This episode I’m moving on to Nintendo Power Issue #21, for February of 1991.
Nintendo Power Retrospectives – Part 30
This week I’m taking a look at Nintendo Power Issue #20. Read more
Nintendo Power Retrospectives – Part 29
This week we’re coming to Nintendo Power’s final strategy guide issue, featuring a collection of games that support multi-tap.
Vlog – New Super Mario Bros. DS Review
This week I’m giving my thoughts on New Super Mario Bros. for the DS – which I couldn’t capture gameplay footage of, so I’m not making this a standard review.
Please support my Patreon at http://www.patreon.com/countzeroor
Nintendo Power Retrospectives – Part 28
After a long absence, the Nintendo Power Retrospectives are *back*. This time I’m covering issue 18 for November, 1990. Read more
Nintendo Power Retrospectives – Part 26
This week I’m taking a look at Nintendo Power #16, for September of 1990. Read more
Nintendo Power Retrospectives – Part 25
This episode I’m taking a look at Nintendo Power’s second strategy guide issue, and with it Ninja Gaiden 2.
Vlog – How To Identify A Bootleg GBA Cart (Without Using The Label) Cart aside from the label
This time, I take a look at a bootleg GBA Cart that I got ahold of recently, and show a few differences between this cart from other GBA carts, aside from the label, that you can use to let you know if you’re dealing with a bootleg.
A bunch of random thoughts related to discussion coming up around the closure of Irrational Games
What bugs me about people who rip into the stories of games which try to tell good, interesting stories but fail (at least in the eyes of the people doing the ripping), like, for example, Bioshock Infinite, is that the language used to mock the games often comes in the form of saying “Games can’t tell good stories, why should you try?”
Not that they’re saying games can’t be art – they know that games can be art, and often the people saying these things want more games to be art. However, dismissing the narrative of the Bioshock games as being too simplistic or too trite or playing with the players heartstrings too much is a bit like making fun of little league baseball players because they’re not hitting home runs like the pros. They may get there someday, they may not – but what good can mocking them for trying do?
If you really, really want better video game stories, then signal out the people who do what you want to see for praise, and if someone does something wrong, don’t just mock their decisions, talk about why it didn’t work for you.
I can’t code well enough to work on a AAA, but I can tell when a story works, and when it doesn’t and if it doesn’t work I can tell why. Hell, depending on why the story doesn’t work, I can tell you what it would take to fix it.
Shifting the topic somewhat – games like EVE Online and DayZ aren’t “fixing” game stories, or “telling” better game stories. People are using those games to tell interesting stories, sure, but describing them as the future of game storytelling (as I got the impression Patrick Klepek? was kind of alluding to in his discussion of the Irrational Games closure with Alex Navarro), is at best erroneous. EVE Online and DayZ aren’t telling game stories to or with players – they’re giving them handycams and a box of props. At best the cameras will get used to make some interesting stories, sure. However, the difference is that EVE Online and DayZ have the added “feature” of facilitating a kind of electronic “happy slapping” that games like Dragon Age, Bioshock, Final Fantasy, The Elder Scrolls or other more single player, narrative driven games can’t really do.
There’s certainly a place for Minecraft and DayZ, and I don’t begrudge the people who enjoy those games the fact that they like them. However, I really don’t want the future of video games to be more games like that.
One last thing – if Ken Levine’s plan is to make games like The Way Z with his smaller, leaner team, I find the fact that Shawn Elliot lost his job at Irrational Games because of this slightly ironic – at least to me. You see, back when Shawn was on the Games for Windows podcast, he liked to talk about how he enjoyed griefing people in video games. In particular, one incident that has permanently stuck out in my mind is one where he, and another host of the podcast discovered a Grand Theft Auto IV Multiplayer Role-Playing server.
Shawn and his friend found this example of emergent gameplay in a sandbox environment utterly hilarious, and decided to stomp all over everyone’s sandbox. They logged in, and went on a rampage until they were kicked. Then they posted on twitter about this, and got a whole bunch more people to go into the server and continue rampaging until, ultimately, the server was shut down. Mr. Elliot considered this a wonderful success. That even probably happened about 5-6 years ago, but I haven’t forgotten it, and it’s forever colored my impression of Mr. Elliot. And thus, while I feel bad for the other 184 other employees of Irrational Games who have lost their jobs because of the new creative direction that Ken Levine has decided to go in, I don’t feel bad for Shawn Elliot.
With Shawn Elliot, at least, the bully has gotten his just desserts.
Nintendo Power Retrospectives – Part 24
After a bit of a delay, I’m posting my review of the next issue of Nintendo Power.
This time I’m taking a look at issue #14 of Nintendo Power, for July of 1990.
Games covered:
* Chip & Dale’s Rescue Rangers – Capcom (Pick of the Issue)
* Snake’s Revenge – Konami
* Golgo 13: The Mafat Conspiracy – Vic Tokai
* Solstice – CSG Imagesoft
* Crystalis – SNK
* Double Dragon (Game Boy) – Tradewest
* Wizards & Warriors X – Acclaim
Thoughts on 3DS & Wii U Games
This time I wrap up my thoughts on my new 3DS games, and discuss the potential for the Wii U as a system for console RPGs.
Three Nintendo 3DS Games
This time I’m taking a look at three games for the Nintendo 3DS – Theatrhythm Final Fantasy, Castlevania: Lords of Shadow – The Mirror of Fate, and Batman: Arkham Origins – Blackgate
Let’s Play – Remember Me: Part 21 – Attica! Attica!
We finally finish off Madame and start a prison uprising.
Let’s Play – Remember Me: Part 20 – Long Bossfight is Long
The boss fight with Madame continues… and continues…
Let’s Play – Remember Me: Part 19 – Intrusion Countermeasures
It turns out Madame has left some traps in her Membrane’s. That doesn’t sound weird, does it?
Let’s Play – Remember Me: Part 18 – Nephalim and Seraphim
We to take on a new type of enemy, and get a new S-Pressin.
Let’s Play – Remember Me: Part 17 – The Warden Is A Jerk
This time we get to meet Madame for the first time.
Let’s Play – Remember Me: Part 16 – The Big Payback
This time we get our payback on the guards.
Let’s Play – Remember Me: Part 15 – Stealth Level
This time we need to get our sneak on.
Also, I hope you all are having a merry Christmas – except for Kid X-Mas. That guy’s a dick.
Let’s Play – Remember Me: Part 14 – Big Stompy Robot
This time we get to fight a big stompy robot!
Let’s Play – Remember Me: Part 13 – Yet Another Sewer Level
This time we make our way through the game’s second sewer level.
Let’s Play – Remember Me: Part 12 – Bar Fight
This time we return to Tommy’s bar, only to get caught in another fight.
Let’s Play – Remember Me : Part 11 – “ProTip: Do Not Play With Cat On Shoulder”
The Remember Me Let’s Play continues, with proof why you shouldn’t play video games with a cat on your shoulder.
Let’s Play – Remember Me: Part 10 – …Paved With Good Intentions
This time we continue to make our way through the slums.