Reapers, in the streets of London
Let’s Play Mass Effect 3: Part 64 – Like Nelson Before Trafalgar
Before the final battle, we tour our ship.
Let’s Play Mass Effect 3: Part 63 – “…serene in their assurance of empire over matter.”
At long last, we take down Kai Leng.
Let’s Play Mass Effect 3: Part 62 – “…over this globe about their little affairs…”
We launch our attack on The Illusive Man and Cerebus.
Let’s Play Mass Effect 3: Part 61 – “With infinite complacency men went to and fro…”
We continue our pursuit of Kai Leng, and discover what Cerberus wants the Catalyst for.
Let’s Play Mass Effect 3: Part 60 – Contact
Cerebus is attacking a communications facility – it’s time to drive them off.
Let’s Play Mass Effect 3: Part 59 – “…the transient creatures that swarm and multiply…”
We head to Thessia to find a Prothean artifact.
Belated Thoughts on the 2017 DICE Awards
This past week had the 2017 DICE Awards. I have a few thoughts on the awards. Read more
Let’s Play Mass Effect 3: Part 58 – Deepsix
This time we’ve found Leviathan, so it’s time to pay it a visit.
Let’s Play Mass Effect 3: Part 57 – Engines of God
This time we continue our hunt for Leviathan on a remote Xeno Archeological dig site.
Video Game Review: Gradius Collection
Shoot-em-ups are one of those genres that I’m okay at. I’m never going to feel confident enough in my skills to play a bullet hell shooter, but I appreciate the design of those games and the skill that goes into them. Thus, a game like Gradius Collection for the PSP is a game that caught my attention. Read more
Let’s Play Mass Effect 3: Part 56 – Call Me Ishmael
This time we’re hard on the trail of the Leviathan of Dis. The Moby Dick reference counts – there was a SF version of Moby Dick.
Let’s Play Mass Effect 3: Part 55 – …as a man with a microscope might scrutinize…
We get a lead on what we need to complete our superweapon.
Let’s Play Mass Effect 3: Part 54 – Planet Express
This time we make a whole *ton* of deliveries.
Let’s Play Mass Effect 3: Part 53 – …perhaps almost as narrowly…
This time we liberate Rannoch from the Reapers.
Video Game Review – Hatsune Miku Project Diva X
I’ve previously played two Hatsune Miku rhythm games, one on the PS3, and one on the Nintendo 3DS. I generally enjoyed them, though I found the gameplay controls a little rough. In particular, in the 3DS version, bouncing between the two screens was difficult at higher difficulties, and on the PS3 version, the size of the screen ended up working against the game. For my next outing against a Miku game on a Sony platform, with the latest title – Hatsune Miku Project Diva X – I decided to take on the Vita version of the game. Read more
Let’s Play Mass Effect 3: Part 52 – Of all the souls I have known…
This episode gets a little maudlin as some party members pay their respects to fallen family.
Let’s Play Mass Effect 3: Part 51 – Mr DNA
We deal with a little bit of business before we return to the main story missions.
Video Game Review: Aquapazza Dream Match
Among the fighting games released last year, one that crept under the radar, but drew the attention of some of those in the fighting game scene was Nitroplus Blasterz: Heroines Infinite Duel. This was the latest of a number of various fighting games based on dating sims and visual novels, starting from Melty Blood in 2002 (based on Tsukihime), and moving on through Fate/Unlimited Codes in 2008 (based on Fate/Stay Night – the anime series of which I’ve previously reviewed). In 2013, we got Aquapazza Dream Match, a fighting game based on the various visual novels created by development studio Aquaplus. Now, while Melty Blood and Fate were based on visual novels with their share of action, Aquaplus’ bibliography (for lack of a better term), was built around less action focused work, such as Comic Party (which I’ve discussed in issue #10 of my Fanzine). So, the question becomes, how well do dating sims adapt to fighting games? Read more
Let’s Play Mass Effect 3: Part 50 – House Party Protocol
After saving the Normandy from being captured by our evil Doppleganger, it’s time to blow off some steam.